assert(!m_screen_stack.empty());
static Uint32 fps_ticks = SDL_GetTicks();
- static int frame_count = 0;
m_screen_stack.back()->draw(context);
m_menu_manager->draw(context);
/* Calculate frames per second */
if (g_config->show_fps)
{
+ static int frame_count = 0;
++frame_count;
if (SDL_GetTicks() - fps_ticks >= 500)