// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "title.h"
-#include "video/screen.h"
-#include "video/surface.h"
-#include "gui/menu.h"
-#include "timer.h"
-#include "lisp/lisp.h"
-#include "lisp/parser.h"
-#include "level.h"
-#include "level_subset.h"
-#include "game_session.h"
-#include "worldmap.h"
-#include "leveleditor.h"
-#include "player_status.h"
-#include "tile.h"
-#include "sector.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "object/player.h"
-#include "resources.h"
-#include "gettext.h"
-#include "misc.h"
-#include "textscroller.h"
-#include "file_system.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "control/codecontroller.h"
-#include "main.h"
-
-static Surface* bkg_title;
-static Surface* logo;
-//static Surface* img_choose_subset;
-
-static bool walking;
-static Timer random_timer;
-
-static int frame;
-
-static GameSession* titlesession;
-static CodeController* controller;
-
-static std::vector<LevelSubset*> contrib_subsets;
-static LevelSubset* current_contrib_subset = 0;
-
-/* If the demo was stopped - because game started, level
- editor was excuted, etc - call this when you get back
- to the title code.
- */
-void resume_demo()
+#include <physfs.h>
+
+#include "title.hpp"
+#include "mainloop.hpp"
+#include "video/drawing_context.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "world.hpp"
+#include "game_session.hpp"
+#include "worldmap/worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "textscroller.hpp"
+#include "fadeout.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "log.hpp"
+#include "options_menu.hpp"
+#include "console.hpp"
+#include "random_generator.hpp"
+
+enum MainMenuIDs {
+ MNID_STARTGAME,
+ MNID_LEVELS_CONTRIB,
+ MNID_OPTIONMENU,
+ MNID_LEVELEDITOR,
+ MNID_CREDITS,
+ MNID_QUITMAINMENU
+};
+
+void
+TitleScreen::update_load_game_menu()
{
- player_status.reset();
- titlesession->get_current_sector()->activate("main");
- titlesession->set_current();
+ load_game_menu.reset(new Menu());
- //frame_rate.update();
-}
-
-void update_load_save_game_menu(Menu* menu)
-{
- printf("update loadsavemenu.\n");
- for(int i = 1; i < 6; ++i) {
- MenuItem& item = menu->get_item_by_id(i);
- item.kind = MN_ACTION;
- item.change_text(slotinfo(i));
+ load_game_menu->add_label(_("Start Game"));
+ load_game_menu->add_hl();
+ for(int i = 1; i <= 5; ++i) {
+ load_game_menu->add_entry(i, get_slotinfo(i));
}
+ load_game_menu->add_hl();
+ load_game_menu->add_back(_("Back"));
}
-void free_contrib_menu()
+void
+TitleScreen::free_contrib_menu()
{
- for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
- i != contrib_subsets.end(); ++i)
+ for(std::vector<World*>::iterator i = contrib_worlds.begin();
+ i != contrib_worlds.end(); ++i)
delete *i;
- contrib_subsets.clear();
- contrib_menu->clear();
+ contrib_worlds.clear();
}
-void generate_contrib_menu()
+void
+TitleScreen::generate_contrib_menu()
{
/** Generating contrib levels list by making use of Level Subset */
- std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+ std::vector<std::string> level_worlds;
+ char** files = PHYSFS_enumerateFiles("levels/");
+ for(const char* const* filename = files; *filename != 0; ++filename) {
+ std::string filepath = std::string("levels/") + *filename;
+ if(PHYSFS_isDirectory(filepath.c_str()))
+ level_worlds.push_back(filepath);
+ }
+ PHYSFS_freeList(files);
free_contrib_menu();
+ contrib_menu.reset(new Menu());
contrib_menu->add_label(_("Contrib Levels"));
contrib_menu->add_hl();
-
+
int i = 0;
- for (std::set<std::string>::iterator it = level_subsets.begin();
- it != level_subsets.end(); ++it)
- {
- LevelSubset* subset = new LevelSubset();
- subset->load(*it);
- if(subset->hide_from_contribs) {
- delete subset;
+ for (std::vector<std::string>::iterator it = level_worlds.begin();
+ it != level_worlds.end(); ++it) {
+ try {
+ std::auto_ptr<World> world (new World());
+ world->load(*it + "/info");
+ if(world->hide_from_contribs) {
continue;
}
- contrib_menu->add_submenu(subset->title, contrib_subset_menu, i);
- contrib_subsets.push_back(subset);
- ++i;
+ contrib_menu->add_entry(i++, world->title);
+ contrib_worlds.push_back(world.release());
+ } catch(std::exception& e) {
+#ifdef DEBUG
+ log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
+#endif
}
+ }
contrib_menu->add_hl();
contrib_menu->add_back(_("Back"));
-
- level_subsets.clear();
}
-std::string get_level_name(const std::string& filename)
+std::string
+TitleScreen::get_level_name(const std::string& filename)
