// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <version.h>
-
#include "supertux/title_screen.hpp"
-#include <algorithm>
-#include <physfs.h>
-
#include "audio/sound_manager.hpp"
#include "gui/menu.hpp"
#include "gui/menu_manager.hpp"
-#include "gui/menu_item.hpp"
#include "lisp/parser.hpp"
#include "object/camera.hpp"
#include "object/player.hpp"
#include "supertux/fadeout.hpp"
#include "supertux/gameconfig.hpp"
#include "supertux/globals.hpp"
-#include "supertux/mainloop.hpp"
#include "supertux/menu/menu_storage.hpp"
-#include "supertux/menu/addon_menu.hpp"
-#include "supertux/menu/contrib_world_menu.hpp"
-#include "supertux/menu/contrib_menu.hpp"
-#include "supertux/menu/main_menu.hpp"
-#include "supertux/menu/options_menu.hpp"
#include "supertux/resources.hpp"
+#include "supertux/screen_manager.hpp"
#include "supertux/sector.hpp"
#include "supertux/textscroller.hpp"
#include "supertux/world.hpp"
#include "util/reader.hpp"
#include "video/drawing_context.hpp"
-TitleScreen::TitleScreen() :
- main_menu(),
- contrib_menu(),
- contrib_world_menu(),
- addons_menu(),
- main_world(),
- contrib_worlds(),
- current_world(),
+#include <sstream>
+#include <version.h>
+
+TitleScreen::TitleScreen(Savegame& savegame) :
frame(),
controller(),
- titlesession()
+ titlesession(),
+ copyright_text()
{
controller.reset(new CodeController());
- titlesession.reset(new GameSession("levels/misc/menu.stl"));
+ titlesession.reset(new GameSession("levels/misc/menu.stl", savegame));
Player* player = titlesession->get_current_sector()->player;
player->set_controller(controller.get());
player->set_speedlimit(230); //MAX_WALK_XM
- generate_main_menu();
-
- frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
-}
-
-std::string
-TitleScreen::get_level_name(const std::string& filename)
-{
- try {
- lisp::Parser parser;
- const lisp::Lisp* root = parser.parse(filename);
-
- const lisp::Lisp* level = root->get_lisp("supertux-level");
- if(!level)
- return "";
-
- std::string name;
- level->get("name", name);
- return name;
- } catch(std::exception& e) {
- log_warning << "Problem getting name of '" << filename << "': "
- << e.what() << std::endl;
- return "";
- }
-}
-
-void
-TitleScreen::check_levels_contrib_menu()
-{
- current_world = contrib_menu->get_current_world();
-
- if (current_world)
- {
- if (!current_world->is_levelset)
- {
- start_game();
- }
- else
- {
- contrib_world_menu.reset(new ContribWorldMenu(*current_world));
- MenuManager::push_current(contrib_world_menu.get());
- }
- }
+ frame = Surface::create("images/engine/menu/frame.png");
+ copyright_text = "SuperTux " PACKAGE_VERSION "\n" +
+ _("Copyright") + " (c) 2003-2014 SuperTux Devel Team\n" +
+ _("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+ "redistribute it under certain conditions; see the file COPYING for details.\n"
+ );
}
void
controller->press(Controller::RIGHT);
// Check if we should press the jump button
- Rect lookahead = tux->get_bbox();
+ Rectf lookahead = tux->get_bbox();
lookahead.p2.x += 96;
bool pathBlocked = !sector->is_free_of_statics(lookahead);
if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
}
}
-void
-TitleScreen::generate_main_menu()
-{
- main_menu.reset(new MainMenu());
-}
-
TitleScreen::~TitleScreen()
{
}
void
TitleScreen::setup()
{
- player_status->reset();
-
Sector* sector = titlesession->get_current_sector();
if(Sector::current() != sector) {
sector->play_music(LEVEL_MUSIC);
sector->activate(sector->player->get_pos());
}
- MenuManager::set_current(main_menu.get());
+ MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
void
{
Sector* sector = titlesession->get_current_sector();
sector->deactivate();
- MenuManager::set_current(NULL);
+ MenuManager::instance().clear_menu_stack();
}
void
Sector* sector = titlesession->get_current_sector();
sector->draw(context);
- // FIXME: Add something to scale the frame to the resolution of the screen
- context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
+ context.draw_surface_part(frame,
+ Rectf(0, 0, frame->get_width(), frame->get_height()),
+ Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+ LAYER_FOREGROUND1);
- context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
- Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
context.draw_text(Resources::small_font,
- _(
- "Copyright (c) 2007 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
- "redistribute it under certain conditions; see the file COPYING for details.\n"
- ),
- Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
+ copyright_text,
+ Vector(5, SCREEN_HEIGHT - 50),
ALIGN_LEFT, LAYER_FOREGROUND1);
}
void
TitleScreen::update(float elapsed_time)
{
- g_main_loop->set_speed(0.6f);
+ ScreenManager::current()->set_speed(0.6f);
Sector* sector = titlesession->get_current_sector();
sector->update(elapsed_time);
make_tux_jump();
- Menu* menu = MenuManager::current();
- if(menu) {
- if(menu == main_menu.get()) {
- switch (main_menu->check()) {
- case MNID_STARTGAME:
- // Start Game, ie. goto the slots menu
- if(main_world.get() == NULL) {
- main_world.reset(new World());
- main_world->load("levels/world1/info");
- }
- current_world = main_world.get();
- start_game();
- break;
-
- case MNID_LEVELS_CONTRIB:
- // Contrib Menu
- contrib_menu.reset(new ContribMenu());
- MenuManager::push_current(contrib_menu.get());
- break;
-
- case MNID_ADDONS:
- // Add-ons Menu
- addons_menu.reset(new AddonMenu());
- MenuManager::push_current(addons_menu.get());
- break;
-
- case MNID_CREDITS:
- MenuManager::set_current(NULL);
- g_main_loop->push_screen(new TextScroller("credits.txt"),
- new FadeOut(0.5));
- break;
-
- case MNID_QUITMAINMENU:
- g_main_loop->quit(new FadeOut(0.25));
- sound_manager->stop_music(0.25);
- break;
- }
- } else if(menu == contrib_menu.get()) {
- check_levels_contrib_menu();
- } else if(menu == addons_menu.get()) {
- addons_menu->check_menu();
- } else if (menu == contrib_world_menu.get()) {
- contrib_world_menu->check_menu();
- }
- }
-
// reopen menu if user closed it (so that the app doesn't close when user
// accidently hit ESC)
- if(MenuManager::current() == 0 && g_main_loop->has_no_pending_fadeout()) {
- generate_main_menu();
- MenuManager::set_current(main_menu.get());
- }
-}
-
-void
-TitleScreen::start_game()
-{
- MenuManager::set_current(NULL);
- std::string basename = current_world->get_basedir();
- basename = basename.substr(0, basename.length()-1);
- std::string worlddirname = FileSystem::basename(basename);
- std::ostringstream stream;
- stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
- std::string slotfile = stream.str();
-
- try {
- current_world->set_savegame_filename(slotfile);
- current_world->run();
- } catch(std::exception& e) {
- log_fatal << "Couldn't start world: " << e.what() << std::endl;
+ if(!MenuManager::instance().is_active() && !ScreenManager::current()->has_pending_fadeout())
+ {
+ MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
}