// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// 2014 Ingo Ruhnke <grumbel@gmail.com>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
#include "control/input_manager.hpp"
#include "gui/menu.hpp"
#include "gui/menu_manager.hpp"
+#include "scripting/scripting.hpp"
#include "scripting/squirrel_util.hpp"
#include "scripting/time_scheduler.hpp"
#include "supertux/console.hpp"
#include "supertux/constants.hpp"
#include "supertux/gameconfig.hpp"
+#include "supertux/game_session.hpp"
#include "supertux/globals.hpp"
#include "supertux/main.hpp"
#include "supertux/menu/menu_storage.hpp"
m_waiting_threads(),
m_menu_storage(new MenuStorage),
m_menu_manager(new MenuManager),
- m_running(),
m_speed(1.0),
- m_nextpop(false),
- m_nextpush(false),
+ m_actions(),
m_fps(0),
- m_next_screen(),
- m_current_screen(),
m_screen_fade(),
m_screen_stack(),
m_screenshot_requested(false)
void
ScreenManager::push_screen(std::unique_ptr<Screen> screen, std::unique_ptr<ScreenFade> screen_fade)
{
- assert(!m_next_screen);
- m_next_screen = std::move(screen);
+ log_debug << "ScreenManager::push_screen(): " << screen.get() << std::endl;
+ assert(screen);
+
m_screen_fade = std::move(screen_fade);
- m_nextpush = !m_nextpop;
- m_nextpop = false;
- m_speed = 1.0f;
+ m_actions.push_back(Action(Action::PUSH_ACTION, std::move(screen)));
}
void
-ScreenManager::exit_screen(std::unique_ptr<ScreenFade> screen_fade)
+ScreenManager::pop_screen(std::unique_ptr<ScreenFade> screen_fade)
{
- m_next_screen.reset();
+ log_debug << "ScreenManager::pop_screen(): stack_size: " << m_screen_stack.size() << std::endl;
+
m_screen_fade = std::move(screen_fade);
- m_nextpop = true;
- m_nextpush = false;
+ m_actions.push_back(Action(Action::POP_ACTION));
}
void
void
ScreenManager::quit(std::unique_ptr<ScreenFade> screen_fade)
{
- m_screen_stack.clear();
- exit_screen(std::move(screen_fade));
+ m_screen_fade = std::move(screen_fade);
+ m_actions.push_back(Action(Action::QUIT_ACTION));
}
void
return m_speed;
}
-bool
-ScreenManager::has_no_pending_fadeout() const
-{
- return !m_screen_fade || m_screen_fade->done();
-}
-
void
ScreenManager::draw_fps(DrawingContext& context, float fps_fps)
{
void
ScreenManager::draw(DrawingContext& context)
{
+ assert(!m_screen_stack.empty());
+
static Uint32 fps_ticks = SDL_GetTicks();
- static int frame_count = 0;
- m_current_screen->draw(context);
+ m_screen_stack.back()->draw(context);
m_menu_manager->draw(context);
+
if (m_screen_fade)
{
m_screen_fade->draw(context);
}
- Console::instance->draw(context);
+
+ Console::current()->draw(context);
if (g_config->show_fps)
{
/* Calculate frames per second */
if (g_config->show_fps)
{
+ static int frame_count = 0;
++frame_count;
if (SDL_GetTicks() - fps_ticks >= 500)
void
ScreenManager::update_gamelogic(float elapsed_time)
{
- scripting::update_debugger();
+ scripting::Scripting::current()->update_debugger();
scripting::TimeScheduler::instance->update(game_time);
- m_current_screen->update(elapsed_time);
+
+ if (!m_screen_stack.empty())
+ {
+ m_screen_stack.back()->update(elapsed_time);
+ }
+
m_menu_manager->process_input();
+
if (m_screen_fade)
{
m_screen_fade->update(elapsed_time);
}
- Console::instance->update(elapsed_time);
+
+ Console::current()->update(elapsed_time);
}
void
ScreenManager::process_events()
{
- g_input_manager->update();
+ InputManager::current()->update();
SDL_Event event;
while (SDL_PollEvent(&event))
{
- g_input_manager->process_event(event);
+ InputManager::current()->process_event(event);
m_menu_manager->event(event);
switch(event.window.event)
{
case SDL_WINDOWEVENT_RESIZED:
- Renderer::instance()->resize(event.window.data1,
