When creating a brick object to handle tiles with attribute brick the iced image...
[supertux.git] / src / supertux / title_screen.cpp
index e5ea291..fbe7fee 100644 (file)
@@ -39,6 +39,7 @@
 #include "util/reader.hpp"
 #include "video/drawing_context.hpp"
 
+#include <sstream>
 #include <version.h>
 
 TitleScreen::TitleScreen(PlayerStatus* player_status) :
@@ -137,17 +138,15 @@ TitleScreen::draw(DrawingContext& context)
   sector->draw(context);
 
   // FIXME: Add something to scale the frame to the resolution of the screen
-  context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
+  //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
 
-  context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
-                    Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
   context.draw_text(Resources::small_font,
-                    _(
-                      "Copyright (c) 2007 SuperTux Devel Team\n"
-                      "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+                    "SuperTux " PACKAGE_VERSION "\n" +
+                    _("Copyright") + " (c) 2003-2013 SuperTux Devel Team\n" +
+                    _("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
                       "redistribute it under certain conditions; see the file COPYING for details.\n"
                       ),
-                    Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
+                    Vector(5, SCREEN_HEIGHT - 50),
                     ALIGN_LEFT, LAYER_FOREGROUND1);
 }