Bug 100: Flip slopes properly.
[supertux.git] / src / supertux / sector.cpp
index 9f978d9..e0ebde1 100644 (file)
 #include "scripting/squirrel_util.hpp"
 #include "supertux/collision.hpp"
 #include "supertux/constants.hpp"
+#include "supertux/game_session.hpp"
 #include "supertux/globals.hpp"
 #include "supertux/level.hpp"
 #include "supertux/object_factory.hpp"
+#include "supertux/player_status.hpp"
 #include "supertux/spawn_point.hpp"
 #include "supertux/tile.hpp"
 #include "trigger/sequence_trigger.hpp"
@@ -83,7 +85,7 @@ Sector::Sector(Level* parent) :
   camera(0), 
   effect(0)
 {
-  add_object(new Player(player_status, "Tux"));
+  add_object(new Player(GameSession::current()->get_player_status(), "Tux"));
   add_object(new DisplayEffect("Effect"));
   add_object(new TextObject("Text"));
 
@@ -766,11 +768,11 @@ Sector::before_object_add(GameObject* object)
 void
 Sector::try_expose(GameObject* object)
 {
-  ScriptInterface* interface = dynamic_cast<ScriptInterface*> (object);
-  if(interface != NULL) {
+  ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+  if(object_ != NULL) {
     HSQUIRRELVM vm = scripting::global_vm;
     sq_pushobject(vm, sector_table);
-    interface->expose(vm, -1);
+    object_->expose(vm, -1);
     sq_pop(vm, 1);
   }
 }
@@ -780,8 +782,8 @@ Sector::try_expose_me()
 {
   HSQUIRRELVM vm = scripting::global_vm;
   sq_pushobject(vm, sector_table);
-  scripting::SSector* interface = static_cast<scripting::SSector*> (this);
-  expose_object(vm, -1, interface, "settings", false);
+  scripting::SSector* this_ = static_cast<scripting::SSector*> (this);
+  expose_object(vm, -1, this_, "settings", false);
   sq_pop(vm, 1);
 }
 
@@ -809,13 +811,13 @@ Sector::before_object_remove(GameObject* object)
 void
 Sector::try_unexpose(GameObject* object)
 {
-  ScriptInterface* interface = dynamic_cast<ScriptInterface*> (object);
-  if(interface != NULL) {
+  ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+  if(object_ != NULL) {
     HSQUIRRELVM vm = scripting::global_vm;
     SQInteger oldtop = sq_gettop(vm);
     sq_pushobject(vm, sector_table);
     try {
-      interface->unexpose(vm, -1);
+      object_->unexpose(vm, -1);
     } catch(std::exception& e) {
       log_warning << "Couldn't unregister object: " << e.what() << std::endl;
     }
@@ -900,19 +902,19 @@ void check_collisions(collision::Constraints* constraints,
 
   if(fabsf(movement.y) > fabsf(movement.x)) {
     if(ileft < SHIFT_DELTA) {
-      constraints->right = std::min(constraints->right, r2.get_left());
+      constraints->min_right(r2.get_left());
       return;
     } else if(iright < SHIFT_DELTA) {
-      constraints->left = std::max(constraints->left, r2.get_right());
+      constraints->max_left(r2.get_right());
       return;
     }
   } else {
     // shiftout bottom/top
     if(itop < SHIFT_DELTA) {
-      constraints->bottom = std::min(constraints->bottom, r2.get_top());
+      constraints->min_bottom(r2.get_top());
       return;
     } else if(ibottom < SHIFT_DELTA) {
-      constraints->top = std::max(constraints->top, r2.get_bottom());
+      constraints->max_top(r2.get_bottom());
       return;
     }
   }
@@ -933,18 +935,18 @@ void check_collisions(collision::Constraints* constraints,
   float horiz_penetration = std::min(ileft, iright);
   if(vert_penetration < horiz_penetration) {
     if(itop < ibottom) {
-      constraints->bottom = std::min(constraints->bottom, r2.get_top());
+      constraints->min_bottom(r2.get_top());
       constraints->hit.bottom = true;
     } else {
-      constraints->top = std::max(constraints->top, r2.get_bottom());
+      constraints->max_top(r2.get_bottom());
       constraints->hit.top = true;
     }
   } else {
     if(ileft < iright) {
-      constraints->right = std::min(constraints->right, r2.get_left());
+      constraints->min_right(r2.get_left());
       constraints->hit.right = true;
     } else {
-      constraints->left = std::max(constraints->left, r2.get_right());
+      constraints->max_left(r2.get_right());
       constraints->hit.left = true;
     }
   }
@@ -988,7 +990,10 @@ Sector::collision_tilemap(collision::Constraints* constraints,
           AATriangle triangle;
           Vector p1(x*32 + solids->get_x_offset(), y*32 + solids->get_y_offset());
           Vector p2((x+1)*32 + solids->get_x_offset(), (y+1)*32 + solids->get_y_offset());
-          triangle = AATriangle(p1, p2, tile->getData());
+          int slope_data = tile->getData();
+          if (solids->get_drawing_effect() == VERTICAL_FLIP)
+            slope_data = AATriangle::vertical_flip(slope_data);
+          triangle = AATriangle(p1, p2, slope_data);
 
