fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / title.cpp
index a688667..4b4d62a 100644 (file)
@@ -35,7 +35,6 @@
 
 #include "title.hpp"
 #include "mainloop.hpp"
-#include "video/screen.hpp"
 #include "video/drawing_context.hpp"
 #include "video/surface.hpp"
 #include "audio/sound_manager.hpp"
 #include "object/player.hpp"
 #include "resources.hpp"
 #include "gettext.hpp"
-#include "misc.hpp"
 #include "textscroller.hpp"
+#include "fadeout.hpp"
 #include "file_system.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "control/codecontroller.hpp"
 #include "main.hpp"
 #include "log.hpp"
+#include "options_menu.hpp"
 #include "console.hpp"
+#include "random_generator.hpp"
+
+enum MainMenuIDs {
+  MNID_STARTGAME,
+  MNID_LEVELS_CONTRIB,
+  MNID_OPTIONMENU,
+  MNID_LEVELEDITOR,
+  MNID_CREDITS,
+  MNID_QUITMAINMENU
+};
 
 void
 TitleScreen::update_load_game_menu()
@@ -92,7 +102,7 @@ void
 TitleScreen::generate_contrib_menu()
 {
   /** Generating contrib levels list by making use of Level Subset  */
-  std::vector<std::string> level_worlds; 
+  std::vector<std::string> level_worlds;
   char** files = PHYSFS_enumerateFiles("levels/");
   for(const char* const* filename = files; *filename != 0; ++filename) {
     std::string filepath = std::string("levels/") + *filename;
@@ -106,7 +116,7 @@ TitleScreen::generate_contrib_menu()
 
   contrib_menu->add_label(_("Contrib Levels"));
   contrib_menu->add_hl();
-  
+
   int i = 0;
   for (std::vector<std::string>::iterator it = level_worlds.begin();
       it != level_worlds.end(); ++it) {
@@ -190,11 +200,10 @@ TitleScreen::check_contrib_world_menu()
     if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
       sound_manager->stop_music();
       GameSession* session =
-        new GameSession(
-          current_world->get_level_filename(index), ST_GL_PLAY);
+        new GameSession(current_world->get_level_filename(index));
       main_loop->push_screen(session);
     }
-  }  
+  }
 }
 
 void
@@ -214,26 +223,26 @@ TitleScreen::make_tux_jump()
   controller->press(Controller::RIGHT);
 
   // Determine how far we moved since last frame
-  float dx = fabsf(last_tux_x_pos - tux->get_pos().x); 
-  float dy = fabsf(last_tux_y_pos - tux->get_pos().y); 
-  // Calculate space to check for obstacles 
+  float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
+  float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
+
+  // Calculate space to check for obstacles
   Rect lookahead = tux->get_bbox();
   lookahead.move(Vector(96, 0));
-  
+
   // Check if we should press the jump button
   bool randomJump = !randomWaitTimer.started();
   bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
-  bool pathBlocked = !sector->is_free_space(lookahead); 
+  bool pathBlocked = !sector->is_free_space(lookahead);
   if (!controller->released(Controller::JUMP)
       && (notMoving || pathBlocked || randomJump)) {
     float jumpDuration;
     if(pathBlocked)
       jumpDuration = 0.5;
     else
-      jumpDuration = float(rand() % 500 + 300) / 1000.0;
+      jumpDuration = systemRandom.randf(0.3, 0.8);
     jumpPushTimer.start(jumpDuration);
-    randomWaitTimer.start(float(rand() % 3000 + 3000) / 1000.0);
+    randomWaitTimer.start(systemRandom.randf(3.0, 6.0));
   }
 
   // Keep jump button pressed
@@ -245,7 +254,7 @@ TitleScreen::make_tux_jump()
   last_tux_y_pos = tux->get_pos().y;
 