- event.window.data2);
+ VideoSystem::current()->resize(event.window.data1,
+ event.window.data2);
m_menu_manager->on_window_resize();
break;
+
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ if(GameSession::current() != NULL &&
+ GameSession::current()->is_active())
+ {
+ GameSession::current()->toggle_pause();
+ }
+ break;
}
break;
else if (event.key.keysym.sym == SDLK_F11)
{
g_config->use_fullscreen = !g_config->use_fullscreen;
- Renderer::instance()->apply_config();
+ VideoSystem::current()->apply_config();
m_menu_manager->on_window_resize();
}
else if (event.key.keysym.sym == SDLK_PRINTSCREEN ||
else if (event.key.keysym.sym == SDLK_F1 &&
event.key.keysym.mod & KMOD_CTRL)
{
- Console::instance->toggle();
+ Console::current()->toggle();
g_config->console_enabled = true;
g_config->save();
}
+ else if (event.key.keysym.sym == SDLK_F2 &&
+ event.key.keysym.mod & KMOD_CTRL)
+ {
+ g_config->developer_mode = !g_config->developer_mode;
+ log_info << "developer mode: " << g_config->developer_mode << std::endl;
+ }
break;
}
}
}
+bool
+ScreenManager::has_pending_fadeout() const
+{
+ return m_screen_fade && !m_screen_fade->done();
+}
+
void
ScreenManager::handle_screen_switch()
{
- while ((m_next_screen || m_nextpop) &&
- has_no_pending_fadeout())
+ if (has_pending_fadeout())
{
- if (m_current_screen) {
- m_current_screen->leave();
- }
+ // wait till the fadeout is completed before switching screens
+ }
+ else
+ {
+ m_screen_fade.reset();
- if (m_nextpop) {
- if (m_screen_stack.empty()) {
- m_running = false;
- break;
- }
- m_next_screen = std::move(m_screen_stack.back());
- m_screen_stack.pop_back();
- }
- if (m_nextpush && m_current_screen) {
- m_screen_stack.push_back(std::move(m_current_screen));
- }
+ // keep track of the current screen, as only that needs a call to Screen::leave()
+ Screen* current_screen = m_screen_stack.empty() ? nullptr : m_screen_stack.back().get();
- m_nextpush = false;
- m_nextpop = false;
- m_speed = 1.0;
- m_current_screen = std::move(m_next_screen);
- if (m_current_screen)
+ // Screen::setup() might push more screens, so loop till everything is done
+ while (!m_actions.empty())
{
- m_current_screen->setup();
- }
- m_screen_fade.reset();
+ // move actions to a new vector since setup() might modify it
+ auto actions = std::move(m_actions);
+
+ for(auto it = actions.begin(); it != actions.end(); ++it)
+ {
+ auto& action = *it;
+
+ switch (action.type)
+ {
+ case Action::POP_ACTION:
+ assert(!m_screen_stack.empty());
+ if (current_screen == m_screen_stack.back().get())
+ {
+ m_screen_stack.back()->leave();
+ }
+ m_screen_stack.pop_back();
+ break;
+
+ case Action::PUSH_ACTION:
+ assert(action.screen);
+
+ if (!m_screen_stack.empty())
+ {
+ if (current_screen == m_screen_stack.back().get())
+ {
+ m_screen_stack.back()->leave();
+ }
+ }
+ m_screen_stack.push_back(std::move(action.screen));
+ break;
+
+ case Action::QUIT_ACTION:
+ m_screen_stack.clear();
+ break;
+ }
+ }
- m_waiting_threads.wakeup();
+ if (!m_screen_stack.empty())
+ {
+ m_screen_stack.back()->setup();
+ m_speed = 1.0;
+ m_waiting_threads.wakeup();
+ }
+ }
}
}
Uint32 last_ticks = 0;
Uint32 elapsed_ticks = 0;
- m_running = true;
- while (m_running)
- {
- handle_screen_switch();
- if (!m_running || !m_current_screen)
- {
- break;
- }
+ handle_screen_switch();
+ while (!m_screen_stack.empty())
+ {
Uint32 ticks = SDL_GetTicks();
elapsed_ticks += ticks - last_ticks;
last_ticks = ticks;
frames += 1;
}
- draw(context);
+ if (!m_screen_stack.empty())
+ {
+ draw(context);
+ }
+
+ SoundManager::current()->update();
- sound_manager->update();
+ handle_screen_switch();
}
}