// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
+#include <algorithm>
+
#include "lisp/parser.hpp"
#include "lisp/writer.hpp"
-#include "physfs/physfs_stream.hpp"
+#include "physfs/ifile_streambuf.hpp"
#include "scripting/serialize.hpp"
#include "scripting/squirrel_util.hpp"
-#include "supertux/mainloop.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/screen_manager.hpp"
#include "supertux/player_status.hpp"
#include "supertux/world.hpp"
#include "util/file_system.hpp"
+#include "util/reader.hpp"
+#include "util/string_util.hpp"
#include "worldmap/worldmap.hpp"
-static bool has_suffix(const std::string& data, const std::string& suffix)
-{
- if (data.length() >= suffix.length())
- return data.compare(data.length() - suffix.length(), suffix.length(), suffix) == 0;
- else
- return false;
-}
-
World* World::current_ = NULL;
World::World() :
world_thread(),
title(),
description(),
+ player_status(),
hide_from_contribs(),
is_levelset()
{
+ player_status.reset(new PlayerStatus());
+
is_levelset = true;
hide_from_contribs = false;
sq_resetobject(&world_thread);
World::~World()
{
- sq_release(Scripting::global_vm, &world_thread);
+ sq_release(scripting::global_vm, &world_thread);
if(current_ == this)
current_ = NULL;
}
// make sure the savegame directory exists
std::string dirname = FileSystem::dirname(filename);
if(!PHYSFS_exists(dirname.c_str())) {
- if(PHYSFS_mkdir(dirname.c_str())) {
+ if(!PHYSFS_mkdir(dirname.c_str())) {
std::ostringstream msg;
msg << "Couldn't create directory for savegames '"
<< dirname << "': " <<PHYSFS_getLastError();
info->get("title", title);
info->get("description", description);
info->get("levelset", is_levelset);
- info->get("levels", levels);
info->get("hide-from-contribs", hide_from_contribs);
// Level info file doesn't define any levels, so read the
}
for(const char* const* filename = files; *filename != 0; ++filename) {
- if(has_suffix(*filename, ".stl")) {
+ if(StringUtil::has_suffix(*filename, ".stl")) {
levels.push_back(path + *filename);
}
}
PHYSFS_freeList(files);
+
+ std::sort(levels.begin(), levels.end(), StringUtil::numeric_less);
}
void
World::run()
{
- using namespace Scripting;
+ using namespace scripting;
current_ = this;
// create new squirrel table for persistent game state
- HSQUIRRELVM vm = Scripting::global_vm;
+ HSQUIRRELVM vm = scripting::global_vm;
sq_pushroottable(vm);
sq_pushstring(vm, "state", -1);
sq_newtable(vm);
if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't create state table");
+ throw scripting::SquirrelError(vm, "Couldn't create state table");
sq_pop(vm, 1);
load_state();
std::string filename = basedir + "/world.nut";
try {
- IFileStream in(filename);
+ IFileStreambuf ins(filename);
+ std::istream in(&ins);
sq_release(global_vm, &world_thread);
world_thread = create_thread(global_vm);
compile_and_run(object_to_vm(world_thread), in, filename);
} catch(std::exception& ) {
// fallback: try to load worldmap worldmap.stwm
- using namespace WorldMapNS;
- g_main_loop->push_screen(new WorldMap(basedir + "worldmap.stwm"));
+ using namespace worldmap;
+ g_screen_manager->push_screen(new WorldMap(basedir + "worldmap.stwm", get_player_status()));
}
}
void
World::save_state()
{
- using namespace Scripting;
+ using namespace scripting;
lisp::Writer writer(savegame_filename);
writer.start_list("supertux-savegame");
writer.write("version", 1);
- using namespace WorldMapNS;
+ using namespace worldmap;
if(WorldMap::current() != NULL) {
std::ostringstream title;
title << WorldMap::current()->get_title();
sq_pushroottable(global_vm);
sq_pushstring(global_vm, "state", -1);
if(SQ_SUCCEEDED(sq_get(global_vm, -2))) {
- Scripting::save_squirrel_table(global_vm, -1, writer);
+ scripting::save_squirrel_table(global_vm, -1, writer);
sq_pop(global_vm, 1);
}
sq_pop(global_vm, 1);
void
World::load_state()
{
- using namespace Scripting;
-
- try {
- lisp::Parser parser;
- const lisp::Lisp* root = parser.parse(savegame_filename);
-
- const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
- if(lisp == NULL)
- throw std::runtime_error("file is not a supertux-savegame file");
-
- int version = 1;
- lisp->get("version", version);
- if(version != 1)
- throw std::runtime_error("incompatible savegame version");
-
- const lisp::Lisp* tux = lisp->get_lisp("tux");
- if(tux == NULL)
- throw std::runtime_error("No tux section in savegame");
- player_status->read(*tux);
-
- const lisp::Lisp* state = lisp->get_lisp("state");
- if(state == NULL)
- throw std::runtime_error("No state section in savegame");
-
- sq_pushroottable(global_vm);
- sq_pushstring(global_vm, "state", -1);
- if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ using namespace scripting;
+
+ if(PHYSFS_exists(savegame_filename.c_str())) {
+ try {
+ lisp::Parser parser;
+ const lisp::Lisp* root = parser.parse(savegame_filename);
+
+ const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
+ if(lisp == NULL)
+ throw std::runtime_error("file is not a supertux-savegame file");
+
+ int version = 1;
+ lisp->get("version", version);
+ if(version != 1)
+ throw std::runtime_error("incompatible savegame version");
+
+ const lisp::Lisp* tux = lisp->get_lisp("tux");
+ if(tux == NULL)
+ throw std::runtime_error("No tux section in savegame");
+ player_status->read(*tux);
+
+ const lisp::Lisp* state = lisp->get_lisp("state");
+ if(state == NULL)
+ throw std::runtime_error("No state section in savegame");
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "state", -1);
+ if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ sq_pop(global_vm, 1);
+
+ sq_pushstring(global_vm, "state", -1);
+ sq_newtable(global_vm);
+ load_squirrel_table(global_vm, -1, *state);
+ if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ throw std::runtime_error("Couldn't create state table");
sq_pop(global_vm, 1);
-
- sq_pushstring(global_vm, "state", -1);
- sq_newtable(global_vm);
- load_squirrel_table(global_vm, -1, state);
- if(SQ_FAILED(sq_createslot(global_vm, -3)))
- throw std::runtime_error("Couldn't create state table");
- sq_pop(global_vm, 1);
- } catch(std::exception& e) {
- log_debug << "Couldn't load savegame: " << e.what() << std::endl;
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't load savegame: " << e.what() << std::endl;
+ }
}
}
return basedir;
}
+const std::string&
+World::get_title() const
+{
+ return title;
+}
+
/* EOF */