Removed platform specific path magic and use SDL_GetBasePath() instead (untested)
[supertux.git] / src / supertux / screen_manager.hpp
index 09acd6a..d885443 100644 (file)
@@ -18,6 +18,7 @@
 #define HEADER_SUPERTUX_SUPERTUX_MAINLOOP_HPP
 
 #include <memory>
+#include <cstddef>
 
 #include "scripting/thread_queue.hpp"
 
@@ -52,7 +53,7 @@ public:
   void set_screen_fade(ScreenFade* fade);
 
   /// threads that wait for a screenswitch
-  Scripting::ThreadQueue waiting_threads;
+  scripting::ThreadQueue waiting_threads;
 
 private:
   void draw_fps(DrawingContext& context, float fps);
@@ -76,8 +77,6 @@ private:
   bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
 };
 
-extern ScreenManager* g_screen_manager;
-
 #endif
 
 /* EOF */