fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / title.cpp
index f6ebca4..4b4d62a 100644 (file)
@@ -1,8 +1,8 @@
 //  $Id$
-// 
+//
 //  SuperTux
-//  Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
 //  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
@@ -13,7 +13,7 @@
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
@@ -35,7 +35,6 @@
 
 #include "title.hpp"
 #include "mainloop.hpp"
-#include "video/screen.hpp"
 #include "video/drawing_context.hpp"
 #include "video/surface.hpp"
 #include "audio/sound_manager.hpp"
@@ -46,7 +45,7 @@
 #include "level.hpp"
 #include "world.hpp"
 #include "game_session.hpp"
-#include "worldmap.hpp"
+#include "worldmap/worldmap.hpp"
 #include "player_status.hpp"
 #include "tile.hpp"
 #include "sector.hpp"
 #include "object/player.hpp"
 #include "resources.hpp"
 #include "gettext.hpp"
-#include "misc.hpp"
 #include "textscroller.hpp"
+#include "fadeout.hpp"
 #include "file_system.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "control/codecontroller.hpp"
 #include "main.hpp"
-#include "exceptions.hpp"
-#include "msg.hpp"
+#include "log.hpp"
+#include "options_menu.hpp"
 #include "console.hpp"
+#include "random_generator.hpp"
+
+enum MainMenuIDs {
+  MNID_STARTGAME,
+  MNID_LEVELS_CONTRIB,
+  MNID_OPTIONMENU,
+  MNID_LEVELEDITOR,
+  MNID_CREDITS,
+  MNID_QUITMAINMENU
+};
 
 void
 TitleScreen::update_load_game_menu()
@@ -87,15 +96,13 @@ TitleScreen::free_contrib_menu()
     delete *i;
 
   contrib_worlds.clear();
-  current_contrib_world = 0;
-  current_world = -1;
 }
 
 void
 TitleScreen::generate_contrib_menu()
 {
   /** Generating contrib levels list by making use of Level Subset  */
-  std::vector<std::string> level_worlds; 
+  std::vector<std::string> level_worlds;
   char** files = PHYSFS_enumerateFiles("levels/");
   for(const char* const* filename = files; *filename != 0; ++filename) {
     std::string filepath = std::string("levels/") + *filename;
@@ -109,7 +116,7 @@ TitleScreen::generate_contrib_menu()
 
   contrib_menu->add_label(_("Contrib Levels"));
   contrib_menu->add_hl();
-  
+
   int i = 0;
   for (std::vector<std::string>::iterator it = level_worlds.begin();
       it != level_worlds.end(); ++it) {
@@ -123,8 +130,7 @@ TitleScreen::generate_contrib_menu()
       contrib_worlds.push_back(world.release());
     } catch(std::exception& e) {
 #ifdef DEBUG
-      msg_warning("Couldn't parse levelset info for '"
-        << *it << "': " << e.what() << "");
+      log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
 #endif
     }
   }
@@ -148,7 +154,7 @@ TitleScreen::get_level_name(const std::string& filename)
     level->get("name", name);
     return name;
   } catch(std::exception& e) {
-    msg_warning("Problem getting name of '" << filename << "'.");
+    log_warning << "Problem getting name of '" << filename << "'." << std::endl;
     return "";
   }
 }
@@ -160,28 +166,21 @@ TitleScreen::check_levels_contrib_menu()
   if (index == -1)
     return;
 
-  World& world = * (contrib_worlds[index]);
-
-  if(!world.is_levelset) {
-    // TODO fade out
-    world.run();
-  }
-
-  if (current_world != index) {
-    current_world = index;
-    World& world = * (contrib_worlds[index]);
-
-    current_contrib_world = &world;
+  current_world = contrib_worlds[index];
 
+  if(!current_world->is_levelset) {
+    update_load_game_menu();
+    Menu::push_current(load_game_menu.get());
+  } else {
     contrib_world_menu.reset(new Menu());
 
-    contrib_world_menu->add_label(world.title);
+    contrib_world_menu->add_label(current_world->title);
     contrib_world_menu->add_hl();
 
-    for (unsigned int i = 0; i < world.get_num_levels(); ++i)
+    for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
     {
       /** get level's title */
-      std::string filename = world.get_level_filename(i);
+      std::string filename = current_world->get_level_filename(i);
       std::string title = get_level_name(filename);
       contrib_world_menu->add_entry(i, title);
     }
@@ -201,11 +200,10 @@ TitleScreen::check_contrib_world_menu()
     if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
       sound_manager->stop_music();
       GameSession* session =
-        new GameSession(
-          current_contrib_world->get_level_filename(index), ST_GL_PLAY);
+        new GameSession(current_world->get_level_filename(index));
       main_loop->push_screen(session);
     }
-  }  
+  }
 }
 
 void
@@ -225,26 +223,26 @@ TitleScreen::make_tux_jump()
   controller->press(Controller::RIGHT);
 
