}
TileMap::TileMap(int layer_, bool solid_, size_t width_, size_t height_)
- : solid(solid_), speed(1), width(width_), height(height_), layer(layer_), vertical_flip(false)
+ : solid(solid_), speed(1), width(0), height(0), layer(layer_), vertical_flip(false)
{
+ tilemanager = TileManager::instance();
+
+ resize(width_, height_);
}
TileMap::~TileMap()