Added GameManager class to keep track of the World objects, should fix the crashing...
[supertux.git] / src / supertux / title_screen.cpp
index 15c09c4..ae5cd23 100644 (file)
@@ -18,6 +18,7 @@
 #include "supertux/title_screen.hpp"
 
 #include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
 #include "gui/menu_manager.hpp"
 #include "lisp/parser.hpp"
 #include "object/camera.hpp"
 #include "supertux/fadeout.hpp"
 #include "supertux/gameconfig.hpp"
 #include "supertux/globals.hpp"
-#include "supertux/screen_manager.hpp"
-#include "supertux/menu/addon_menu.hpp"
-#include "supertux/menu/contrib_world_menu.hpp"
-#include "supertux/menu/contrib_menu.hpp"
-#include "supertux/menu/main_menu.hpp"
+#include "supertux/menu/menu_storage.hpp"
 #include "supertux/resources.hpp"
+#include "supertux/screen_manager.hpp"
 #include "supertux/sector.hpp"
 #include "supertux/textscroller.hpp"
 #include "supertux/world.hpp"
@@ -43,7 +41,6 @@
 #include <version.h>
 
 TitleScreen::TitleScreen(PlayerStatus* player_status) :
-  main_menu(new MainMenu()),
   frame(),
   controller(),
   titlesession()
@@ -56,6 +53,11 @@ TitleScreen::TitleScreen(PlayerStatus* player_status) :
   player->set_speedlimit(230); //MAX_WALK_XM
 
   frame = Surface::create("images/engine/menu/frame.png");
+  copyright_text = "SuperTux " PACKAGE_VERSION "\n" +
+    _("Copyright") + " (c) 2003-2014 SuperTux Devel Team\n" +
+    _("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+      "redistribute it under certain conditions; see the file COPYING for details.\n"
+   );
 }
 
 std::string
@@ -120,7 +122,7 @@ TitleScreen::setup()
     sector->activate(sector->player->get_pos());
   }
 
-  MenuManager::set_current(main_menu.get());
+  MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
 }
 
 void
@@ -128,7 +130,7 @@ TitleScreen::leave()
 {
   Sector* sector = titlesession->get_current_sector();
   sector->deactivate();
-  MenuManager::set_current(NULL);
+  MenuManager::instance().clear_menu_stack();
 }
 
 void
@@ -140,15 +142,9 @@ TitleScreen::draw(DrawingContext& context)
   // FIXME: Add something to scale the frame to the resolution of the screen
   //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
 
-  context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
-                    Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
   context.draw_text(Resources::small_font,
-                    _(
-                      "Copyright (c) 2003-2013 SuperTux Devel Team\n"
-                      "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
-                      "redistribute it under certain conditions; see the file COPYING for details.\n"
-                      ),
-                    Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
+                    copyright_text,
+                    Vector(5, SCREEN_HEIGHT - 50),
                     ALIGN_LEFT, LAYER_FOREGROUND1);
 }
 
@@ -161,39 +157,16 @@ TitleScreen::update(float elapsed_time)
 
   make_tux_jump();
 
-  if (Menu* menu = MenuManager::current())
+  if (Menu* menu = MenuManager::instance().current())
   {
     menu->check_menu();
   }
 
   // reopen menu if user closed it (so that the app doesn't close when user
   // accidently hit ESC)
-  if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout()) 
-  {
-    MenuManager::set_current(main_menu.get());
-  }
-}
-
-void
-TitleScreen::start_game(World* world)
-{
-  MenuManager::set_current(NULL);
-
-  std::string basename = world->get_basedir();
-  basename = basename.substr(0, basename.length()-1);
-  std::string worlddirname = FileSystem::basename(basename);
-  std::ostringstream stream;
-  stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
-  std::string slotfile = stream.str();
-
-  try 
-  {
-    world->set_savegame_filename(slotfile);
-    world->run();
-  } 
-  catch(std::exception& e) 
+  if(!MenuManager::instance().is_active() && g_screen_manager->has_no_pending_fadeout())
   {
-    log_fatal << "Couldn't start world: " << e.what() << std::endl;
+    MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
   }
 }