void
ScreenManager::process_events()
{
- g_input_manager->update();
+ InputManager::current()->update();
SDL_Event event;
while (SDL_PollEvent(&event))
{
- g_input_manager->process_event(event);
+ InputManager::current()->process_event(event);
m_menu_manager->event(event);
draw(context);
}
- sound_manager->update();
+ SoundManager::current()->update();
handle_screen_switch();
}