#include "supertux/savegame.hpp"
#include "supertux/spawn_point.hpp"
#include "supertux/tile.hpp"
+#include "trigger/secretarea_trigger.hpp"
#include "trigger/sequence_trigger.hpp"
#include "util/file_system.hpp"
throw scripting::SquirrelError(global_vm, "Couldn't get sector table");
sq_addref(global_vm, §or_table);
sq_pop(global_vm, 1);
+
+ foremost_layer = calculate_foremost_layer();
}
Sector::~Sector()
camera->get_translation() + Vector(1600, 1200) + Vector(SCREEN_WIDTH,SCREEN_HEIGHT));
}
+int
+Sector::calculate_foremost_layer()
+{
+ int layer = 0;
+ std::vector<std::string> secret_area_layers;
+ for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
+ {
+ SecretAreaTrigger* trigger = dynamic_cast<SecretAreaTrigger*>(i->get());
+ if (!trigger) continue;
+ secret_area_layers.push_back(trigger->get_fade_tilemap_name());
+ }
+
+ for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
+ {
+ TileMap* tm = dynamic_cast<TileMap*>(i->get());
+ if (!tm) continue;
+ if(tm->get_layer() > foremost_layer)
+ {
+ if (std::find(secret_area_layers.begin(), secret_area_layers.end(), tm->get_name())
+ != secret_area_layers.end() || tm->is_solid())
+ {
+ layer = tm->get_layer();
+ }
+ }
+ }
+ return layer;
+}
+
+int
+Sector::get_foremost_layer()
+{
+ return foremost_layer;
+}
+
void
Sector::update(float elapsed_time)
{