world_thread(),
title(),
description(),
+ player_status(),
hide_from_contribs(),
is_levelset()
{
+ player_status.reset(new PlayerStatus());
+
is_levelset = true;
hide_from_contribs = false;
sq_resetobject(&world_thread);
} catch(std::exception& ) {
// fallback: try to load worldmap worldmap.stwm
using namespace worldmap;
- g_screen_manager->push_screen(new WorldMap(basedir + "worldmap.stwm"));
+ g_screen_manager->push_screen(new WorldMap(basedir + "worldmap.stwm", get_player_status()));
}
}