{
try {
lisp::Parser parser;
level->get("name", name);
return name;
} catch(std::exception& e) {
- std::cerr << "Problem getting name of '" << filename << "'.\n";
+ log_warning << "Problem getting name of '" << filename << "': "
+ << e.what() << std::endl;
return "";
}
}
-void check_levels_contrib_menu()
+void
+TitleScreen::check_levels_contrib_menu()
{
- static int current_subset = -1;
-
int index = contrib_menu->check();
if (index == -1)
return;
- LevelSubset& subset = * (contrib_subsets[index]);
-
- if(subset.has_worldmap) {
- WorldMapNS::WorldMap worldmap;
- worldmap.set_map_filename(subset.get_worldmap_filename());
-
- // some fading
- fadeout(256);
- DrawingContext context;
- context.draw_text(white_text, "Loading...",
- Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
- context.do_drawing();
+ current_world = contrib_worlds[index];
- // TODO: slots should be available for contrib maps
- worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg");
-
- worldmap.display(); // run the map
-
- Menu::set_current(main_menu);
- resume_demo();
- } else if (current_subset != index) {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- LevelSubset& subset = * (contrib_subsets[index]);
-
- current_contrib_subset = ⊂
-
- contrib_subset_menu->clear();
+ if(!current_world->is_levelset) {
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ } else {
+ contrib_world_menu.reset(new Menu());
- contrib_subset_menu->add_label(subset.title);
- contrib_subset_menu->add_hl();
+ contrib_world_menu->add_label(current_world->title);
+ contrib_world_menu->add_hl();
- for (int i = 0; i < subset.get_num_levels(); ++i)
+ for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
{
/** get level's title */
- std::string filename = subset.get_level_filename(i);
+ std::string filename = current_world->get_level_filename(i);
std::string title = get_level_name(filename);
- contrib_subset_menu->add_entry(i, title);
+ contrib_world_menu->add_entry(i, title);
}
- contrib_subset_menu->add_hl();
- contrib_subset_menu->add_back(_("Back"));
+ contrib_world_menu->add_hl();
+ contrib_world_menu->add_back(_("Back"));
- titlesession->get_current_sector()->activate("main");
- titlesession->set_current();
+ Menu::push_current(contrib_world_menu.get());
}
}
-void check_contrib_subset_menu()
+void
+TitleScreen::check_contrib_world_menu()
{
- int index = contrib_subset_menu->check();
+ int index = contrib_world_menu->check();
if (index != -1) {
- if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
- GameSession session(
- current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
- session.run();
- player_status.reset();
- Menu::set_current(main_menu);
- resume_demo();
+ if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
+ sound_manager->stop_music();
+ GameSession* session =
+ new GameSession(current_world->get_level_filename(index));
+ main_loop->push_screen(session);
}
- }
+ }
}
-void draw_demo(float elapsed_time)
+void
+TitleScreen::make_tux_jump()
{
+ static Timer randomWaitTimer;
+ static Timer jumpPushTimer;
static float last_tux_x_pos = -1;
static float last_tux_y_pos = -1;
+
Sector* sector = titlesession->get_current_sector();
Player* tux = sector->player;
- sector->play_music(LEVEL_MUSIC);
+ //sector->play_music(LEVEL_MUSIC);
controller->update();
controller->press(Controller::RIGHT);
-
- if(random_timer.check() ||
- (walking && fabsf(last_tux_x_pos - tux->get_pos().x)) < .1) {
- walking = false;
- } else {
- if(!walking && fabsf(tux->get_pos().y - last_tux_y_pos) < .1) {
- random_timer.start(float(rand() % 3000 + 3000) / 1000.);
- walking = true;
- }
+
+ // Determine how far we moved since last frame
+ float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
+ float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
+
+ // Calculate space to check for obstacles
+ Rect lookahead = tux->get_bbox();
+ lookahead.move(Vector(96, 0));
+
+ // Check if we should press the jump button
+ bool randomJump = !randomWaitTimer.started();
+ bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
+ bool pathBlocked = !sector->is_free_of_statics(lookahead);
+ if (!controller->released(Controller::JUMP)
+ && (notMoving || pathBlocked || randomJump)) {
+ float jumpDuration;
+ if(pathBlocked)
+ jumpDuration = 0.5;
+ else
+ jumpDuration = systemRandom.randf(0.3, 0.8);
+ jumpPushTimer.start(jumpDuration);
+ randomWaitTimer.start(systemRandom.randf(3.0, 6.0));
}
- if(!walking)
+
+ // Keep jump button pressed
+ if (jumpPushTimer.started())
