static unsigned int last_update_time;
static unsigned int update_time;
-std::vector<st_subset> contrib_subsets;
+std::vector<LevelSubset*> contrib_subsets;
std::string current_contrib_subset;
+void free_contrib_menu()
+{
+ for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
+ i != contrib_subsets.end(); ++i)
+ delete *i;
+
+ contrib_subsets.clear();
+ contrib_menu->clear();
+}
+
void generate_contrib_menu()
{
string_list_type level_subsets = dsubdirs("/levels", "info");
- contrib_menu->clear();
+ free_contrib_menu();
+
contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
contrib_menu->additem(MN_HL,"",0,0);
for (int i = 0; i < level_subsets.num_items; ++i)
{
- st_subset subset;
- subset.load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset.title.c_str(), i,
+ LevelSubset* subset = new LevelSubset();
+ subset->load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset->title.c_str(), i,
contrib_subset_menu, i+1);
contrib_subsets.push_back(subset);
}
{
current_subset = index;
// FIXME: This shouln't be busy looping
- st_subset& subset = contrib_subsets[index];
+ LevelSubset& subset = * (contrib_subsets[index]);
current_contrib_subset = subset.name;
/* --- TITLE SCREEN --- */
void title(void)
{
- st_subset subset;
random_timer.init(true);
walking = true;
Menu::set_current(main_menu);
break;
case MNID_CREDITS:
- display_text_file("CREDITS", bkg_title);
+ display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
Menu::set_current(main_menu);
break;
case MNID_QUITMAINMENU:
}
else if(menu == load_game_menu)
{
- if (process_load_game_menu())
+ if(event.key.keysym.sym == SDLK_DELETE)
+ {
+ int slot = menu->get_active_item_id();
+ char str[1024];
+ sprintf(str,"Are you sure you want to delete slot %d?", slot);
+
+ draw_background();
+
+ if(confirm_dialog(str))
+ {
+ sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
+ printf("Removing: %s\n",str);
+ remove(str);
+ }
+
+ update_load_save_game_menu(load_game_menu);
+ update_time = st_get_ticks();
+ }
+ else if (process_load_game_menu())
{
// FIXME: shouldn't be needed if GameSession doesn't relay on global variables
// reset tux
}
/* Free surfaces: */
+ free_contrib_menu();
delete bkg_title;
delete logo;
delete img_choose_subset;