   // Determine how far we moved since last frame
-  float dx = fabsf(last_tux_x_pos - tux->get_pos().x); 
-  float dy = fabsf(last_tux_y_pos - tux->get_pos().y); 
-  // Calculate space to check for obstacles 
+  float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
+  float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
+
+  // Calculate space to check for obstacles
   Rect lookahead = tux->get_bbox();
   lookahead.move(Vector(96, 0));
-  
+
   // Check if we should press the jump button
   bool randomJump = !randomWaitTimer.started();
   bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
-  bool pathBlocked = !sector->is_free_space(lookahead); 
+  bool pathBlocked = !sector->is_free_space(lookahead);
   if (!controller->released(Controller::JUMP)
       && (notMoving || pathBlocked || randomJump)) {
     float jumpDuration;
     if(pathBlocked)
       jumpDuration = 0.5;
     else
-      jumpDuration = float(rand() % 500 + 300) / 1000.0;
+      jumpDuration = systemRandom.randf(0.3, 0.8);
     jumpPushTimer.start(jumpDuration);
-    randomWaitTimer.start(float(rand() % 3000 + 3000) / 1000.0);
+    randomWaitTimer.start(systemRandom.randf(3.0, 6.0));
   }
 
   // Keep jump button pressed
@@ -256,7 +254,7 @@ TitleScreen::make_tux_jump()
   last_tux_y_pos = tux->get_pos().y;
 
   // Wrap around at the end of the level back to the beginnig
-  if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
+  if(sector->get_width() - 320 < tux->get_pos().x) {
     sector->activate("main");
     sector->camera->reset(tux->get_pos());
   }
@@ -265,18 +263,18 @@ TitleScreen::make_tux_jump()
 TitleScreen::TitleScreen()
 {
   controller.reset(new CodeController());
-  titlesession.reset(new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME));
-
-  // delete contrib_world_menu;
-  // contrib_world_menu = new Menu();
-
-  titlesession->get_current_sector()->activate("main");
-  titlesession->set_current();
+  titlesession.reset(new GameSession("levels/misc/menu.stl"));
 
   Player* player = titlesession->get_current_sector()->player;
   player->set_controller(controller.get());
 
-  Menu::set_current(main_menu); 
+  main_menu.reset(new Menu());
+  main_menu->set_pos(SCREEN_WIDTH/2, 335);
+  main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+  main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+  main_menu->add_submenu(_("Options"), get_options_menu());
+  main_menu->add_entry(MNID_CREDITS, _("Credits"));
+  main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
 }
 
 TitleScreen::~TitleScreen()
@@ -289,10 +287,20 @@ TitleScreen::setup()
   player_status->reset();
 
   Sector* sector = titlesession->get_current_sector();
-  sector->play_music(LEVEL_MUSIC);
-  sector->activate(sector->player->get_pos());
+  if(Sector::current() != sector) {
+    sector->play_music(LEVEL_MUSIC);
+    sector->activate(sector->player->get_pos());
+  }
+
+  Menu::set_current(main_menu.get());
+}
 
-  Menu::set_current(main_menu);
+void
+TitleScreen::leave()
+{
+  Sector* sector = titlesession->get_current_sector();
+  sector->deactivate();
+  Menu::set_current(NULL);
 }
 
 void
@@ -300,12 +308,6 @@ TitleScreen::draw(DrawingContext& context)
 {
   Sector* sector  = titlesession->get_current_sector();
   sector->draw(context);
-  /*
-  if (Menu::current() == main_menu)
-    context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
-            LAYER_FOREGROUND1+1);
-  */
 
   context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
       Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
@@ -327,15 +329,20 @@ TitleScreen::update(float elapsed_time)
   sector->update(elapsed_time);
 
