#include "supertux/screen_fade.hpp"
#include "supertux/screen_manager.hpp"
#include "supertux/world.hpp"
-#include "supertux/world_state.hpp"
+#include "supertux/savegame.hpp"
#include "util/file_system.hpp"
#include "util/reader.hpp"
#include "util/string_util.hpp"
std::string worlddirname = FileSystem::basename(directory);
std::ostringstream stream;
stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
- std::string slotfile = stream.str();
world->m_savegame_filename = stream.str();
}
m_hide_from_contribs(false),
m_is_levelset(true)
{
- std::cout << this << " World()" << std::endl;
}
World::~World()
{
- std::cout << this << " ~World()" << std::endl;
}
void