class World
{
-private:
- std::vector<std::string> levels;
- std::string basedir;
- std::string savegame_filename;
- /// squirrel table that saves persistent state (about the world)
- HSQOBJECT state_table;
- HSQOBJECT world_thread;
- static World* current_;
-
public:
World();
~World();
void run();
+private:
+ std::vector<std::string> levels;
+ std::string basedir;
+ std::string savegame_filename;
+ /// squirrel table that saves persistent state (about the world)
+ HSQOBJECT state_table;
+ HSQOBJECT world_thread;
+ static World* current_;
+
+public:
std::string title;
std::string description;
+
+public:
bool hide_from_contribs;
bool is_levelset;
};