           collision::rectangle_aatriangle(constraints, dest, triangle, solids->get_movement());
         } else { // normal rectangular tile
@@ -1006,7 +1011,7 @@ Sector::collision_tile_attributes(const Rectf& dest) const
   float x1 = dest.p1.x;
   float y1 = dest.p1.y;
   float x2 = dest.p2.x;
-  float y2 = dest.p2.y + SHIFT_DELTA;
+  float y2 = dest.p2.y;
 
   uint32_t result = 0;
   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
@@ -1017,14 +1022,22 @@ Sector::collision_tile_attributes(const Rectf& dest) const
     int starttiley = int(y1 - solids->get_y_offset()) / 32;
     int max_x = int(x2 - solids->get_x_offset());
     int max_y = int(y2+1 - solids->get_y_offset());
+    int max_y_ice = int(max_y + SHIFT_DELTA);
 
     for(int x = starttilex; x*32 < max_x; ++x) {
-      for(int y = starttiley; y*32 < max_y; ++y) {
+      int y;
+      for(y = starttiley; y*32 < max_y; ++y) {
         const Tile* tile = solids->get_tile(x, y);
         if(!tile)
           continue;
         result |= tile->getAttributes();
       }
+      for(; y*32 < max_y_ice; ++y) {
+        const Tile* tile = solids->get_tile(x, y);
+        if(!tile)
+          continue;
+        result |= (tile->getAttributes() & Tile::ICE);
+      }
     }
   }
 
@@ -1174,8 +1187,8 @@ Sector::collision_static_constrains(MovingObject& object)
       break;
 
     // apply calculated vertical constraints
-    if(constraints.right < infinity) {
-      float width = constraints.right - constraints.left;
+    float width = constraints.right - constraints.left;
+    if(width < infinity) {
       if(width + SHIFT_DELTA < owidth) {
 #if 0
         printf("Object %p crushed horizontally... L:%f R:%f\n", &object,
@@ -1187,9 +1200,13 @@ Sector::collision_static_constrains(MovingObject& object)
         h.crush = true;
         object.collision_solid(h);
       } else {
-        dest.p2.x = constraints.right - DELTA;
-        dest.p1.x = dest.p2.x - owidth;
+        float xmid = (constraints.left + constraints.right) / 2;
+        dest.p1.x = xmid - owidth/2;
+        dest.p2.x = xmid + owidth/2;
       }
+    } else if(constraints.right < infinity) {
+      dest.p2.x = constraints.right - DELTA;
+      dest.p1.x = dest.p2.x - owidth;
     } else if(constraints.left > -infinity) {
       dest.p1.x = constraints.left + DELTA;
       dest.p2.x = dest.p1.x + owidth;
@@ -1270,7 +1287,7 @@ Sector::handle_collisions()
       continue;
 
     uint32_t tile_attributes = collision_tile_attributes(moving_object->dest);
-    if(tile_attributes > Tile::FIRST_INTERESTING_FLAG) {
+    if(tile_attributes >= Tile::FIRST_INTERESTING_FLAG) {
       moving_object->collision_tile(tile_attributes);
     }
   }
@@ -1416,7 +1433,7 @@ Sector::is_free_of_movingstatics(const Rectf& rect, const MovingObject* ignore_o
 }
 
 bool
-Sector::add_bullet(const Vector& pos, float xm, Direction dir)
+Sector::add_bullet(const Vector& pos, const PlayerStatus* player_status, float xm, Direction dir)
 {
   // TODO remove this function and move these checks elsewhere...