Copyright update to 2015
[supertux.git] / src / supertux / title_screen.cpp
index a50c610..7b70f45 100644 (file)
 #include <sstream>
 #include <version.h>
 
-TitleScreen::TitleScreen(PlayerStatus* player_status) :
+TitleScreen::TitleScreen(Savegame& savegame) :
   frame(),
   controller(),
-  titlesession()
+  titlesession(),
+  copyright_text()
 {
   controller.reset(new CodeController());
-  titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
+  titlesession.reset(new GameSession("levels/misc/menu.stl", savegame));
 
   Player* player = titlesession->get_current_sector()->player;
   player->set_controller(controller.get());
@@ -54,33 +55,12 @@ TitleScreen::TitleScreen(PlayerStatus* player_status) :
 
   frame = Surface::create("images/engine/menu/frame.png");
   copyright_text = "SuperTux " PACKAGE_VERSION "\n" +
-    _("Copyright") + " (c) 2003-2014 SuperTux Devel Team\n" +
+    _("Copyright") + " (c) 2003-2015 SuperTux Devel Team\n" +
     _("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
       "redistribute it under certain conditions; see the file COPYING for details.\n"
    );
 }
 
-std::string
-TitleScreen::get_level_name(const std::string& filename)
-{
-  try {
-    lisp::Parser parser;
-    const lisp::Lisp* root = parser.parse(filename);
-
-    const lisp::Lisp* level = root->get_lisp("supertux-level");
-    if(!level)
-      return "";
-
-    std::string name;
-    level->get("name", name);
-    return name;
-  } catch(std::exception& e) {
-    log_warning << "Problem getting name of '" << filename << "': "
-                << e.what() << std::endl;
-    return "";
-  }
-}
-
 void
 TitleScreen::make_tux_jump()
 {
@@ -122,7 +102,7 @@ TitleScreen::setup()
     sector->activate(sector->player->get_pos());
   }
 
-  MenuManager::instance().set_current(MenuStorage::MAIN_MENU);
+  MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
 }
 
 void
@@ -130,7 +110,7 @@ TitleScreen::leave()
 {
   Sector* sector = titlesession->get_current_sector();
   sector->deactivate();
-  MenuManager::instance().set_current(MenuStorage::NO_MENU);
+  MenuManager::instance().clear_menu_stack();
 }
 
 void
@@ -139,8 +119,10 @@ TitleScreen::draw(DrawingContext& context)
   Sector* sector  = titlesession->get_current_sector();
   sector->draw(context);
 
-  // FIXME: Add something to scale the frame to the resolution of the screen
-  //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
+  context.draw_surface_part(frame,
+                            Rectf(0, 0, frame->get_width(), frame->get_height()),
+                            Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+                            LAYER_FOREGROUND1);
 
   context.draw_text(Resources::small_font,
                     copyright_text,
@@ -151,45 +133,17 @@ TitleScreen::draw(DrawingContext& context)
 void
 TitleScreen::update(float elapsed_time)
 {
-  g_screen_manager->set_speed(0.6f);
+  ScreenManager::current()->set_speed(0.6f);
   Sector* sector  = titlesession->get_current_sector();
   sector->update(elapsed_time);
 
   make_tux_jump();
 
-  if (Menu* menu = MenuManager::instance().current())
-  {
-    menu->check_menu();
-  }
-
   // reopen menu if user closed it (so that the app doesn't close when user
   // accidently hit ESC)
-  if(!MenuManager::instance().is_active() && g_screen_manager->has_no_pending_fadeout())
-  {
-    MenuManager::instance().set_current(MenuStorage::MAIN_MENU);
-  }
-}
-
-void
-TitleScreen::start_game(World* world)
-{
-  MenuManager::instance().set_current(MenuStorage::NO_MENU);
-
-  std::string basename = world->get_basedir();
-  basename = basename.substr(0, basename.length()-1);
-  std::string worlddirname = FileSystem::basename(basename);
-  std::ostringstream stream;
-  stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
-  std::string slotfile = stream.str();
-
-  try
-  {
-    world->set_savegame_filename(slotfile);
-    world->run();
-  }
-  catch(std::exception& e)
+  if(!MenuManager::instance().is_active() && !ScreenManager::current()->has_pending_fadeout())
   {
-    log_fatal << "Couldn't start world: " << e.what() << std::endl;
+    MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
   }
 }