-/*
- title.c
-
- Super Tux - Title Screen
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <iostream>
#include <stdio.h>
static bool walking;
static Timer random_timer;
-static SDL_Event event;
-static SDLKey key;
-static int frame, i;
+static int frame;
static unsigned int last_update_time;
static unsigned int update_time;
std::vector<st_subset> contrib_subsets;
std::string current_contrib_subset;
-void update_contrib_menu()
+void generate_contrib_menu()
{
- // FIXME: Hack to update only once
- static bool up_to_date = false;
-
- if (!up_to_date)
- {
- string_list_type level_subsets = dsubdirs("/levels", "info");
+ string_list_type level_subsets = dsubdirs("/levels", "info");
- contrib_menu->clear();
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
- contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->clear();
+ contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
- for (int i = 0; i < level_subsets.num_items; ++i)
- {
- st_subset subset;
- subset.load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
- contrib_subsets.push_back(subset);
- }
+ for (int i = 0; i < level_subsets.num_items; ++i)
+ {
+ st_subset subset;
+ subset.load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ contrib_subsets.push_back(subset);
+ }
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,"Back",0,0);
- string_list_free(&level_subsets);
- up_to_date = true;
- }
+ string_list_free(&level_subsets);
}
void check_contrib_menu()
int index = contrib_subset_menu->check();
if (index != -1)
{
- index -= 1; // FIXME: Hack
- std::cout << "Sarting level: " << index << std::endl;
- GameSession session(current_contrib_subset, index, ST_GL_PLAY);
- session.run();
- menu_reset();
- Menu::set_current(main_menu);
- show_menu = 1;
+ if (contrib_subset_menu->get_item(index).kind == MN_ACTION)
+ {
+ index -= 1; // FIXME: Hack
+ std::cout << "Sarting level: " << index << std::endl;
+ GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ session.run();
+ Menu::set_current(main_menu);
+ }
}
}
scroll_x = tux->base.x - 320;
}
-
-
float last_tux_x_pos = tux->base.x;
tux->action(frame_ratio);
}
/* --- TITLE SCREEN --- */
-bool title(void)
+void title(void)
{
st_subset subset;
random_timer.init(true);
st_pause_ticks_init();
- GameSession session(datadir + "/levels/misc/menu.stl");
-
- //FIXME:activate_particle_systems();
-
- /* Reset menu variables */
- menu_reset();
- Menu::set_current(main_menu);
+ GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
clearscreen(0, 0, 0);
updatescreen();
/* Load images: */
-
bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
/* --- Main title loop: --- */
- bool done = 0;
- show_menu = 1;
frame = 0;
/* Draw the title background: */
bkg_title->draw_bg();
- load_hs();
update_time = st_get_ticks();
random_timer.start(rand() % 2000 + 2000);
- while (!done)
+ Mix_Music* music = load_song(datadir + "/music/theme.mod");
+ play_music(music);
+
+ Menu::set_current(main_menu);
+ while (Menu::current())
{
- /* Calculate the movement-factor */
+ // Calculate the movement-factor
double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
/* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
frame_ratio /= 2;
- /* Handle events: */
-
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- current_menu->event(event);
- if (event.type == SDL_QUIT)
+ if (Menu::current())
{
- done = true;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* Keypress... */
- key = event.key.keysym.sym;
-
- /* Check for menu events */
- //menu_event(event);
-
- if (key == SDLK_ESCAPE)
- {
- /* Escape: Quit: */
- done = true;
- }
+ Menu::current()->event(event);
}
+ // FIXME: QUIT signal should be handled more generic, not locally
+ if (event.type == SDL_QUIT)
+ Menu::set_current(0);
}
/* Draw the background: */
draw_background();
draw_demo(&session, frame_ratio);
- if (current_menu == main_menu)
+ if (Menu::current() == main_menu)
logo->draw( 160, 30);
- white_small_text->draw(
- " SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
-
- /* Draw the high score: */
- /*
- sprintf(str, "High score: %d", hs_score);
- text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
- sprintf(str, "by %s", hs_name);
- text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
- */
+ white_small_text->draw(" SuperTux " VERSION "\n"
+ "Copyright (c) 2003 SuperTux Devel Team\n"
+ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+ "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+ "for details.\n",
+ 0, 420, 0);
/* Don't draw menu, if quit is true */
- if(show_menu && !done)
- menu_process_current();
-
- if(current_menu == main_menu)
+ Menu* menu = Menu::current();
+ if(menu)
{
- switch (main_menu->check())
+ menu->draw();
+ menu->action();
+
+ if(menu == main_menu)
{
-#if 0
- case 0:
- string_list_type level_subsets;
- level_subsets = dsubdirs("/levels", "info");
-
- // Quick Play
- // FIXME: obsolete
- done = 0;
- i = 0;
- if(level_subsets.num_items != 0)
+ switch (main_menu->check())
{
- subset.load(level_subsets.item[0]);
- while(!done)
- {
- img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0);
- if(level_subsets.num_items != 0)
- {
- subset.image->draw((screen->w - subset.image.w) / 2 + 25,78);
- if(level_subsets.num_items > 1)
- {
- if(i > 0)
- arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
- if(i < level_subsets.num_items-1)
- arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20);
- }
- text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
- text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
- }
- updatescreen();
- SDL_Delay(50);
- while(SDL_PollEvent(&event) && !done)
- {
- switch(event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN: // key pressed
- // Keypress...
