Updated bonus levels from 0.1.2.
[supertux.git] / src / title.cpp
index e758c75..1131b5c 100644 (file)
 //  02111-1307, USA.
 
 #include <iostream>
+#include <sstream>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <errno.h>
 #include <unistd.h>
+#include <cmath>
 #include <SDL.h>
 #include <SDL_image.h>
 
 #endif
 
 #include "defines.h"
-#include "globals.h"
+#include "app/globals.h"
 #include "title.h"
-#include "screen.h"
+#include "video/screen.h"
+#include "video/surface.h"
 #include "high_scores.h"
-#include "menu.h"
-#include "texture.h"
-#include "timer.h"
-#include "setup.h"
+#include "gui/menu.h"
+#include "special/timer.h"
+#include "special/frame_rate.h"
+#include "app/setup.h"
 #include "level.h"
+#include "level_subset.h"
 #include "gameloop.h"
+#include "worldmap.h"
 #include "leveleditor.h"
 #include "scene.h"
 #include "player.h"
-#include "math.h"
 #include "tile.h"
+#include "sector.h"
+#include "tilemap.h"
 #include "resources.h"
+#include "special/base.h"
+#include "app/gettext.h"
+#include "misc.h"
 
 static Surface* bkg_title;
 static Surface* logo;
@@ -59,11 +68,27 @@ static bool walking;
 static Timer random_timer;
 
 static int frame;
-static unsigned int last_update_time;
-static unsigned int update_time;
 
-std::vector<LevelSubset*> contrib_subsets;
-std::string current_contrib_subset;
+static GameSession* titlesession;
+
+static std::vector<LevelSubset*> contrib_subsets;
+static LevelSubset* current_contrib_subset = 0;
+
+static std::set<std::string> worldmap_list;
+
+static LevelEditor* leveleditor;
+
+void update_load_save_game_menu(Menu* pmenu)
+{
+  for(int i = 2; i < 7; ++i)
+    {
+      // FIXME: Insert a real savegame struct/class here instead of
+      // doing string vodoo
+      std::string tmp = slotinfo(i - 1);
+      pmenu->item[i].kind = MN_ACTION;
+      pmenu->item[i].change_text(tmp.c_str());
+    }
+}
 
 void free_contrib_menu()
 {
@@ -77,66 +102,99 @@ void free_contrib_menu()
 
 void generate_contrib_menu()
 {
-  string_list_type level_subsets = dsubdirs("/levels", "info");
+  
+  /** Generating contrib levels list by making use of Level Subset */
+  std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
 
   free_contrib_menu();
 
-  contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+  contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
   contrib_menu->additem(MN_HL,"",0,0);
-
-  for (int i = 0; i < level_subsets.num_items; ++i)
+  
+  int i = 0;
+  for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
     {
       LevelSubset* subset = new LevelSubset();
-      subset->load(level_subsets.item[i]);
+      subset->load((*it).c_str());
       contrib_menu->additem(MN_GOTO, subset->title.c_str(), i,
-          contrib_subset_menu, i+1);
+          contrib_subset_menu);
       contrib_subsets.push_back(subset);
+      ++i;
+    }
+
+  i = 0;
+  for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
+    {
+    WorldMapNS::WorldMap worldmap;
+    worldmap.loadmap((*it).c_str());
+    contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i + level_subsets.size());
+    ++i;
     }
 
   contrib_menu->additem(MN_HL,"",0,0);
-  contrib_menu->additem(MN_BACK,"Back",0,0);
+  contrib_menu->additem(MN_BACK,_("Back"),0,0);
 
-  string_list_free(&level_subsets);
+  level_subsets.clear();
 }
 
-void check_contrib_menu()
+void check_levels_contrib_menu()
 {
   static int current_subset = -1;
 
   int index = contrib_menu->check();
-  if (index != -1)
+  if (index == -1)
+    return;
+
+  if (index < (int)contrib_subsets.size())
     {
-      index -= 1;
-      if (index >= 0 && index <= int(contrib_subsets.size()))
-        {
-          if (current_subset != index)
-            {
-              current_subset = index;
-              // FIXME: This shouln't be busy looping
-              LevelSubset& subset = * (contrib_subsets[index]);
+    if (current_subset != index)
+      {
+      current_subset = index;
+      // FIXME: This shouln't be busy looping
+      LevelSubset& subset = * (contrib_subsets[index]);
           
-              current_contrib_subset = subset.name;
+      current_contrib_subset = &subset;
 
-              std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
-      
-              contrib_subset_menu->clear();
+      contrib_subset_menu->clear();
 
