#include "menu.h"
#include "texture.h"
#include "timer.h"
-
+#include "setup.h"
+#include "level.h"
+#include "gameloop.h"
+#include "leveleditor.h"
/* --- TITLE SCREEN --- */
int title(void)
{
- texture_type title, anim1, anim2;
+ texture_type title, img_choose_subset, anim1, anim2;
SDL_Event event;
SDLKey key;
- int done, quit, frame, pict;
+ int done, quit, frame, pict, i;
char str[80];
+ char **level_subsets;
+ level_subsets = NULL;
+ int subsets_num;
+ level_subsets = dsubdirs("/levels", "info", &subsets_num);
+ st_subset subset;
+ subset_init(&subset);
- game_started = 0;
- level_editor_started = 0;
-
- /* Init menu variables */
- initmenu();
+ /* Rest menu variables */
+ menu_reset();
+ menu_set_current(&main_menu);
clearscreen(0, 0, 0);
updatescreen();
texture_load(&title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
-
+ texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", IGNORE_ALPHA);
/* --- Main title loop: --- */
done = 0;
quit = 0;
show_menu = 1;
-
frame = 0;
-
/* Draw the title background: */
- texture_draw(&title, 0, 0, NO_UPDATE);
-
+ texture_draw_bg(&title, NO_UPDATE);
/* Draw the high score: */
load_hs();
while (!done && !quit)
{
-
frame++;
-
-
/* Handle events: */
while (SDL_PollEvent(&event))
menuaction = MN_HIT;
}
-
#endif
}
- if(use_gl || menu_change)
- {
- /* Draw the title background: */
+ /* Draw the title background: */
- texture_draw_bg(&title, NO_UPDATE);
+ texture_draw_bg(&title, NO_UPDATE);
- /* Draw the high score: */
- sprintf(str, "High score: %d", hs_score);
- text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
- sprintf(str, "by %s", hs_name);
- text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
-
- }
+ /* Draw the high score: */
+ sprintf(str, "High score: %d", hs_score);
+ text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
+ sprintf(str, "by %s", hs_name);
+ text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
/* Don't draw menu, if quit is true */
if(show_menu && !quit)
- quit = drawmenu();
-
- if(game_started || level_editor_started)
- done = 1;
+ menu_process_current();
+ if(current_menu == &main_menu)
+ {
+ switch (menu_check(&main_menu))
+ {
+ case 0:
+ done = 0;
+ i = 0;
+ subset_load(&subset,level_subsets[0]);
+ while(!done)
+ {
+ texture_draw(&img_choose_subset, 50, 0, NO_UPDATE);
+ if(subsets_num != 0)
+ {
+ texture_draw(&subset.image,135,78,NO_UPDATE);
+ text_drawf(&gold_text, subset.title, 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
+ }
+ updatescreen();
+ SDL_Delay(50);
+ while(SDL_PollEvent(&event) && !done)
+ {
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ done = 1;
+ quit = 1;
+ case SDL_KEYDOWN: // key pressed
+ /* Keypress... */
+
+ key = event.key.keysym.sym;
+
+ if(key == SDLK_LEFT)
+ {
+ if(i > 0)
+ {
+ --i;
+ subset_free(&subset);
+ subset_load(&subset,level_subsets[i]);
+ }
+ }
+ else if(key == SDLK_RIGHT)
+ {
+ if(i < subsets_num -1)
+ {
+ ++i;
+ subset_free(&subset);
+ subset_load(&subset,level_subsets[i]);
+ }
+ }
+ else if(key == SDLK_SPACE || key == SDLK_RETURN)
+ {
+ done = YES;
+ quit = gameloop(subset.name,1,ST_GL_PLAY);
+ subset_free(&subset);
+ }
+ else if(key == SDLK_ESCAPE)
+ {
+ done = YES;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ break;
+ case 3:
+ done = 1;
+ quit = leveleditor(1);
+ break;
+ case 4:
+ quit = 1;
+ break;
+ }
+ }
+ else if(current_menu == &options_menu)
+ {
+ process_options_menu();
+ }
/* Animate title screen: */
pict = (frame / 5) % 3;
texture_draw(&anim1, 560, 270, NO_UPDATE);
else if (pict == 2)
texture_draw(&anim2, 560, 270, NO_UPDATE);
-
+
flipscreen();
/* Pause: */
SDL_Delay(50);
}
-
-
/* Free surfaces: */
texture_free(&title);
texture_free(&anim1);
texture_free(&anim2);
-
+ free_strings(level_subsets,subsets_num);
/* Return to main! */