#include "supertux/shrinkfade.hpp"
#include "video/drawing_context.hpp"
-ShrinkFade::ShrinkFade(const Vector& dest, float fade_time) :
- dest(dest),
- fade_time(fade_time),
+ShrinkFade::ShrinkFade(const Vector& dest_, float fade_time_) :
+ dest(dest_),
+ fade_time(fade_time_),
accum_time(0),
speedleft(),
speedright(),
{
float progress = accum_time / fade_time;
context.draw_inverse_ellipse(dest,
- Vector(2*SCREEN_WIDTH * (1.0f - progress),
+ Vector(2*SCREEN_WIDTH * (1.0f - progress),
2*SCREEN_HEIGHT * (1.0f - progress)),
Color(0, 0, 0), LAYER_GUI+1);
}