// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// 2014 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
m_waiting_threads(),
m_menu_storage(new MenuStorage),
m_menu_manager(new MenuManager),
- m_running(),
m_speed(1.0),
- m_nextpop(false),
- m_nextpush(false),
+ m_actions(),
m_fps(0),
- m_next_screen(),
- m_current_screen(),
m_screen_fade(),
m_screen_stack(),
m_screenshot_requested(false)
void
ScreenManager::push_screen(std::unique_ptr<Screen> screen, std::unique_ptr<ScreenFade> screen_fade)
{
- assert(!m_next_screen);
- m_next_screen = std::move(screen);
+ log_debug << "ScreenManager::push_screen(): " << screen.get() << std::endl;
+ assert(screen);
+
m_screen_fade = std::move(screen_fade);
- m_nextpush = !m_nextpop;
- m_nextpop = false;
- m_speed = 1.0f;
+ m_actions.push_back(Action(Action::PUSH_ACTION, std::move(screen)));
}
void
-ScreenManager::exit_screen(std::unique_ptr<ScreenFade> screen_fade)
+ScreenManager::pop_screen(std::unique_ptr<ScreenFade> screen_fade)
{
- m_next_screen.reset();
+ log_debug << "ScreenManager::pop_screen(): stack_size: " << m_screen_stack.size() << std::endl;
+
m_screen_fade = std::move(screen_fade);
- m_nextpop = true;
- m_nextpush = false;
+ m_actions.push_back(Action(Action::POP_ACTION));
}
void
void
ScreenManager::quit(std::unique_ptr<ScreenFade> screen_fade)
{
- m_screen_stack.clear();
- exit_screen(std::move(screen_fade));
+ m_screen_fade = std::move(screen_fade);
+ m_actions.push_back(Action(Action::QUIT_ACTION));
}
void
return m_speed;
}
-bool
-ScreenManager::has_no_pending_fadeout() const
-{
- return !m_screen_fade || m_screen_fade->done();
-}
-
void
ScreenManager::draw_fps(DrawingContext& context, float fps_fps)
{
void
ScreenManager::draw(DrawingContext& context)
{
+ assert(!m_screen_stack.empty());
+
static Uint32 fps_ticks = SDL_GetTicks();
static int frame_count = 0;
- m_current_screen->draw(context);
+ m_screen_stack.back()->draw(context);
m_menu_manager->draw(context);
+
if (m_screen_fade)
{
m_screen_fade->draw(context);
}
+
Console::instance->draw(context);
if (g_config->show_fps)
{
scripting::update_debugger();
scripting::TimeScheduler::instance->update(game_time);
- m_current_screen->update(elapsed_time);
+
+ if (!m_screen_stack.empty())
+ {
+ m_screen_stack.back()->update(elapsed_time);
+ }
+
m_menu_manager->process_input();
+
if (m_screen_fade)
{
m_screen_fade->update(elapsed_time);
}
+
Console::instance->update(elapsed_time);
}
}
}
+bool
+ScreenManager::has_pending_fadeout() const
+{
+ return m_screen_fade && !m_screen_fade->done();
+}
+
void
ScreenManager::handle_screen_switch()
{
- while ((m_next_screen || m_nextpop) &&
- has_no_pending_fadeout())
+ if (has_pending_fadeout())
{
- if (m_current_screen) {
- m_current_screen->leave();
- }
+ // wait till the fadeout is completed before switching screens
+ }
+ else
+ {
+ m_screen_fade.reset();
- if (m_nextpop) {
- if (m_screen_stack.empty()) {
- m_running = false;
- break;
- }
- m_next_screen = std::move(m_screen_stack.back());
- m_screen_stack.pop_back();
- }
- if (m_nextpush && m_current_screen) {
- m_screen_stack.push_back(std::move(m_current_screen));
- }
+ // keep track of the current screen, as only that needs a call to Screen::leave()
+ Screen* current_screen = m_screen_stack.empty() ? nullptr : m_screen_stack.back().get();
- m_nextpush = false;
- m_nextpop = false;
- m_speed = 1.0;
- m_current_screen = std::move(m_next_screen);
- if (m_current_screen)
+ // Screen::setup() might push more screens, so loop till everything is done
+ while (!m_actions.empty())
{
- m_current_screen->setup();
- }
- m_screen_fade.reset();
+ // move actions to a new vector since setup() might modify it
+ auto actions = std::move(m_actions);
- m_waiting_threads.wakeup();
+ for(auto it = actions.begin(); it != actions.end(); ++it)
+ {
+ auto& action = *it;
+
+ switch (action.type)
+ {
+ case Action::POP_ACTION:
+ assert(!m_screen_stack.empty());
+ if (current_screen == m_screen_stack.back().get())
+ {
+ m_screen_stack.back()->leave();
+ }
+ m_screen_stack.pop_back();
+ break;
+
+ case Action::PUSH_ACTION:
+ assert(action.screen);
+
+ if (!m_screen_stack.empty())
+ {
+ if (current_screen == m_screen_stack.back().get())
+ {
+ m_screen_stack.back()->leave();
+ }
+ }
+ m_screen_stack.push_back(std::move(action.screen));
+ break;
+
+ case Action::QUIT_ACTION:
+ m_screen_stack.clear();
+ break;
+ }
+ }
+
+ if (!m_screen_stack.empty())
+ {
+ m_screen_stack.back()->setup();
+ m_speed = 1.0;
+ m_waiting_threads.wakeup();
+ }
+ }
}
}
Uint32 last_ticks = 0;
Uint32 elapsed_ticks = 0;
- m_running = true;
- while (m_running)
- {
- handle_screen_switch();
- if (!m_running || !m_current_screen)
- {
- break;
- }
+ handle_screen_switch();
+ while (!m_screen_stack.empty())
+ {
Uint32 ticks = SDL_GetTicks();
elapsed_ticks += ticks - last_ticks;
last_ticks = ticks;
frames += 1;
}
- draw(context);
+ if (!m_screen_stack.empty())
+ {
+ draw(context);
+ }
sound_manager->update();
+
+ handle_screen_switch();
}
}