#include <sstream>
#include <version.h>
-TitleScreen::TitleScreen(PlayerStatus* player_status) :
+TitleScreen::TitleScreen(Savegame& savegame) :
frame(),
controller(),
- titlesession()
+ titlesession(),
+ copyright_text()
{
controller.reset(new CodeController());
- titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
+ titlesession.reset(new GameSession("levels/misc/menu.stl", savegame));
Player* player = titlesession->get_current_sector()->player;
player->set_controller(controller.get());
);
}
-std::string
-TitleScreen::get_level_name(const std::string& filename)
-{
- try {
- lisp::Parser parser;
- const lisp::Lisp* root = parser.parse(filename);
-
- const lisp::Lisp* level = root->get_lisp("supertux-level");
- if(!level)
- return "";
-
- std::string name;
- level->get("name", name);
- return name;
- } catch(std::exception& e) {
- log_warning << "Problem getting name of '" << filename << "': "
- << e.what() << std::endl;
- return "";
- }
-}
-
void
TitleScreen::make_tux_jump()
{
Sector* sector = titlesession->get_current_sector();
sector->draw(context);
- // FIXME: Add something to scale the frame to the resolution of the screen
- //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
+ context.draw_surface_part(frame,
+ Rectf(0, 0, frame->get_width(), frame->get_height()),
+ Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+ LAYER_FOREGROUND1);
context.draw_text(Resources::small_font,
copyright_text,
void
TitleScreen::update(float elapsed_time)
{
- g_screen_manager->set_speed(0.6f);
+ ScreenManager::current()->set_speed(0.6f);
Sector* sector = titlesession->get_current_sector();
sector->update(elapsed_time);
make_tux_jump();
- if (Menu* menu = MenuManager::instance().current())
- {
- menu->check_menu();
- }
-
// reopen menu if user closed it (so that the app doesn't close when user
// accidently hit ESC)
- if(!MenuManager::instance().is_active() && g_screen_manager->has_no_pending_fadeout())
+ if(!MenuManager::instance().is_active() && !ScreenManager::current()->has_pending_fadeout())
{
MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
}
-void
-TitleScreen::start_game(std::unique_ptr<World> world)
-{
- MenuManager::instance().clear_menu_stack();
-
- std::string basename = world->get_basedir();
- basename = basename.substr(0, basename.length()-1);
- std::string worlddirname = FileSystem::basename(basename);
- std::ostringstream stream;
- stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
- std::string slotfile = stream.str();
-
- try
- {
- world->set_savegame_filename(slotfile);
- world->run();
- }
- catch(std::exception& e)
- {
- log_fatal << "Couldn't start world: " << e.what() << std::endl;
- }
-}
-
/* EOF */