{ // generate savegame filename
std::string worlddirname = FileSystem::basename(directory);
std::ostringstream stream;
+#ifdef GRUMBEL
+ // sanitize this!
+#endif
stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
std::string slotfile = stream.str();
world->m_savegame_filename = stream.str();