Fixed trailing whitespaces in all(?) source files of supertux, also fixed some svn...
[supertux.git] / src / title.cpp
index d156c0d..6abfa3c 100644 (file)
@@ -1,8 +1,8 @@
 //  $Id$
-// 
+//
 //  SuperTux
-//  Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
 //  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
+#include <config.h>
 
 #include <iostream>
 #include <sstream>
+#include <stdexcept>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <cmath>
 #include <SDL.h>
 #include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "defines.h"
-#include "app/globals.h"
-#include "title.h"
-#include "video/screen.h"
-#include "video/surface.h"
-#include "high_scores.h"
-#include "gui/menu.h"
-#include "special/timer.h"
-#include "special/frame_rate.h"
-#include "app/setup.h"
-#include "level.h"
-#include "level_subset.h"
-#include "gameloop.h"
-#include "worldmap.h"
-#include "leveleditor.h"
-#include "scene.h"
-#include "player.h"
-#include "tile.h"
-#include "sector.h"
-#include "tilemap.h"
-#include "resources.h"
-#include "special/base.h"
-#include "app/gettext.h"
-#include "misc.h"
-#include "camera.h"
-
-static Surface* bkg_title;
-static Surface* logo;
-static Surface* img_choose_subset;
-
-static bool walking;
-static Timer random_timer;
-
-static int frame;
-
-static GameSession* titlesession;
-
-static std::vector<LevelSubset*> contrib_subsets;
-static LevelSubset* current_contrib_subset = 0;
-static int first_level_index;
-
-static std::set<std::string> worldmap_list;
-
-static FrameRate frame_rate(100);  
-
-/* If the demo was stopped - because game started, level
-   editor was excuted, etc - call this when you get back
-   to the title code.
- */
-void resume_demo()
+#include <physfs.h>
+
+#include "title.hpp"
+#include "mainloop.hpp"
+#include "video/drawing_context.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "world.hpp"
+#include "game_session.hpp"
+#include "worldmap/worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "textscroller.hpp"
+#include "fadeout.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "log.hpp"
+#include "options_menu.hpp"
+#include "console.hpp"
+#include "random_generator.hpp"
+#include "addon_manager.hpp"
+
+enum MainMenuIDs {
+  MNID_STARTGAME,
+  MNID_LEVELS_CONTRIB,
+  MNID_ADDONS,
+  MNID_OPTIONMENU,
+  MNID_LEVELEDITOR,
+  MNID_CREDITS,
+  MNID_QUITMAINMENU
+};
+
+void
+TitleScreen::update_load_game_menu()
 {
-  // FIXME: shouldn't be needed if GameSession
-  // didn't relay on global variables
-  titlesession->get_current_sector()->activate();
-  titlesession->set_current();
-
-  frame_rate.update();
-}
-
-void update_load_save_game_menu(Menu* pmenu)
-{
-  for(int i = 2; i < 7; ++i)
-    {
-      // FIXME: Insert a real savegame struct/class here instead of
-      // doing string vodoo
-      std::string tmp = slotinfo(i - 1);
-      pmenu->item[i].kind = MN_ACTION;
-      pmenu->item[i].change_text(tmp.c_str());
-    }
+  load_game_menu.reset(new Menu());
+
+  load_game_menu->add_label(_("Start Game"));
+  load_game_menu->add_hl();
+  for(int i = 1; i <= 5; ++i) {
+    load_game_menu->add_entry(i, get_slotinfo(i));
+  }
+  load_game_menu->add_hl();
+  load_game_menu->add_back(_("Back"));
 }
 
-void free_contrib_menu()
+void
+TitleScreen::free_contrib_menu()
 {
-  for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
-      i != contrib_subsets.end(); ++i)
+  for(std::vector<World*>::iterator i = contrib_worlds.begin();
+      i != contrib_worlds.end(); ++i)
     delete *i;
 
-  contrib_subsets.clear();
-  contrib_menu->clear();
+  contrib_worlds.clear();
 }
 
