#include "supertux/savegame.hpp"
#include "supertux/spawn_point.hpp"
#include "supertux/tile.hpp"
+#include "trigger/secretarea_trigger.hpp"
#include "trigger/sequence_trigger.hpp"
#include "util/file_system.hpp"
sector_table(),
scripts(),
ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
+ foremost_layer(),
gameobjects(),
moving_objects(),
spawnpoints(),
add_object(std::make_shared<BonusBlock>(pos, tile->getData()));
solids->change(x, y, 0);
} else if(tile->getAttributes() & Tile::BRICK) {
- if( ( id == 78 ) || ( id == 105 ) ){
+ if( ( id == 3159 ) || ( id == 3160 ) ){
+ add_object( std::make_shared<Brick>(pos, tile->getData(), "images/objects/bonus_block/brickWeb.sprite") );
+ } else if( ( id == 78 ) || ( id == 105 ) ){
add_object( std::make_shared<Brick>(pos, tile->getData(), "images/objects/bonus_block/brickIce.sprite") );
} else if( ( id == 77 ) || ( id == 104 ) ){
add_object( std::make_shared<Brick>(pos, tile->getData(), "images/objects/bonus_block/brick.sprite") );
Sector::calculate_foremost_layer()
{
int layer = 0;
+ std::vector<std::string> secret_area_layers;
+ for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
+ {
+ SecretAreaTrigger* trigger = dynamic_cast<SecretAreaTrigger*>(i->get());
+ if (!trigger) continue;
+ secret_area_layers.push_back(trigger->get_fade_tilemap_name());
+ }
+
for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
{
TileMap* tm = dynamic_cast<TileMap*>(i->get());
if (!tm) continue;
if(tm->get_layer() > foremost_layer)
{
- foremost_layer = tm->get_layer();
+ if (std::find(secret_area_layers.begin(), secret_area_layers.end(), tm->get_name())
+ != secret_area_layers.end() || tm->is_solid())
+ {
+ layer = tm->get_layer();
+ }
}
}
return layer;