};
private:
- const TileSet *tileset;
+ const TileSet& tileset;
std::vector<ImageSpec> imagespecs;
std::vector<Surface*> images;
float anim_fps;
public:
- Tile(const TileSet* tileset);
- Tile(const TileSet* tileset, std::vector<std::string> images, Rect rect,
+ Tile(const TileSet& tileset);
+ Tile(const TileSet& tileset, std::vector<std::string> images, Rect rect,
uint32_t attributes, uint32_t data, float animfps);
~Tile();