-void generate_contrib_menu()
+void
+TitleScreen::generate_contrib_menu()
 {
-  /** Generating contrib levels list by making use of Level Subset */
-  std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+  /** Generating contrib levels list by making use of Level Subset  */
+  std::vector<std::string> level_worlds;
+  char** files = PHYSFS_enumerateFiles("levels/");
+  for(const char* const* filename = files; *filename != 0; ++filename) {
+    std::string filepath = std::string("levels/") + *filename;
+    if(PHYSFS_isDirectory(filepath.c_str()))
+      level_worlds.push_back(filepath);
+  }
+  PHYSFS_freeList(files);
 
   free_contrib_menu();
+  contrib_menu.reset(new Menu());
 
-  contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
-  contrib_menu->additem(MN_HL,"",0,0);
-  int i = 0;
-
-  for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
-    {
-    WorldMapNS::WorldMap worldmap;
-    worldmap.loadmap((*it).c_str());
-    contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
-    ++i;
-    }
-
-  contrib_menu->additem(MN_HL,"",0,0);
+  contrib_menu->add_label(_("Contrib Levels"));
+  contrib_menu->add_hl();
 
-  first_level_index = i;
-  for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
-    {
-      LevelSubset* subset = new LevelSubset();
-      subset->load(*it);
-      if(subset->hide_from_contribs)
-        {
-        delete subset;
+  int i = 0;
+  for (std::vector<std::string>::iterator it = level_worlds.begin();
+      it != level_worlds.end(); ++it) {
+    try {
+      std::auto_ptr<World> world (new World());
+      world->load(*it + "/info");
+      if(world->hide_from_contribs) {
         continue;
-        }
-      contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
-      contrib_subsets.push_back(subset);
-      ++i;
+      }
+      contrib_menu->add_entry(i++, world->title);
+      contrib_worlds.push_back(world.release());
+    } catch(std::exception& e) {
+#ifdef DEBUG
+      log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
+#endif
     }
+  }
 
-  contrib_menu->additem(MN_HL,"",0,0);
-  contrib_menu->additem(MN_BACK,_("Back"),0,0);
-
-  level_subsets.clear();
+  contrib_menu->add_hl();
+  contrib_menu->add_back(_("Back"));
 }
 
-void check_levels_contrib_menu()
+std::string
+TitleScreen::get_level_name(const std::string& filename)
 {
-  static int current_subset = -1;
+  try {
+    lisp::Parser parser;
+    std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+    const lisp::Lisp* level = root->get_lisp("supertux-level");
+    if(!level)
+      return "";
+
+    std::string name;
+    level->get("name", name);
+    return name;
+  } catch(std::exception& e) {
+         log_warning << "Problem getting name of '" << filename << "': "
+                  << e.what() << std::endl;
+    return "";
+  }
+}
 
+void
+TitleScreen::check_levels_contrib_menu()
+{
   int index = contrib_menu->check();
   if (index == -1)
     return;
 
-  if((unsigned)index < worldmap_list.size())
-    {
-    WorldMapNS::WorldMap worldmap;
-    std::set<std::string>::iterator it = worldmap_list.begin();
-    for(int i = index; i > 0; --i)
-    ++it;
-
-    std::string map_filename = *it;
+  current_world = contrib_worlds[index];
 
-    // some fading
-    fadeout(256);
-    DrawingContext context;
-      context.draw_text(white_text, "Loading...",
-                        Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
-      context.do_drawing();
+  if(!current_world->is_levelset) {
+    update_load_game_menu();
+    Menu::push_current(load_game_menu.get());
+  } else {
+    contrib_world_menu.reset(new Menu());
 
-    worldmap.set_map_filename(map_filename);
+    contrib_world_menu->add_label(current_world->title);
+    contrib_world_menu->add_hl();
 
-    // hack to erase the extension
-    unsigned int ext_pos = it->find_last_of(".");
-    if(ext_pos != std::string::npos)
-      map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+    for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
+    {
+      /** get level's title */
+      std::string filename = current_world->get_level_filename(i);
+      std::string title = get_level_name(filename);
+      contrib_world_menu->add_entry(i, title);
+    }
 
-    // TODO: slots should be available for contrib maps
-    worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+    contrib_world_menu->add_hl();
+    contrib_world_menu->add_back(_("Back"));
 
-    worldmap.display();  // run the map
+    Menu::push_current(contrib_world_menu.get());
+  }
+}
 
