Fixed window resize in OpenGL and added window resize to SDL renderer
[supertux.git] / src / supertux / screen_manager.cpp
index add990f..e1e7f12 100644 (file)
@@ -206,7 +206,7 @@ ScreenManager::process_events()
         break;
               
       case SDL_WINDOWEVENT:
-        switch(event.window.type)
+        switch(event.window.event)
         {
           case SDL_WINDOWEVENT_RESIZED:
             Renderer::instance()->resize(event.window.data1,