   // Wrap around at the end of the level back to the beginnig
-  if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
+  if(sector->get_width() - 320 < tux->get_pos().x) {
     sector->activate("main");
     sector->camera->reset(tux->get_pos());
   }
@@ -254,10 +263,18 @@ TitleScreen::make_tux_jump()
 TitleScreen::TitleScreen()
 {
   controller.reset(new CodeController());
-  titlesession.reset(new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME));
+  titlesession.reset(new GameSession("levels/misc/menu.stl"));
 
   Player* player = titlesession->get_current_sector()->player;
   player->set_controller(controller.get());
+
+  main_menu.reset(new Menu());
+  main_menu->set_pos(SCREEN_WIDTH/2, 335);
+  main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+  main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+  main_menu->add_submenu(_("Options"), get_options_menu());
+  main_menu->add_entry(MNID_CREDITS, _("Credits"));
+  main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
 }
 
 TitleScreen::~TitleScreen()
@@ -275,7 +292,7 @@ TitleScreen::setup()
     sector->activate(sector->player->get_pos());
   }
 
-  Menu::set_current(main_menu);
+  Menu::set_current(main_menu.get());
 }
 
 void
@@ -283,6 +300,7 @@ TitleScreen::leave()
 {
   Sector* sector = titlesession->get_current_sector();
   sector->deactivate();
+  Menu::set_current(NULL);
 }
 
 void
@@ -290,12 +308,6 @@ TitleScreen::draw(DrawingContext& context)
 {
   Sector* sector  = titlesession->get_current_sector();
   sector->draw(context);
-  /*
-  if (Menu::current() == main_menu)
-    context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
-            LAYER_FOREGROUND1+1);
-  */
 
   context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
       Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
@@ -317,12 +329,12 @@ TitleScreen::update(float elapsed_time)
   sector->update(elapsed_time);
 
   make_tux_jump();
-  
+
   Menu* menu = Menu::current();
   if(menu) {
     menu->update();
-         
-    if(menu == main_menu) {
+
+    if(menu == main_menu.get()) {
       switch (main_menu->check()) {
         case MNID_STARTGAME:
           // Start Game, ie. goto the slots menu
@@ -340,11 +352,11 @@ TitleScreen::update(float elapsed_time)
           Menu::push_current(contrib_menu.get());
           break;
         case MNID_CREDITS:
-          fadeout(500);
-          main_loop->push_screen(new TextScroller("credits.txt"));
+          main_loop->push_screen(new TextScroller("credits.txt"),
+                                 new FadeOut(0.5));
           break;
         case MNID_QUITMAINMENU:
-          main_loop->quit();
+          main_loop->quit(new FadeOut(0.25));
           break;
       }
     } else if(menu == load_game_menu.get()) {
@@ -354,7 +366,7 @@ TitleScreen::update(float elapsed_time)
         std::stringstream stream;
         stream << slot;
         std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-        
+
         if(confirm_dialog(bkg_title, str.c_str())) {
           str = "save/slot" + stream.str() + ".stsg";
           log_debug << "Removing: " << str << std::endl;
@@ -362,7 +374,7 @@ TitleScreen::update(float elapsed_time)
         }
 
         update_load_save_game_menu(load_game_menu);
-        Menu::set_current(main_menu);
+        Menu::set_current(main_menu.get());
       }*/
       process_load_game_menu();
     } else if(menu == contrib_menu.get()) {
@@ -375,7 +387,7 @@ TitleScreen::update(float elapsed_time)
   // reopen menu of user closed it (so that the app doesn't close when user
   // accidently hit ESC)
   if(Menu::current() == 0) {
-    Menu::set_current(main_menu);
+    Menu::set_current(main_menu.get());
   }
 }
 
@@ -430,8 +442,6 @@ TitleScreen::process_load_game_menu()
   stream << "save/" << worlddirname << "_" << slot << ".stsg";
   std::string slotfile = stream.str();
 
-  fadeout(256);
-
   try {
     current_world->set_savegame_filename(slotfile);
     current_world->run();
@@ -441,4 +451,3 @@ TitleScreen::process_load_game_menu()
 
   return true;
 }
-