#include "supertux/title_screen.hpp"
#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
#include "gui/menu_manager.hpp"
#include "lisp/parser.hpp"
#include "object/camera.hpp"
#include "supertux/fadeout.hpp"
#include "supertux/gameconfig.hpp"
#include "supertux/globals.hpp"
-#include "supertux/screen_manager.hpp"
-#include "supertux/menu/addon_menu.hpp"
-#include "supertux/menu/contrib_world_menu.hpp"
-#include "supertux/menu/contrib_menu.hpp"
-#include "supertux/menu/main_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
#include "supertux/resources.hpp"
+#include "supertux/screen_manager.hpp"
#include "supertux/sector.hpp"
#include "supertux/textscroller.hpp"
#include "supertux/world.hpp"
#include <version.h>
TitleScreen::TitleScreen(PlayerStatus* player_status) :
- main_menu(new MainMenu()),
frame(),
controller(),
- titlesession()
+ titlesession(),
+ copyright_text()
{
controller.reset(new CodeController());
titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
sector->activate(sector->player->get_pos());
}
- MenuManager::set_current(main_menu.get());
+ MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
void
{
Sector* sector = titlesession->get_current_sector();
sector->deactivate();
- MenuManager::set_current(NULL);
+ MenuManager::instance().clear_menu_stack();
}
void
make_tux_jump();
- if (Menu* menu = MenuManager::current())
- {
- menu->check_menu();
- }
+ MenuManager::instance().check_menu();
// reopen menu if user closed it (so that the app doesn't close when user
// accidently hit ESC)
- if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout())
- {
- MenuManager::set_current(main_menu.get());
- }
-}
-
-void
-TitleScreen::start_game(World* world)
-{
- MenuManager::set_current(NULL);
-
- std::string basename = world->get_basedir();
- basename = basename.substr(0, basename.length()-1);
- std::string worlddirname = FileSystem::basename(basename);
- std::ostringstream stream;
- stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
- std::string slotfile = stream.str();
-
- try
- {
- world->set_savegame_filename(slotfile);
- world->run();
- }
- catch(std::exception& e)
+ if(!MenuManager::instance().is_active() && g_screen_manager->has_no_pending_fadeout())
{
- log_fatal << "Couldn't start world: " << e.what() << std::endl;
+ MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}
}