/** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
- float anim_fps;
+ float fps;
public:
Tile(const TileSet& tileset);
Tile(const TileSet& tileset, const std::vector<ImageSpec>& images,
- uint32_t attributes, uint32_t data, float animfps);
+ uint32_t attributes, uint32_t data, float fps);
~Tile();
/** load Surfaces, if not already loaded */