Unstable tile: Dissolve, then disappear without falling down.
[supertux.git] / src / supertux / title_screen.cpp
index f9791bc..c99d19c 100644 (file)
 #include "util/reader.hpp"
 #include "video/drawing_context.hpp"
 
+#include <sstream>
 #include <version.h>
 
-TitleScreen::TitleScreen() :
+TitleScreen::TitleScreen(PlayerStatus* player_status) :
   main_menu(new MainMenu()),
   frame(),
   controller(),
   titlesession()
 {
   controller.reset(new CodeController());
-  titlesession.reset(new GameSession("levels/misc/menu.stl"));
+  titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
 
   Player* player = titlesession->get_current_sector()->player;
   player->set_controller(controller.get());
@@ -113,8 +114,6 @@ TitleScreen::~TitleScreen()
 void
 TitleScreen::setup()
 {
-  player_status->reset();
-
   Sector* sector = titlesession->get_current_sector();
   if(Sector::current() != sector) {
     sector->play_music(LEVEL_MUSIC);
@@ -139,13 +138,13 @@ TitleScreen::draw(DrawingContext& context)
   sector->draw(context);
 
   // FIXME: Add something to scale the frame to the resolution of the screen
-  context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
+  context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
 
   context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
                     Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
   context.draw_text(Resources::small_font,
                     _(
-                      "Copyright (c) 2007 SuperTux Devel Team\n"
+                      "Copyright (c) 2003-2010 SuperTux Devel Team\n"
                       "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
                       "redistribute it under certain conditions; see the file COPYING for details.\n"
                       ),