- Refactored worldmap a bit to reuse GameObject from the rest of the game
[supertux.git] / src / title.cpp
index 4874916..9afb667 100644 (file)
@@ -22,6 +22,7 @@
 
 #include <iostream>
 #include <sstream>
+#include <stdexcept>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <ctype.h>
 #endif
 
-#include "defines.h"
-#include "app/globals.h"
 #include "title.h"
 #include "video/screen.h"
 #include "video/surface.h"
-#include "high_scores.h"
 #include "gui/menu.h"
 #include "timer.h"
-#include "special/frame_rate.h"
-#include "app/setup.h"
+#include "lisp/lisp.h"
+#include "lisp/parser.h"
 #include "level.h"
 #include "level_subset.h"
-#include "gameloop.h"
+#include "game_session.h"
 #include "worldmap.h"
 #include "leveleditor.h"
-#include "scene.h"
-#include "player.h"
+#include "player_status.h"
 #include "tile.h"
 #include "sector.h"
-#include "tilemap.h"
+#include "object/tilemap.h"
+#include "object/camera.h"
+#include "object/player.h"
 #include "resources.h"
-#include "app/gettext.h"
+#include "gettext.h"
 #include "misc.h"
-#include "camera.h"
+#include "textscroller.h"
+#include "file_system.h"
+#include "control/joystickkeyboardcontroller.h"
+#include "control/codecontroller.h"
+#include "main.h"
 
 static Surface* bkg_title;
 static Surface* logo;
-static Surface* img_choose_subset;
+//static Surface* img_choose_subset;
 
 static bool walking;
-static Timer2 random_timer;
+static Timer random_timer;
 
 static int frame;
 
 static GameSession* titlesession;
+static CodeController* controller;
 
 static std::vector<LevelSubset*> contrib_subsets;
 static LevelSubset* current_contrib_subset = 0;
-static int first_level_index;
-
-static std::set<std::string> worldmap_list;
-
-static FrameRate frame_rate(100);  
 
 /* If the demo was stopped - because game started, level
    editor was excuted, etc - call this when you get back
@@ -86,24 +85,21 @@ static FrameRate frame_rate(100);
  */
 void resume_demo()
 {
-  // FIXME: shouldn't be needed if GameSession
-  // didn't relay on global variables
-  titlesession->get_current_sector()->activate();
+  player_status.reset();
+  titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
 
-  frame_rate.update();
+  //frame_rate.update();
 }
 
-void update_load_save_game_menu(Menu* pmenu)
+void update_load_save_game_menu(Menu* menu)
 {
-  for(int i = 2; i < 7; ++i)
-    {
-      // FIXME: Insert a real savegame struct/class here instead of
-      // doing string vodoo
-      std::string tmp = slotinfo(i - 1);
-      pmenu->item[i].kind = MN_ACTION;
-      pmenu->item[i].change_text(tmp.c_str());
-    }
+  printf("update loadsavemenu.\n");
+  for(int i = 1; i < 6; ++i) {
+    MenuItem& item = menu->get_item_by_id(i);
+    item.kind = MN_ACTION;
+    item.change_text(slotinfo(i));
+  }
 }
 
 void free_contrib_menu()
@@ -123,41 +119,49 @@ void generate_contrib_menu()
 
   free_contrib_menu();
 
-  contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
-  contrib_menu->additem(MN_HL,"",0,0);
+  contrib_menu->add_label(_("Contrib Levels"));
+  contrib_menu->add_hl();
+  
   int i = 0;
-
-  for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
-    {
-    WorldMapNS::WorldMap worldmap;
-    worldmap.loadmap((*it).c_str());
-    contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
-    ++i;
-    }
-
-  contrib_menu->additem(MN_HL,"",0,0);
-
-  first_level_index = i;
-  for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
+  for (std::set<std::string>::iterator it = level_subsets.begin();
+      it != level_subsets.end(); ++it)
     {
       LevelSubset* subset = new LevelSubset();
       subset->load(*it);
-      if(subset->hide_from_contribs)
-        {
+      if(subset->hide_from_contribs) {
         delete subset;
         continue;
-        }
-      contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
+      }
+      contrib_menu->add_submenu(subset->title, contrib_subset_menu, i);
       contrib_subsets.push_back(subset);
       ++i;
     }
 
-  contrib_menu->additem(MN_HL,"",0,0);
-  contrib_menu->additem(MN_BACK,_("Back"),0,0);
-
+  contrib_menu->add_hl();
+  contrib_menu->add_back(_("Back"));
+  
   level_subsets.clear();
 }
 
+std::string get_level_name(const std::string& filename)
+{
+  try {
+    lisp::Parser parser;
+    std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
+
+    const lisp::Lisp* level = root->get_lisp("supertux-level");
+    if(!level)
+      return "";
+
+    std::string name;
+    level->get("name", name);
+    return name;
+  } catch(std::exception& e) {
+    std::cerr << "Problem getting name of '" << filename << "'.\n";
+    return "";
+  }
+}
+
 void check_levels_contrib_menu()
 {
   static int current_subset = -1;
@@ -166,176 +170,125 @@ void check_levels_contrib_menu()
   if (index == -1)
     return;
 
-  if((unsigned)index < worldmap_list.size())
-    {
+  LevelSubset& subset = * (contrib_subsets[index]);
+  
+  if(subset.has_worldmap) {
     WorldMapNS::WorldMap worldmap;
-    std::set<std::string>::iterator it = worldmap_list.begin();
-    for(int i = index; i > 0; --i)
-    ++it;
-
-    std::string map_filename = *it;
+    worldmap.set_map_filename(subset.get_worldmap_filename());
 