-    Menu::set_current(main_menu);
-    resume_demo();
+void
+TitleScreen::check_contrib_world_menu()
+{
+  int index = contrib_world_menu->check();
+  if (index != -1) {
+    if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
+      sound_manager->stop_music();
+      GameSession* session =
+        new GameSession(current_world->get_level_filename(index));
+      main_loop->push_screen(session);
     }
-  else if (index < (int)contrib_subsets.size() + first_level_index)
-    {
-    index -= first_level_index;
-    if (current_subset != index)
-      {
-      current_subset = index;
-      // FIXME: This shouln't be busy looping
-      LevelSubset& subset = * (contrib_subsets[index]);
-
-      current_contrib_subset = &subset;
-
-      contrib_subset_menu->clear();
-
-      contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
-      contrib_subset_menu->additem(MN_HL,"",0,0);
-
-      for (int i = 0; i < subset.get_num_levels(); ++i)
-        {
-        /** get level's title */
-        std::string level_title = "<no title>";
-
-        LispReader* reader = LispReader::load(subset.get_level_filename(i), "supertux-level");
-        if(!reader)
-          {
-          std::cerr << "Error: Could not open level file. Ignoring...\n";
-          continue;
-          }
+  }
+}
 
-        reader->read_string("name", level_title, true);
-        delete reader;
+namespace {
+  bool generate_addons_menu_sorter(const Addon& a1, const Addon& a2)
+  {
+    return a1.title < a2.title;
+  }
+}
 
-        contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
+void
+TitleScreen::generate_addons_menu()
+{
+  AddonManager& adm = AddonManager::get_instance();
+  addons = adm.get_addons();
+
+  // sort addons
+  std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
+
+  // hide installed addons from installation menu
+  std::vector<Addon>::iterator it2 = addons.begin();
+  while (it2 != addons.end()) {
+    Addon addon = *it2;
+    if (addon.isInstalled) {
+      bool restart = false;
+      for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
+        Addon addon2 = *it;
+        if ((addon2.title == addon.title) && (!addon2.isInstalled)) {
+          addons.erase(it);
+          restart = true;
+          break;
         }
+      }
+      if (restart) {
+        it2 = addons.begin();
+        continue;
+      }
+    }
+    it2++;
+  }
 
-      contrib_subset_menu->additem(MN_HL,"",0,0);      
-      contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+  free_addons_menu();
+  addons_menu.reset(new Menu());
 
-      titlesession->get_current_sector()->activate();
-      titlesession->set_current();
-      }
+  addons_menu->add_label(_("Add-ons"));
+  addons_menu->add_hl();
+
+  int i = 0;
+  for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
+    Addon addon = *it;
+    if (addon.isInstalled) {
+      addons_menu->add_entry(i++, std::string(_("Remove")) + " \"" + addon.title + "\"");
+    } else {
+      addons_menu->add_entry(i++, std::string(_("Install")) + " \"" + addon.title + "\"");
     }
+  }
+
+  addons_menu->add_hl();
+  addons_menu->add_back(_("Back"));
 }
 
-void check_contrib_subset_menu()
+void
+TitleScreen::check_addons_menu()
 {
-  int index = contrib_subset_menu->check();
-  if (index != -1)
-    {
-      if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
-        {
-          std::cout << "Starting level: " << index << std::endl;
-          
-          GameSession session(
-              current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
-          session.run();
-          player_status.reset();
-          Menu::set_current(main_menu);
-          resume_demo();
-        }
-    }  
+  int index = addons_menu->check();
+  if (index == -1) return;
+
+  //AddonManager& adm = AddonManager::get_instance();
+  Addon addon = addons[index];
+  if (!addon.isInstalled) {
+    addon.install();
+    generate_addons_menu();
+    Menu::set_current(addons_menu.get());
+  } else {
+    addon.remove();
+    generate_addons_menu();
+    Menu::set_current(addons_menu.get());
+  }
 }
 
