void set_screen_fade(ScreenFade* fade);
/// threads that wait for a screenswitch
- Scripting::ThreadQueue waiting_threads;
+ scripting::ThreadQueue waiting_threads;
private:
void draw_fps(DrawingContext& context, float fps);
bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
};
-extern ScreenManager* g_screen_manager;
-
#endif
/* EOF */