#include <version.h>
TitleScreen::TitleScreen() :
- main_menu(),
- contrib_menu(),
- contrib_world_menu(),
- addons_menu(),
- main_world(),
- contrib_worlds(),
- current_world(),
+ main_menu(new MainMenu()),
frame(),
controller(),
titlesession()
player->set_controller(controller.get());
player->set_speedlimit(230); //MAX_WALK_XM
- generate_main_menu();
-
- frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
+ frame = Surface::create("images/engine/menu/frame.png");
}
std::string
}
void
-TitleScreen::check_levels_contrib_menu()
-{
- current_world = contrib_menu->get_current_world();
-
- if (current_world)
- {
- if (!current_world->is_levelset)
- {
- start_game();
- }
- else
- {
- contrib_world_menu.reset(new ContribWorldMenu(*current_world));
- MenuManager::push_current(contrib_world_menu.get());
- }
- }
-}
-
-void
TitleScreen::make_tux_jump()
{
static bool jumpWasReleased = true;
}
}
-void
-TitleScreen::generate_main_menu()
-{
- main_menu.reset(new MainMenu());
-}
-
TitleScreen::~TitleScreen()
{
}
make_tux_jump();
- Menu* menu = MenuManager::current();
- if(menu) {
- if(menu == main_menu.get()) {
- switch (main_menu->check()) {
- case MNID_STARTGAME:
- // Start Game, ie. goto the slots menu
- if(main_world.get() == NULL) {
- main_world.reset(new World());
- main_world->load("levels/world1/info");
- }
- current_world = main_world.get();
- start_game();
- break;
-
- case MNID_LEVELS_CONTRIB:
- // Contrib Menu
- contrib_menu.reset(new ContribMenu());
- MenuManager::push_current(contrib_menu.get());
- break;
-
- case MNID_ADDONS:
- // Add-ons Menu
- addons_menu.reset(new AddonMenu());
- MenuManager::push_current(addons_menu.get());
- break;
-
- case MNID_CREDITS:
- MenuManager::set_current(NULL);
- g_screen_manager->push_screen(new TextScroller("credits.txt"),
- new FadeOut(0.5));
- break;
-
- case MNID_QUITMAINMENU:
- g_screen_manager->quit(new FadeOut(0.25));
- sound_manager->stop_music(0.25);
- break;
- }
- } else if(menu == contrib_menu.get()) {
- check_levels_contrib_menu();
- } else if(menu == addons_menu.get()) {
- addons_menu->check_menu();
- } else if (menu == contrib_world_menu.get()) {
- contrib_world_menu->check_menu();
- }
+ if (Menu* menu = MenuManager::current())
+ {
+ menu->check_menu();
}
// reopen menu if user closed it (so that the app doesn't close when user
// accidently hit ESC)
- if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout()) {
- generate_main_menu();
+ if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout())
+ {
MenuManager::set_current(main_menu.get());
}
}
void
-TitleScreen::start_game()
+TitleScreen::start_game(World* world)
{
MenuManager::set_current(NULL);
- std::string basename = current_world->get_basedir();
+
+ std::string basename = world->get_basedir();
basename = basename.substr(0, basename.length()-1);
std::string worlddirname = FileSystem::basename(basename);
std::ostringstream stream;
stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
std::string slotfile = stream.str();
- try {
- current_world->set_savegame_filename(slotfile);
- current_world->run();
- } catch(std::exception& e) {
+ try
+ {
+ world->set_savegame_filename(slotfile);
+ world->run();
+ }
+ catch(std::exception& e)
+ {
log_fatal << "Couldn't start world: " << e.what() << std::endl;
}
}