-/*
- title.c
-
- Super Tux - Title Screen
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <iostream>
#include <stdio.h>
static bool walking;
static Timer random_timer;
-static int frame, i;
+static int frame;
static unsigned int last_update_time;
static unsigned int update_time;
std::vector<st_subset> contrib_subsets;
std::string current_contrib_subset;
-void update_contrib_menu()
+void generate_contrib_menu()
{
- // FIXME: Hack to update only once
- static bool up_to_date = false;
+ string_list_type level_subsets = dsubdirs("/levels", "info");
- if (!up_to_date)
- {
- string_list_type level_subsets = dsubdirs("/levels", "info");
-
- contrib_menu->clear();
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
- contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->clear();
+ contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
- for (int i = 0; i < level_subsets.num_items; ++i)
- {
- st_subset subset;
- subset.load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
- contrib_subsets.push_back(subset);
- }
+ for (int i = 0; i < level_subsets.num_items; ++i)
+ {
+ st_subset subset;
+ subset.load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ contrib_subsets.push_back(subset);
+ }
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,"Back",0,0);
- string_list_free(&level_subsets);
- up_to_date = true;
- }
+ string_list_free(&level_subsets);
}
void check_contrib_menu()
int index = contrib_subset_menu->check();
if (index != -1)
{
- index -= 1; // FIXME: Hack
- std::cout << "Sarting level: " << index << std::endl;
- GameSession session(current_contrib_subset, index, ST_GL_PLAY);
- session.run();
- Menu::set_current(main_menu);
+ if (contrib_subset_menu->get_item(index).kind == MN_ACTION)
+ {
+ index -= 1; // FIXME: Hack
+ std::cout << "Sarting level: " << index << std::endl;
+ GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ session.run();
+ Menu::set_current(main_menu);
+ }
}
}
update_time = st_get_ticks();
random_timer.start(rand() % 2000 + 2000);
+ Mix_Music* music = load_song(datadir + "/music/theme.mod");
+ play_music(music);
+
Menu::set_current(main_menu);
while (Menu::current())
{
{
Menu::current()->event(event);
}
- else
- {
- // FIXME: QUIT signal should be handled more generic, not locally
- if (event.type == SDL_QUIT)
- Menu::set_current(0);
- }
+ // FIXME: QUIT signal should be handled more generic, not locally
+ if (event.type == SDL_QUIT)
+ Menu::set_current(0);
}
/* Draw the background: */
0, 420, 0);
/* Don't draw menu, if quit is true */
- if(Menu::current())
- {
- Menu::current()->action();
- Menu::current()->draw();
- }
-
- if(Menu::current() == main_menu)
+ Menu* menu = Menu::current();
+ if(menu)
{
- switch (main_menu->check())
+ menu->draw();
+ menu->action();
+
+ if(menu == main_menu)
{
- case 0:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case 1:
- // Contrib Menu
- update_contrib_menu();
- break;
- case 3:
- leveleditor(1);
- Menu::set_current(main_menu);
- break;
- case 4:
- display_credits();
- Menu::set_current(main_menu);
- break;
- case 5:
- Menu::set_current(0);
- break;
+ switch (main_menu->check())
+ {
+ case 0:
+ // Start Game, ie. goto the slots menu
+ update_load_save_game_menu(load_game_menu);
+ break;
+ case 1:
+ // Contrib Menu
+ puts("Entering contrib menu");
+ generate_contrib_menu();
+ break;
+ case 3:
+ halt_music();
+ leveleditor(1);
+ Menu::set_current(main_menu);
+ break;
+ case 4:
+ display_credits();
+ Menu::set_current(main_menu);
+ break;
+ case 6:
+ Menu::set_current(0);
+ break;
+ }
}
- }
- else if(Menu::current() == options_menu)
- {
- process_options_menu();
- }
- else if(Menu::current() == load_game_menu)
- {
- if (process_load_game_menu())
+ else if(menu == options_menu)
{
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
- //titletux.level_begin();
- update_time = st_get_ticks();
+ process_options_menu();
+ }
+ else if(menu == load_game_menu)
+ {
+ if (process_load_game_menu())
+ {
+ // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
+ // reset tux
+ scroll_x = 0;
+ //titletux.level_begin();
+ update_time = st_get_ticks();
+ }
+ }
+ else if(menu == contrib_menu)
+ {
+ check_contrib_menu();
+ }
+ else if (menu == contrib_subset_menu)
+ {
+ check_contrib_subset_menu();
}
- }
- else if(Menu::current() == contrib_menu)
- {
- check_contrib_menu();
- }
- else if (Menu::current() == contrib_subset_menu)
- {
- check_contrib_subset_menu();
}
mouse_cursor->draw();
frame++;
SDL_Delay(25);
+ play_music(music);
}
/* Free surfaces: */
delete bkg_title;
delete logo;
+ free_music(music);
}
#define MAX_VEL 10
#define SPEED 1
#define SCROLL 60
+#define ITEMS_SPACE 4
void display_credits()
{
int done;
int scroll, speed;
+ int y;
Timer timer;
- int n,d;
int length;
FILE* fi;
char temp[1024];
speed = 2;
done = 0;
- n = d = 0;
-
length = names.num_items;
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
- for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
+ y = 0;
+ for(int i = 0; i < length; i++)
{
- if(names.item[i] == "")
- n--;
- else
- {
- if(names.item[i][0] == ' ')
- white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i][0] == ' ')
- white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
- else
- blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- }
+ switch(names.item[i][0])
+ {
+ case ' ':
+ white_small_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
+ y += white_small_text->h+ITEMS_SPACE;
+ break;
+ case ' ':
+ white_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
+ y += white_text->h+ITEMS_SPACE;
+ break;
+ case '-':
+ white_big_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 3);
+ y += white_big_text->h+ITEMS_SPACE;
+ break;
+ default:
+ blue_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
+ y += blue_text->h+ITEMS_SPACE;
+ break;
+ }
}
flipscreen();
- if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
+ if(60+screen->h+y-scroll < 0 && 20+60+screen->h+y-scroll < 0)
done = 1;
scroll += speed;