   make_tux_jump();
-  
+
   Menu* menu = Menu::current();
   if(menu) {
     menu->update();
-         
-    if(menu == main_menu) {
+
+    if(menu == main_menu.get()) {
       switch (main_menu->check()) {
         case MNID_STARTGAME:
           // Start Game, ie. goto the slots menu
+          if(main_world.get() == NULL) {
+            main_world.reset(new World());
+            main_world->load("levels/world1/info");
+          }
+          current_world = main_world.get();
           update_load_game_menu();
           Menu::push_current(load_game_menu.get());
           break;
@@ -345,15 +352,13 @@ TitleScreen::update(float elapsed_time)
           Menu::push_current(contrib_menu.get());
           break;
         case MNID_CREDITS:
-          fadeout(500);
-          main_loop->push_screen(new TextScroller("credits.txt"));
+          main_loop->push_screen(new TextScroller("credits.txt"),
+                                 new FadeOut(0.5));
           break;
         case MNID_QUITMAINMENU:
-          main_loop->quit();
+          main_loop->quit(new FadeOut(0.25));
           break;
       }
-    } else if(menu == options_menu) {
-      process_options_menu();
     } else if(menu == load_game_menu.get()) {
       /*
       if(event.key.keysym.sym == SDLK_DELETE) {
@@ -361,15 +366,15 @@ TitleScreen::update(float elapsed_time)
         std::stringstream stream;
         stream << slot;
         std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-        
+
         if(confirm_dialog(bkg_title, str.c_str())) {
           str = "save/slot" + stream.str() + ".stsg";
-          msg_debug("Removing: " << str);
+          log_debug << "Removing: " << str << std::endl;
           PHYSFS_delete(str.c_str());
         }
 
         update_load_save_game_menu(load_game_menu);
-        Menu::set_current(main_menu);
+        Menu::set_current(main_menu.get());
       }*/
       process_load_game_menu();
     } else if(menu == contrib_menu.get()) {
@@ -382,7 +387,7 @@ TitleScreen::update(float elapsed_time)
   // reopen menu of user closed it (so that the app doesn't close when user
   // accidently hit ESC)
   if(Menu::current() == 0) {
-    Menu::set_current(main_menu);
+    Menu::set_current(main_menu.get());
   }
 }
 
@@ -390,11 +395,14 @@ std::string
 TitleScreen::get_slotinfo(int slot)
 {
   std::string tmp;
-  std::string slotfile;
   std::string title;
-  std::stringstream stream;
-  stream << slot;
-  slotfile = "save/slot" + stream.str() + ".stsg";
+
+  std::string basename = current_world->get_basedir();
+  basename = basename.substr(0, basename.length()-1);
+  std::string worlddirname = FileSystem::basename(basename);
+  std::ostringstream stream;
+  stream << "save/" << worlddirname << "_" << slot << ".stsg";
+  std::string slotfile = stream.str();
 
   try {
     lisp::Parser parser;
@@ -406,11 +414,14 @@ TitleScreen::get_slotinfo(int slot)
 
     savegame->get("title", title);
   } catch(std::exception& e) {
-    return std::string(_("Slot")) + " " + stream.str() + " - " +
-      std::string(_("Free"));
+    std::ostringstream slottitle;
+    slottitle << _("Slot") << " " << slot << " - " << _("Free");
+    return slottitle.str();
   }
 
-  return std::string("Slot ") + stream.str() + " - " + title;
+  std::ostringstream slottitle;
+  slottitle << _("Slot") << " " << slot << " - " << title;
+  return slottitle.str();
 }
 
 bool
@@ -424,28 +435,19 @@ TitleScreen::process_load_game_menu()
   if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
     return false;
 
+  std::string basename = current_world->get_basedir();
+  basename = basename.substr(0, basename.length()-1);
+  std::string worlddirname = FileSystem::basename(basename);
   std::stringstream stream;
-  stream << slot;
-  std::string slotfile = "save/slot" + stream.str() + ".stsg";
+  stream << "save/" << worlddirname << "_" << slot << ".stsg";
+  std::string slotfile = stream.str();
 
-  sound_manager->stop_music();
-  fadeout(256);
-  DrawingContext context;
-  context.draw_text(white_text, "Loading...",
-                    Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
-                    CENTER_ALLIGN, LAYER_FOREGROUND1);
-  context.do_drawing();
-
-  WorldMapNS::WorldMap* worldmap = new WorldMapNS::WorldMap();
-
-  worldmap->set_map_filename("/levels/world1/worldmap.stwm");
-  // Load the game or at least set the savegame_file variable
-  worldmap->loadgame(slotfile);
-
-  main_loop->push_screen(worldmap);
-
-  //Menu::set_current(main_menu);
+  try {
+    current_world->set_savegame_filename(slotfile);
+    current_world->run();
+  } catch(std::exception& e) {
+    log_fatal << "Couldn't start world: " << e.what() << std::endl;
+  }
 
   return true;
 }
-