#define HEADER_SUPERTUX_SUPERTUX_MAINLOOP_HPP
#include <memory>
+#include <cstddef>
#include "scripting/thread_queue.hpp"
void set_screen_fade(ScreenFade* fade);
/// threads that wait for a screenswitch
- Scripting::ThreadQueue waiting_threads;
+ scripting::ThreadQueue waiting_threads;
private:
void draw_fps(DrawingContext& context, float fps);