-              contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
-              contrib_subset_menu->additem(MN_HL,"",0,0);
-              for (int i = 1; i <= subset.levels; ++i)
-                {
-                  Level level;
-                  level.load(subset.name, i);
-                  contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0, i);
-                }
-              contrib_subset_menu->additem(MN_HL,"",0,0);      
-              contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
-            }
-        }
-      else
+      contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+      contrib_subset_menu->additem(MN_HL,"",0,0);
+              
+      for (int i = 0; i < subset.get_num_levels(); ++i)
         {
-          // Back button
+        /** get level's title */
+        std::string level_title = "<no title>";
+
+        LispReader* reader = LispReader::load(subset.get_level_filename(i), "supertux-level");
+        if(!reader)
+          {
+          std::cerr << "Error: Could not open level file. Ignoring...\n";
+          return;
+          }
+
+        reader->read_string("name", level_title, true);
+        delete reader;
+
+        contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
         }
+
+      contrib_subset_menu->additem(MN_HL,"",0,0);      
+      contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+
+      titlesession->get_current_sector()->activate();
+      titlesession->set_current();
+      }
+    }
+  else if((unsigned)index < worldmap_list.size() + (int)contrib_subsets.size())
+    {
+    WorldMapNS::WorldMap worldmap;
+    std::set<std::string>::iterator it = worldmap_list.begin();
+    for(int i = index - contrib_subsets.size(); i > 0; --i)
+    ++it;
+    worldmap.loadmap((*it));
+    worldmap.display();
+
+    Menu::set_current(main_menu);
     }
 }
 
@@ -147,56 +205,26 @@ void check_contrib_subset_menu()
     {
       if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
         {
-          std::cout << "Sarting level: " << index << std::endl;
-          GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+          std::cout << "Starting level: " << index << std::endl;
+          
+          GameSession session(
+              current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
           session.run();
           player_status.reset();
           Menu::set_current(main_menu);
+          titlesession->get_current_sector()->activate();
+          titlesession->set_current();
         }
     }  
 }
 
-void draw_background()
-{
-  /* Draw the title background: */
-
-  bkg_title->draw_bg();
-}
-
-void draw_demo(GameSession* session, double frame_ratio)
+void draw_demo(double frame_ratio)
 {
-  World::set_current(session->get_world());
-  //World* world  = session->get_world();
-  Level* plevel = session->get_level();
-  Player* tux = session->get_world()->get_tux();
+  Sector* world  = titlesession->get_current_sector();
+  Player* tux = world->player;
 
-  session->get_world()->play_music(LEVEL_MUSIC);
+  world->play_music(LEVEL_MUSIC);
   
-  /* FIXME:
-  // update particle systems
-  std::vector<ParticleSystem*>::iterator p;
-  for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
-    {
-      (*p)->simulate(frame_ratio);
-    }
-
-  // Draw particle systems (background)
-  for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
-    {
-      (*p)->draw(scroll_x, 0, 0);
-    }
-  */
-
-  // Draw interactive tiles:
-  for (int y = 0; y < 15; ++y)
-    {
-      for (int x = 0; x < 21; ++x)
-        {
-          Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
-                     plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
-        }
-    }
-
   global_frame_counter++;
   tux->key_event((SDLKey) keymap.right,DOWN);
   
@@ -212,25 +240,27 @@ void draw_demo(GameSession* session, double frame_ratio)
       random_timer.start(rand() % 3000 + 3000);
       walking = !walking;
     }
-  
+
   // Wrap around at the end of the level back to the beginnig
-  if(plevel->width * 32 - 320 < tux->base.x)
+  if(world->solids->get_width() * 32 - 320 < tux->base.x)
     {
-      tux->base.x = tux->base.x - (plevel->width * 32 - 640);
-      scroll_x = tux->base.x - 320;
+      tux->level_begin();
     }
 
+  tux->can_jump = true;
   float last_tux_x_pos = tux->base.x;
-  tux->action(frame_ratio);
+  world->action(frame_ratio);
+  
 
-#if 0 // disabled for now, since with the new jump code we easily get deadlocks
+  // disabled for now, since with the new jump code we easily get deadlocks
   // Jump if tux stays in the same position for one loop, ie. if he is
   // stuck behind a wall
   if (last_tux_x_pos == tux->base.x)
-    walking = false;
-#endif
+    {
+      walking = false;
+    }
 
-  tux->draw();
+  world->draw(*titlesession->context);
 }
 
 /* --- TITLE SCREEN --- */
@@ -240,36 +270,39 @@ void title(void)
 
   walking = true;
 
-  st_pause_ticks_init();
-
-  GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
+  Ticks::pause_init();
 
-  clearscreen(0, 0, 0);
-  updatescreen();
+  titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
 
   /* Load images: */
-  bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
-  logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
-  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+  bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
+  logo = new Surface(datadir + "/images/title/logo.png", true);
+  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+
+  /* Generating contrib maps by only using a string_list */
+  worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
+
+  titlesession->get_current_sector()->activate();
+  titlesession->set_current();
 