controller->press(Controller::JUMP);
+
+ // Remember last position, so we can determine if we moved
last_tux_x_pos = tux->get_pos().x;
last_tux_y_pos = tux->get_pos().y;
// Wrap around at the end of the level back to the beginnig
- if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
+ if(sector->get_width() - 320 < tux->get_pos().x) {
sector->activate("main");
sector->camera->reset(tux->get_pos());
}
-
- sector->update(elapsed_time);
- sector->draw(*titlesession->context);
}
-/* --- TITLE SCREEN --- */
-void title()
+TitleScreen::TitleScreen()
{
- walking = true;
- //LevelEditor* leveleditor;
- MusicRef credits_music;
- controller = new CodeController();
+ controller.reset(new CodeController());
+ titlesession.reset(new GameSession("levels/misc/menu.stl"));
- titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"),
- ST_GL_DEMO_GAME);
+ Player* player = titlesession->get_current_sector()->player;
+ player->set_controller(controller.get());
+ player->set_speedlimit(230); //MAX_WALK_XM
+
+ main_menu.reset(new Menu());
+ main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
+ main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+ main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+ main_menu->add_submenu(_("Options"), get_options_menu());
+ main_menu->add_entry(MNID_CREDITS, _("Credits"));
+ main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
+}
- /* Load images: */
- bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
- logo = new Surface(datadir + "/images/engine/menu/logo.png", true);
- //img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+TitleScreen::~TitleScreen()
+{
+}
- titlesession->get_current_sector()->activate("main");
- titlesession->set_current();
+void
+TitleScreen::setup()
+{
+ player_status->reset();
- Player* player = titlesession->get_current_sector()->player;
- player->set_controller(controller);
+ Sector* sector = titlesession->get_current_sector();
+ if(Sector::current() != sector) {
+ sector->play_music(LEVEL_MUSIC);
+ sector->activate(sector->player->get_pos());
+ }
+
+ Menu::set_current(main_menu.get());
+}
- /* --- Main title loop: --- */
- frame = 0;
+void
+TitleScreen::leave()
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->deactivate();
+ Menu::set_current(NULL);
+}
- random_timer.start(float(rand() % 2000 + 2000) / 1000.0);
+void
+TitleScreen::draw(DrawingContext& context)
+{
+ Sector* sector = titlesession->get_current_sector();
+ sector->draw(context);
- Uint32 lastticks = SDL_GetTicks();
-
- Menu::set_current(main_menu);
- DrawingContext& context = *titlesession->context;
- bool running = true;
- while (running)
- {
- // Calculate the movement-factor
- Uint32 ticks = SDL_GetTicks();
- float elapsed_time = float(ticks - lastticks) / 1000.;
- global_time += elapsed_time;
- lastticks = ticks;
- // 40fps is minimum
- if(elapsed_time > .04)
- elapsed_time = .04;
-
- /* Lower the speed so that Tux doesn't jump too hectically throught
- the demo. */
- elapsed_time /= 2;
-
- SDL_Event event;
- main_controller->update();
- while (SDL_PollEvent(&event)) {
- if (Menu::current()) {
- Menu::current()->event(event);
- }
- main_controller->process_event(event);
- if (event.type == SDL_QUIT)
- throw std::runtime_error("Received window close");
- }
-
- /* Draw the background: */
- draw_demo(elapsed_time);
-
- if (Menu::current() == main_menu)
- context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
- LAYER_FOREGROUND1+1);
-
- context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
- Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(white_small_text,
- _(
-"Copyright (c) 2005 SuperTux Devel Team\n"
+ context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
+ Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _(
+"Copyright (c) 2006 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
"redistribute it under certain conditions; see the file COPYING for details.\n"
- ),
- Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- /* Don't draw menu, if quit is true */
- Menu* menu = Menu::current();
- if(menu)
- {
- menu->draw(context);
- menu->update();
-
- if(menu == main_menu)
- {
- switch (main_menu->check())
- {
- case MNID_STARTGAME:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case MNID_LEVELS_CONTRIB:
- // Contrib Menu
- generate_contrib_menu();
- break;
-#if 0
- case MNID_LEVELEDITOR: {
- LevelEdtiro* leveleditor = new LevelEditor();
- leveleditor->run();
- delete leveleditor;
- Menu::set_current(main_menu);
