frame = Surface::create("images/engine/menu/frame.png");
copyright_text = "SuperTux " PACKAGE_VERSION "\n" +
- _("Copyright") + " (c) 2003-2014 SuperTux Devel Team\n" +
+ _("Copyright") + " (c) 2003-2015 SuperTux Devel Team\n" +
_("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
"redistribute it under certain conditions; see the file COPYING for details.\n"
);
void
TitleScreen::update(float elapsed_time)
{
- g_screen_manager->set_speed(0.6f);
+ ScreenManager::current()->set_speed(0.6f);
Sector* sector = titlesession->get_current_sector();
sector->update(elapsed_time);
// reopen menu if user closed it (so that the app doesn't close when user
// accidently hit ESC)
- if(!MenuManager::instance().is_active() && !g_screen_manager->has_pending_fadeout())
+ if(!MenuManager::instance().is_active() && !ScreenManager::current()->has_pending_fadeout())
{
MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
}