/* If this is not a slope, this is - again - easy */
if ((tile->getAttributes() & Tile::SLOPE) == 0)
{
- if (obj_bbox.get_bottom () <= tile_bbox.get_top ())
+ if ((obj_bbox.get_bottom () - SHIFT_DELTA) <= tile_bbox.get_top ())
return POS_SOLID;
else
return POS_NON_SOLID;