   /* --- Main title loop: --- */
   frame = 0;
 
-  /* Draw the title background: */
-  bkg_title->draw_bg();
-
-  update_time = st_get_ticks();
+  FrameRate frame_rate(100);  
+  frame_rate.set_frame_limit(false);
+  
   random_timer.start(rand() % 2000 + 2000);
 
   Menu::set_current(main_menu);
+  DrawingContext& context = *titlesession->context;
   while (Menu::current())
     {
       // if we spent to much time on a menu entry
-      if( (update_time - last_update_time) > 1000)
-        update_time = last_update_time = st_get_ticks();
-
+      frame_rate.smooth_hanger();
+    
       // Calculate the movement-factor
-      double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+      double frame_ratio = frame_rate.get();
+      
       if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
         frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
       /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
@@ -286,28 +319,29 @@ void title(void)
           if (event.type == SDL_QUIT)
             Menu::set_current(0);
         }
-
+  
       /* Draw the background: */
-      draw_background();
-      draw_demo(&session, frame_ratio);
+      draw_demo(frame_ratio);
+      
       
       if (Menu::current() == main_menu)
-        logo->draw( 160, 30);
+        context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+            LAYER_FOREGROUND1+1);
 
-      white_small_text->draw(" SuperTux " VERSION "\n"
-                             "Copyright (c) 2003 SuperTux Devel Team\n"
-                             "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-                             "are welcome to redistribute it under certain conditions; see the file COPYING\n"
-                             "for details.\n",
-                             0, 420, 0);
+      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1);
+      context.draw_text(white_small_text,
+        _("Copyright (c) 2003 SuperTux Devel Team\n"
+          "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+          "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1);
 
       /* Don't draw menu, if quit is true */
       Menu* menu = Menu::current();
       if(menu)
         {
-          menu->draw();
+          menu->draw(context);
           menu->action();
-        
+         
           if(menu == main_menu)
             {
               switch (main_menu->check())
@@ -316,17 +350,20 @@ void title(void)
                   // Start Game, ie. goto the slots menu
                   update_load_save_game_menu(load_game_menu);
                   break;
-                case MNID_CONTRIB:
+                case MNID_LEVELS_CONTRIB:
                   // Contrib Menu
                   puts("Entering contrib menu");
                   generate_contrib_menu();
                   break;
                 case MNID_LEVELEDITOR:
-                  leveleditor(1);
+                  leveleditor = new LevelEditor();
+                  leveleditor->run();
+                  delete leveleditor;
                   Menu::set_current(main_menu);
+                  frame_rate.update();
                   break;
                 case MNID_CREDITS:
-                  display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
+                  display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
                   Menu::set_current(main_menu);
                   break;
                 case MNID_QUITMAINMENU:
@@ -343,33 +380,33 @@ void title(void)
               if(event.key.keysym.sym == SDLK_DELETE)
                 {
                 int slot = menu->get_active_item_id();
-                char str[1024];
-                sprintf(str,"Are you sure you want to delete slot %d?", slot);
+               std::stringstream stream;
+               stream << slot;
+                std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
                 
-                draw_background();
-
-                if(confirm_dialog(str))
+                if(confirm_dialog(bkg_title, str.c_str()))
                   {
-                  sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
-                  printf("Removing: %s\n",str);
-                  remove(str);
+                  str = st_save_dir + "/slot" + stream.str() + ".stsg";
+                  printf("Removing: %s\n",str.c_str());
+                  remove(str.c_str());
                   }
 
                 update_load_save_game_menu(load_game_menu);
-                update_time = st_get_ticks();
+                Menu::set_current(main_menu);
+                frame_rate.update();
                 }
               else if (process_load_game_menu())
                 {
                   // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
-                  // reset tux
-                  scroll_x = 0;
+                  titlesession->get_current_sector()->activate();
+                  titlesession->set_current();
                   //titletux.level_begin();
-                  update_time = st_get_ticks();
+                  frame_rate.update();
                 }
             }
           else if(menu == contrib_menu)
             {
-              check_contrib_menu();
+              check_levels_contrib_menu();
             }
           else if (menu == contrib_subset_menu)
             {
@@ -377,13 +414,11 @@ void title(void)
             }
         }
 
-      mouse_cursor->draw();
-      
-      flipscreen();
+      mouse_cursor->draw(context);
+     
+      context.do_drawing();
 
-      /* Set the time of the last update and the time of the current update */
-      last_update_time = update_time;
-      update_time = st_get_ticks();
+      frame_rate.update();
 
       /* Pause: */
       frame++;
@@ -392,10 +427,13 @@ void title(void)
   /* Free surfaces: */
 
   free_contrib_menu();
+  worldmap_list.clear();
+  delete titlesession;
   delete bkg_title;
   delete logo;
   delete img_choose_subset;
 }
 
+
 // EOF //