-void draw_demo(double frame_ratio)
+void
+TitleScreen::free_addons_menu()
 {
-  Sector* world  = titlesession->get_current_sector();
-  Player* tux = world->player;
-
-  world->play_music(LEVEL_MUSIC);
-  
-  global_frame_counter++;
-  tux->key_event((SDLKey) keymap.right,DOWN);
-  
-  if(random_timer.check())
-    {
-      if(walking)
-        tux->key_event((SDLKey) keymap.jump,UP);
-      else
-        tux->key_event((SDLKey) keymap.jump,DOWN);
-    }
-  else
-    {
-      random_timer.start(rand() % 3000 + 3000);
-      walking = !walking;
-    }
-
-  // Wrap around at the end of the level back to the beginnig
-  if(world->solids->get_width() * 32 - 320 < tux->base.x)
-    {
-      tux->level_begin();
-      world->camera->reset(Vector(tux->base.x, tux->base.y));
-    }
+}
 
-  tux->can_jump = true;
-  float last_tux_x_pos = tux->base.x;
-  world->action(frame_ratio);
-  
+void
+TitleScreen::make_tux_jump()
+{
+  static Timer randomWaitTimer;
+  static Timer jumpPushTimer;
+  static float last_tux_x_pos = -1;
+  static float last_tux_y_pos = -1;
+
+  Sector* sector  = titlesession->get_current_sector();
+  Player* tux = sector->player;
+
+  //sector->play_music(LEVEL_MUSIC);
+
+  controller->update();
+  controller->press(Controller::RIGHT);
+
+  // Determine how far we moved since last frame
+  float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
+  float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
+
+  // Calculate space to check for obstacles
+  Rect lookahead = tux->get_bbox();
+  lookahead.move(Vector(96, 0));
+
+  // Check if we should press the jump button
+  bool randomJump = !randomWaitTimer.started();
+  bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
+  bool pathBlocked = !sector->is_free_of_statics(lookahead);
+  if (!controller->released(Controller::JUMP)
+      && (notMoving || pathBlocked || randomJump)) {
+    float jumpDuration;
+    if(pathBlocked)
+      jumpDuration = 0.5;
+    else
+      jumpDuration = systemRandom.randf(0.3, 0.8);
+    jumpPushTimer.start(jumpDuration);
+    randomWaitTimer.start(systemRandom.randf(3.0, 6.0));
+  }
+
+  // Keep jump button pressed
+  if (jumpPushTimer.started())
+    controller->press(Controller::JUMP);
+
+  // Remember last position, so we can determine if we moved
+  last_tux_x_pos = tux->get_pos().x;
+  last_tux_y_pos = tux->get_pos().y;
 
-  // disabled for now, since with the new jump code we easily get deadlocks
-  // Jump if tux stays in the same position for one loop, ie. if he is
-  // stuck behind a wall
-  if (last_tux_x_pos == tux->base.x)
-    {
-      walking = false;
-    }
+  // Wrap around at the end of the level back to the beginnig
+  if(sector->get_width() - 320 < tux->get_pos().x) {
+    sector->activate("main");
+    sector->camera->reset(tux->get_pos());
+  }
+}
 
-  world->draw(*titlesession->context);
+TitleScreen::TitleScreen()
+{
+  controller.reset(new CodeController());
+  titlesession.reset(new GameSession("levels/misc/menu.stl"));
+
+  Player* player = titlesession->get_current_sector()->player;
+  player->set_controller(controller.get());
+  player->set_speedlimit(230); //MAX_WALK_XM
+
+  main_menu.reset(new Menu());
+  main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
+  main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
+  main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
+  main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
+  main_menu->add_submenu(_("Options"), get_options_menu());
+  main_menu->add_entry(MNID_CREDITS, _("Credits"));
+  main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
 }
 
-/* --- TITLE SCREEN --- */
-void title(void)
+TitleScreen::~TitleScreen()
 {
-  walking = true;
-  LevelEditor* leveleditor;
+}
 
-  random_timer.init(true);
-  Ticks::pause_init();
+void
+TitleScreen::setup()
+{
+  player_status->reset();
 
-  titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
+  Sector* sector = titlesession->get_current_sector();
+  if(Sector::current() != sector) {
+    sector->play_music(LEVEL_MUSIC);
+    sector->activate(sector->player->get_pos());
+  }
 
-  /* Load images: */
-  bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
-  logo = new Surface(datadir + "/images/title/logo.png", true);
-  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+  Menu::set_current(main_menu.get());
+}
 
-  /* Generating contrib maps by only using a string_list */
-  worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
+void
+TitleScreen::leave()
+{
+  Sector* sector = titlesession->get_current_sector();
+  sector->deactivate();
+  Menu::set_current(NULL);
+}
 
