*
* Sectors contain GameObjects, e.g. Badguys and Players.
*/
-class Sector : public Scripting::SSector,
+class Sector : public scripting::SSector,
public Currenton<Sector>
{
public:
typedef std::vector<SpawnPoint*> SpawnPoints;
typedef std::vector<Portable*> Portables;
- // --- Scripting ---
+ // --- scripting ---
/**
* get/set color of ambient light
*/