- key = event.key.keysym.sym;
-
- if(key == SDLK_LEFT)
- {
- if(i > 0)
- {
- --i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_RIGHT)
- {
- if(i < level_subsets.num_items -1)
- {
- ++i;
- subset.free();
- subset.load(level_subsets.item[i]);
- }
- }
- else if(key == SDLK_SPACE || key == SDLK_RETURN)
- {
- done = true;
- quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
- subset.free();
- }
- else if(key == SDLK_ESCAPE)
- {
- done = true;
- }
- break;
- default:
- break;
- }
- }
- }
+ case 0:
+ // Start Game, ie. goto the slots menu
+ update_load_save_game_menu(load_game_menu);
+ break;
+ case 1:
+ // Contrib Menu
+ puts("Entering contrib menu");
+ generate_contrib_menu();
+ break;
+ case 3:
+ halt_music();
+ leveleditor(1);
+ Menu::set_current(main_menu);
+ break;
+ case 4:
+ display_credits();
+ Menu::set_current(main_menu);
+ break;
+ case 6:
+ Menu::set_current(0);
+ break;
}
- // reset tux
- scroll_x = 0;
- titletux.level_begin();
- update_time = st_get_ticks();
- break;
-#endif
- case 0:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu, true);
- break;
- case 1:
- // Contrib Menu
- update_contrib_menu();
- break;
- case 3:
- done = true;
- done = leveleditor(1);
- menu_reset();
- show_menu = 1;
- Menu::set_current(main_menu);
- break;
- case 4:
- display_credits();
- break;
- case 5:
- done = true;
- break;
}
- }
- else if(current_menu == options_menu)
- {
- process_options_menu();
- }
- else if(current_menu == load_game_menu)
- {
- if (process_load_game_menu())
+ else if(menu == options_menu)
{
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
- //titletux.level_begin();
- update_time = st_get_ticks();
+ process_options_menu();
+ }
+ else if(menu == load_game_menu)
+ {
+ if (process_load_game_menu())
+ {
+ // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
+ // reset tux
+ scroll_x = 0;
+ //titletux.level_begin();
+ update_time = st_get_ticks();
+ }
+ }
+ else if(menu == contrib_menu)
+ {
+ check_contrib_menu();
+ }
+ else if (menu == contrib_subset_menu)
+ {
+ check_contrib_subset_menu();
}
- }
- else if(current_menu == contrib_menu)
- {
- check_contrib_menu();
- }
- else if (current_menu == contrib_subset_menu)
- {
- check_contrib_subset_menu();
}
mouse_cursor->draw();
frame++;
SDL_Delay(25);
+ play_music(music);
}
/* Free surfaces: */
delete bkg_title;
delete logo;
-
- /* Return to main! */
- return done;
+ free_music(music);
}
#define MAX_VEL 10
#define SPEED 1
#define SCROLL 60
+#define ITEMS_SPACE 4
void display_credits()
{
int done;
int scroll, speed;
+ int y;
Timer timer;
- int n,d;
int length;
FILE* fi;
char temp[1024];
speed = 2;
done = 0;
- n = d = 0;
-
length = names.num_items;
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
while(done == 0)
{
/* in case of input, exit */
+ SDL_Event event;
while(SDL_PollEvent(&event))
switch(event.type)
{
white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
- for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
+ y = 0;
+ for(int i = 0; i < length; i++)
{
- if(names.item[i] == "")
- n--;
- else
- {
- if(names.item[i][0] == ' ')
- white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i][0] == ' ')
- white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
- else
- blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- }
+ switch(names.item[i][0])
+ {
+ case ' ':
+ white_small_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
+ y += white_small_text->h+ITEMS_SPACE;
+ break;
+ case ' ':
+ white_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
+ y += white_text->h+ITEMS_SPACE;
+ break;
+ case '-':
+ white_big_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 3);
+ y += white_big_text->h+ITEMS_SPACE;
+ break;
+ default:
+ blue_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
+ y += blue_text->h+ITEMS_SPACE;
+ break;
+ }
}
flipscreen();
- if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
+ if(60+screen->h+y-scroll < 0 && 20+60+screen->h+y-scroll < 0)
done = 1;
scroll += speed;
string_list_free(&names);
SDL_EnableKeyRepeat(0, 0); // disables key repeating
- show_menu = 1;
Menu::set_current(main_menu);
}