+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C++ Interface: tile
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef TILE_H
#define TILE_H
/**
Tile Class
*/
-struct Tile
+class Tile
{
+public:
+ Tile();
+ ~Tile();
+
int id;
- std::vector<texture_type> images;
- std::vector<texture_type> editor_images;
+ std::vector<Surface*> images;
+ std::vector<Surface*> editor_images;
std::vector<std::string> filenames;
/** FIXME: ? */
bool ice;
+ /** water */
+ bool water;
+
/** Bonusbox, content is stored in \a data */
bool fullbox;
int next_tile;
int anim_speed;
+
+ /** Draw a tile on the screen: */
+ static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
};
struct TileGroup
{
private:
TileManager();
+ ~TileManager();
+
std::vector<Tile*> tiles;
static TileManager* instance_ ;
static std::vector<TileGroup>* tilegroups_;
void load_tileset(std::string filename);
+
+ std::string current_tileset;
public:
static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
+ static void destroy_instance() { delete instance_; instance_ = 0; }
+
static std::vector<TileGroup>* tilegroups() { return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; }
Tile* get(unsigned int id) {
if(id < tiles.size())
}
};
-
-
#endif