void
Sector::resume_music()
{
- SoundManager::current()->resume_music(1.5f);
+ if(SoundManager::current()->get_current_music() == music)
+ {
+ SoundManager::current()->resume_music(1.5f);
+ }
+ else
+ {
+ SoundManager::current()->stop_music();
+ SoundManager::current()->play_music(music, true);
+ }
}
MusicType