-  titlesession->get_current_sector()->activate();
-  titlesession->set_current();
+void
+TitleScreen::draw(DrawingContext& context)
+{
+  Sector* sector  = titlesession->get_current_sector();
+  sector->draw(context);
+
+  context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
+      Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
+  context.draw_text(white_small_text,
+      _(
+"Copyright (c) 2006 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+),
+      Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+      LEFT_ALLIGN, LAYER_FOREGROUND1);
+}
 
-  /* --- Main title loop: --- */
-  frame = 0;
+void
+TitleScreen::update(float elapsed_time)
+{
+  main_loop->set_speed(0.6f);
+  Sector* sector  = titlesession->get_current_sector();
+  sector->update(elapsed_time);
+
+  make_tux_jump();
+
+  Menu* menu = Menu::current();
+  if(menu) {
+    menu->update();
+
+    if(menu == main_menu.get()) {
+      switch (main_menu->check()) {
+        case MNID_STARTGAME:
+          // Start Game, ie. goto the slots menu
+          if(main_world.get() == NULL) {
+            main_world.reset(new World());
+            main_world->load("levels/world1/info");
+          }
+          current_world = main_world.get();
+          update_load_game_menu();
+          Menu::push_current(load_game_menu.get());
+          break;
+        case MNID_LEVELS_CONTRIB:
+          // Contrib Menu
+          generate_contrib_menu();
+          Menu::push_current(contrib_menu.get());
+          break;
+        case MNID_ADDONS:
+          // Add-ons Menu
+          generate_addons_menu();
+          Menu::push_current(addons_menu.get());
+          break;
+        case MNID_CREDITS:
+          main_loop->push_screen(new TextScroller("credits.txt"),
+                                 new FadeOut(0.5));
+          break;
+        case MNID_QUITMAINMENU:
+          main_loop->quit(new FadeOut(0.25));
+          break;
+      }
+    } else if(menu == load_game_menu.get()) {
+      /*
+      if(event.key.keysym.sym == SDLK_DELETE) {
+        int slot = menu->get_active_item_id();
+        std::stringstream stream;
+        stream << slot;
+        std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+        if(confirm_dialog(bkg_title, str.c_str())) {
+          str = "save/slot" + stream.str() + ".stsg";
+          log_debug << "Removing: " << str << std::endl;
+          PHYSFS_delete(str.c_str());
+        }
 
-  frame_rate.set_frame_limit(false);
-  
-  random_timer.start(rand() % 2000 + 2000);
+        update_load_save_game_menu(load_game_menu);
+        Menu::set_current(main_menu.get());
+      }*/
+      process_load_game_menu();
+    } else if(menu == contrib_menu.get()) {
+      check_levels_contrib_menu();
+    } else if(menu == addons_menu.get()) {
+      check_addons_menu();
+    } else if (menu == contrib_world_menu.get()) {
+      check_contrib_world_menu();
+    }
+  }
 