- resume_demo();
- break;
- }
-#endif
- case MNID_CREDITS:
- fadeout(500);
- credits_music = sound_manager->load_music(
- get_resource_filename("/music/credits.ogg"));
- sound_manager->play_music(credits_music);
- display_text_file("credits.txt");
- fadeout(500);
- Menu::set_current(main_menu);
- break;
- case MNID_QUITMAINMENU:
- running = false;
- break;
- }
- }
- else if(menu == options_menu)
- {
- process_options_menu();
- }
- else if(menu == load_game_menu)
- {
- if(event.key.keysym.sym == SDLK_DELETE)
- {
- int slot = menu->get_active_item_id();
- std::stringstream stream;
- stream << slot;
- std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-
- if(confirm_dialog(bkg_title, str.c_str()))
- {
- str = user_dir + "/save/slot" + stream.str() + ".stsg";
- printf("Removing: %s\n",str.c_str());
- remove(str.c_str());
- }
-
- update_load_save_game_menu(load_game_menu);
- Menu::set_current(main_menu);
- resume_demo();
- }
- else if (process_load_game_menu())
- {
- resume_demo();
- }
- }
- else if(menu == contrib_menu)
- {
- check_levels_contrib_menu();
- }
- else if (menu == contrib_subset_menu)
- {
- check_contrib_subset_menu();
- }
- }
+),
+ Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+ LEFT_ALLIGN, LAYER_FOREGROUND1);
+}
+
+void
+TitleScreen::update(float elapsed_time)
+{
+ main_loop->set_speed(0.6f);
+ Sector* sector = titlesession->get_current_sector();
+ sector->update(elapsed_time);
- // reopen menu of user closed it (so that the app doesn't close when user
- // accidently hit ESC)
- if(Menu::current() == 0) {
- Menu::set_current(main_menu);
+ make_tux_jump();
+
+ Menu* menu = Menu::current();
+ if(menu) {
+ menu->update();
+
+ if(menu == main_menu.get()) {
+ switch (main_menu->check()) {
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ if(main_world.get() == NULL) {
+ main_world.reset(new World());
+ main_world->load("levels/world1/info");
+ }
+ current_world = main_world.get();
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ break;
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ generate_contrib_menu();
+ Menu::push_current(contrib_menu.get());
+ break;
+ case MNID_CREDITS:
+ main_loop->push_screen(new TextScroller("credits.txt"),
+ new FadeOut(0.5));
+ break;
+ case MNID_QUITMAINMENU:
+ main_loop->quit(new FadeOut(0.25));
+ break;
}
+ } else if(menu == load_game_menu.get()) {
+ /*
+ if(event.key.keysym.sym == SDLK_DELETE) {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str())) {
+ str = "save/slot" + stream.str() + ".stsg";
+ log_debug << "Removing: " << str << std::endl;
+ PHYSFS_delete(str.c_str());
+ }
- mouse_cursor->draw(context);
-
- context.do_drawing();
+ update_load_save_game_menu(load_game_menu);
+ Menu::set_current(main_menu.get());
+ }*/
+ process_load_game_menu();
+ } else if(menu == contrib_menu.get()) {
+ check_levels_contrib_menu();
+ } else if (menu == contrib_world_menu.get()) {
+ check_contrib_world_menu();
+ }
+ }
- //frame_rate.update();
+ // reopen menu of user closed it (so that the app doesn't close when user
+ // accidently hit ESC)
+ if(Menu::current() == 0) {
+ Menu::set_current(main_menu.get());
+ }
+}
- /* Pause: */
- frame++;
- }
- /* Free surfaces: */
+std::string
+TitleScreen::get_slotinfo(int slot)
+{
+ std::string tmp;
+ std::string title;
- free_contrib_menu();
- delete titlesession;
- delete bkg_title;
- delete logo;
- //delete img_choose_subset;
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::ostringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
+
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
+
+ const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+ if(!savegame)
+ throw std::runtime_error("file is not a supertux-savegame.");
+
+ savegame->get("title", title);
+ } catch(std::exception& ) {
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << _("Free");
+ return slottitle.str();
+ }
+
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << title;
+ return slottitle.str();
+}
+
+bool
+TitleScreen::process_load_game_menu()
+{
+ int slot = load_game_menu->check();
+
+ if(slot == -1)
+ return false;
+
+ if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
+ return false;
+
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::stringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
+
+ try {
+ current_world->set_savegame_filename(slotfile);
+ current_world->run();
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't start world: " << e.what() << std::endl;
+ }
+
+ return true;
}