huge CVS merge, see ChangeLog for details.
[supertux.git] / src / title.c
index 39a99b9..9908fa1 100644 (file)
 #include "menu.h"
 #include "texture.h"
 #include "timer.h"
-
+#include "setup.h"
+#include "level.h"
+#include "gameloop.h"
+#include "leveleditor.h"
 
 /* --- TITLE SCREEN --- */
 
 int title(void)
 {
-  texture_type title, anim1, anim2;
+  texture_type title, img_choose_subset, anim1, anim2;
   SDL_Event event;
   SDLKey key;
-  int done, quit, frame, pict;
+  int done, quit, frame, pict, i;
   char str[80];
+  char **level_subsets;
+  level_subsets = NULL;
+  int subsets_num;
+  level_subsets = dsubdirs("/levels", "info", &subsets_num);
+  st_subset subset;
+  subset_init(&subset);
 
-  game_started = 0;
-  level_editor_started = 0;
-
-  /* Init menu variables */
-  initmenu();
+  /* Rest menu variables */
+  menu_reset();
+  menu_set_current(&main_menu);
 
   clearscreen(0, 0, 0);
   updatescreen();
@@ -58,20 +65,17 @@ int title(void)
   texture_load(&title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
   texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
   texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
-
+  texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", IGNORE_ALPHA);
 
   /* --- Main title loop: --- */
 
   done = 0;
   quit = 0;
   show_menu = 1;
-
   frame = 0;
 
-
   /* Draw the title background: */
-  texture_draw(&title, 0, 0, NO_UPDATE);
-
+  texture_draw_bg(&title, NO_UPDATE);
 
   /* Draw the high score: */
   load_hs();
@@ -82,10 +86,7 @@ int title(void)
 
   while (!done && !quit)
     {
-      
       frame++;
-
-
       /* Handle events: */
 
       while (SDL_PollEvent(&event))
@@ -125,32 +126,102 @@ int title(void)
 
               menuaction = MN_HIT;
             }
-
 #endif
 
         }
 
-      if(use_gl || menu_change)
-        {
-          /* Draw the title background: */
+      /* Draw the title background: */
 
-          texture_draw_bg(&title, NO_UPDATE);
+      texture_draw_bg(&title, NO_UPDATE);
 
-          /* Draw the high score: */
-          sprintf(str, "High score: %d", hs_score);
-           text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
-  sprintf(str, "by %s", hs_name);
-  text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
-  
-        }
+      /* Draw the high score: */
+      sprintf(str, "High score: %d", hs_score);
+      text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
+      sprintf(str, "by %s", hs_name);
+      text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
 
       /* Don't draw menu, if quit is true */
       if(show_menu && !quit)
-        quit = drawmenu();
-
-      if(game_started || level_editor_started)
-        done = 1;
+        menu_process_current();
 
+      if(current_menu == &main_menu)
+        {
+          switch (menu_check(&main_menu))
+            {
+            case 0:
+              done = 0;
+              i = 0;
+              subset_load(&subset,level_subsets[0]);
+              while(!done)
+                {
+                  texture_draw(&img_choose_subset, 50, 0, NO_UPDATE);
+                  if(subsets_num != 0)
+                    {
+                      texture_draw(&subset.image,135,78,NO_UPDATE);
+                      text_drawf(&gold_text, subset.title, 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+                    }
+                  updatescreen();
+                  SDL_Delay(50);
+                  while(SDL_PollEvent(&event) && !done)
+                    {
+                      switch(event.type)
+                        {
+                        case SDL_QUIT:
+                          done = 1;
+                          quit = 1;
+                        case SDL_KEYDOWN:              // key pressed
+                          /* Keypress... */
+
+                          key = event.key.keysym.sym;
+
+                          if(key == SDLK_LEFT)
+                            {
+                              if(i > 0)
+                                {
+                                  --i;
+                                  subset_free(&subset);
+                                  subset_load(&subset,level_subsets[i]);
+                                }
+                            }
+                          else if(key == SDLK_RIGHT)
+                            {
+                              if(i < subsets_num -1)
+                                {
+                                  ++i;
+                                  subset_free(&subset);
+                                  subset_load(&subset,level_subsets[i]);
+                                }
+                            }
+                          else if(key == SDLK_SPACE || key == SDLK_RETURN)
+                            {
+                              done = YES;
+                              quit = gameloop(subset.name,1,ST_GL_PLAY);
+                             subset_free(&subset);
+                            }
+                          else if(key == SDLK_ESCAPE)
+                            {
+                              done = YES;
+                            }
+                          break;
+                        default:
+                          break;
+                        }
+                    }
+                }
+              break;
+            case 3:
+              done = 1;
+              quit = leveleditor(1);
+              break;
+            case 4:
+              quit = 1;
+              break;
+            }
+        }
+      else if(current_menu == &options_menu)
+        {
+          process_options_menu();
+        }
       /* Animate title screen: */
 
       pict = (frame / 5) % 3;
@@ -161,7 +232,7 @@ int title(void)
         texture_draw(&anim1, 560, 270, NO_UPDATE);
       else if (pict == 2)
         texture_draw(&anim2, 560, 270, NO_UPDATE);
-       
+
       flipscreen();
 
       /* Pause: */
@@ -169,14 +240,12 @@ int title(void)
       SDL_Delay(50);
 
     }
-
-
   /* Free surfaces: */
 
   texture_free(&title);
   texture_free(&anim1);
   texture_free(&anim2);
-
+  free_strings(level_subsets,subsets_num);
 
   /* Return to main! */