-  Menu::set_current(main_menu);
-  DrawingContext& context = *titlesession->context;
-  while (Menu::current())
-    {
-      // if we spent to much time on a menu entry
-      frame_rate.smooth_hanger();
-    
-      // Calculate the movement-factor
-      double frame_ratio = frame_rate.get();
-      
-      if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
-        frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
-      /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
-      frame_ratio /= 2;
-
-      SDL_Event event;
-      while (SDL_PollEvent(&event))
-        {
-          if (Menu::current())
-            {
-              Menu::current()->event(event);
-            }
-         // FIXME: QUIT signal should be handled more generic, not locally
-          if (event.type == SDL_QUIT)
-            Menu::set_current(0);
-        }
-  
-      /* Draw the background: */
-      draw_demo(frame_ratio);
-      
-      
-      if (Menu::current() == main_menu)
-        context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
-            LAYER_FOREGROUND1+1);
-
-      context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
-      context.draw_text(white_small_text,
-        _("Copyright (c) 2003 SuperTux Devel Team\n"
-          "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-          "are welcome to redistribute it under certain conditions; see the file COPYING\n"
-          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
-
-      /* Don't draw menu, if quit is true */
-      Menu* menu = Menu::current();
-      if(menu)
-        {
-          menu->draw(context);
-          menu->action();
-         
-          if(menu == main_menu)
-            {
-              switch (main_menu->check())
-                {
-                case MNID_STARTGAME:
-                  // Start Game, ie. goto the slots menu
-                  update_load_save_game_menu(load_game_menu);
-                  break;
-                case MNID_LEVELS_CONTRIB:
-                  // Contrib Menu
-                  puts("Entering contrib menu");
-                  generate_contrib_menu();
-                  break;
-                case MNID_LEVELEDITOR:
-                  leveleditor = new LevelEditor();
-                  leveleditor->run();
-                  delete leveleditor;
-                  Menu::set_current(main_menu);
-                  resume_demo();
-                  break;
-                case MNID_CREDITS:
-                  fadeout(500);
-                  display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
-                  fadeout(500);
-                  Menu::set_current(main_menu);
-                  break;
-                case MNID_QUITMAINMENU:
-                  Menu::set_current(0);
-                  break;
-                }
-            }
-          else if(menu == options_menu)
-            {
-              process_options_menu();
-            }
-          else if(menu == load_game_menu)
-            {
-              if(event.key.keysym.sym == SDLK_DELETE)
-                {
-                int slot = menu->get_active_item_id();
-                std::stringstream stream;
-                stream << slot;
-                std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
-                
-                if(confirm_dialog(bkg_title, str.c_str()))
-                  {
-                  str = st_save_dir + "/slot" + stream.str() + ".stsg";
-                  printf("Removing: %s\n",str.c_str());
-                  remove(str.c_str());
-                  }
-
-                update_load_save_game_menu(load_game_menu);
-                Menu::set_current(main_menu);
-                resume_demo();
-                }
-              else if (process_load_game_menu())
-                {
-                  resume_demo();
-                }
-            }
-          else if(menu == contrib_menu)
-            {
-              check_levels_contrib_menu();
-            }
-          else if (menu == contrib_subset_menu)
-            {
-              check_contrib_subset_menu();
-            }
-        }
+  // reopen menu of user closed it (so that the app doesn't close when user
+  // accidently hit ESC)
+  if(Menu::current() == 0) {
+    Menu::set_current(main_menu.get());
+  }
+}
 
-      mouse_cursor->draw(context);
-     
-      context.do_drawing();
+std::string
+TitleScreen::get_slotinfo(int slot)
+{
+  std::string tmp;
+  std::string title;
+
+  std::string basename = current_world->get_basedir();
+  basename = basename.substr(0, basename.length()-1);
+  std::string worlddirname = FileSystem::basename(basename);
+  std::ostringstream stream;
+  stream << "save/" << worlddirname << "_" << slot << ".stsg";
+  std::string slotfile = stream.str();
+
+  try {
+    lisp::Parser parser;
+    std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
+
+    const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
+    if(!savegame)
+      throw std::runtime_error("file is not a supertux-savegame.");
+
+    savegame->get("title", title);
+  } catch(std::exception& ) {
+    std::ostringstream slottitle;
+    slottitle << _("Slot") << " " << slot << " - " << _("Free");
+    return slottitle.str();
+  }
+
+  std::ostringstream slottitle;
+  slottitle << _("Slot") << " " << slot << " - " << title;
+  return slottitle.str();
+}
 
-      frame_rate.update();
+bool
+TitleScreen::process_load_game_menu()
+{
+  int slot = load_game_menu->check();
 
-      /* Pause: */
-      frame++;
-      SDL_Delay(25);
-    }
-  /* Free surfaces: */
+  if(slot == -1)
+    return false;
 
-  free_contrib_menu();
-  worldmap_list.clear();
-  delete titlesession;
-  delete bkg_title;
-  delete logo;
-  delete img_choose_subset;
-}
+  if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
+    return false;
 
+  std::string basename = current_world->get_basedir();
+  basename = basename.substr(0, basename.length()-1);
+  std::string worlddirname = FileSystem::basename(basename);
+  std::stringstream stream;
+  stream << "save/" << worlddirname << "_" << slot << ".stsg";
+  std::string slotfile = stream.str();
 
-// EOF //
+  try {
+    current_world->set_savegame_filename(slotfile);
+    current_world->run();
+  } catch(std::exception& e) {
+    log_fatal << "Couldn't start world: " << e.what() << std::endl;
+  }
 
+  return true;
+}