     // some fading
     fadeout(256);
     DrawingContext context;
-      context.draw_text(white_text, "Loading...",
-                        Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
-      context.do_drawing();
-
-    worldmap.set_map_filename(map_filename);
-
-    // hack to erase the extension
-    unsigned int ext_pos = it->find_last_of(".");
-    if(ext_pos != std::string::npos)
-      map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+    context.draw_text(white_text, "Loading...",
+        Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
+    context.do_drawing();
 
     // TODO: slots should be available for contrib maps
-    worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
-
+    worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg");
     worldmap.display();  // run the map
 
     Menu::set_current(main_menu);
     resume_demo();
-    }
-  else if (index < (int)contrib_subsets.size() + first_level_index)
-    {
-    index -= first_level_index;
-    if (current_subset != index)
-      {
-      current_subset = index;
-      // FIXME: This shouln't be busy looping
-      LevelSubset& subset = * (contrib_subsets[index]);
-
-      current_contrib_subset = &subset;
+  } else if (current_subset != index) {
+    current_subset = index;
+    LevelSubset& subset = * (contrib_subsets[index]);
 
-      contrib_subset_menu->clear();
+    current_contrib_subset = &subset;
 
-      contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
-      contrib_subset_menu->additem(MN_HL,"",0,0);
+    contrib_subset_menu->clear();
 
-      for (int i = 0; i < subset.get_num_levels(); ++i)
-        {
-        /** get level's title */
-        std::string level_title = "<no title>";
+    contrib_subset_menu->add_label(subset.title);
+    contrib_subset_menu->add_hl();
 
-        std::string filename = subset.get_level_filename(i);
-        std::string filepath;
-        filepath = st_dir + "/levels/" + filename;
-        if (access(filepath.c_str(), R_OK) != 0)
-        {
-          filepath = datadir + "/levels/" + filename;
-          if (access(filepath.c_str(), R_OK) != 0)
-          {
-            std::cerr << "Error: Level: couldn't find level: " << filename << std::endl;
-            continue;
-          }
-        }
-        
-        LispReader* reader = LispReader::load(filepath, "supertux-level");
-        if(!reader)
-          {
-          std::cerr << "Error: Could not open level file. Ignoring...\n";
-          continue;
-          }
-
-        reader->read_string("name", level_title, true);
-        delete reader;
-
-        contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
-        }
+    for (int i = 0; i < subset.get_num_levels(); ++i)
+    {
+      /** get level's title */
+      std::string filename = subset.get_level_filename(i);
+      std::string title = get_level_name(filename);
+      contrib_subset_menu->add_entry(i, title);
+    }
 
-      contrib_subset_menu->additem(MN_HL,"",0,0);      
-      contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+    contrib_subset_menu->add_hl();
+    contrib_subset_menu->add_back(_("Back"));
 
-      titlesession->get_current_sector()->activate();
-      titlesession->set_current();
-      }
-    }
+    titlesession->get_current_sector()->activate("main");
+    titlesession->set_current();
+  }
 }
 
 void check_contrib_subset_menu()
 {
   int index = contrib_subset_menu->check();
-  if (index != -1)
-    {
-      if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
-        {
-          std::cout << "Starting level: " << index << std::endl;
-          
-          GameSession session(
-              current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
-          session.run();
-          player_status.reset();
-          Menu::set_current(main_menu);
-          resume_demo();
-        }
-    }  
+  if (index != -1) {
+    if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
+      GameSession session(
+          current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
+      session.run();
+      player_status.reset();
+      Menu::set_current(main_menu);
+      resume_demo();
+    }
+  }  
 }
 
 void draw_demo(float elapsed_time)
 {
-  Sector* world  = titlesession->get_current_sector();
-  Player* tux = world->player;
+  static float last_tux_x_pos = -1;
+  static float last_tux_y_pos = -1;
+  Sector* sector  = titlesession->get_current_sector();
+  Player* tux = sector->player;
 
-  world->play_music(LEVEL_MUSIC);
-  
-  tux->key_event((SDLKey) keymap.right,DOWN);
+  sector->play_music(LEVEL_MUSIC);
+
+  controller->update();
+  controller->press(Controller::RIGHT);
   
-  if(random_timer.check()) {
-    random_timer.start(float(rand() % 3000 + 3000) / 1000.);
-    walking = !walking;
+  if(random_timer.check() || 
+      (walking && fabsf(last_tux_x_pos - tux->get_pos().x)) < .1) {
+    walking = false;
   } else {
-      if(walking)
-        tux->key_event((SDLKey) keymap.jump,UP);
-      else
-        tux->key_event((SDLKey) keymap.jump,DOWN);
+      if(!walking && fabsf(tux->get_pos().y - last_tux_y_pos) < .1) {
+        random_timer.start(float(rand() % 3000 + 3000) / 1000.);
+        walking = true;
+      }
   }
+  if(!walking)
+    controller->press(Controller::JUMP);
+  last_tux_x_pos = tux->get_pos().x;
+  last_tux_y_pos = tux->get_pos().y;
 
   // Wrap around at the end of the level back to the beginnig
-  if(world->solids->get_width() * 32 - 320 < tux->get_pos().x)
-    {
-      tux->level_begin();
-      world->camera->reset(tux->get_pos());
-    }
-
-  tux->can_jump = true;
-  float last_tux_x_pos = tux->get_pos().x;
-  world->action(elapsed_time);
-  
-
-  // disabled for now, since with the new jump code we easily get deadlocks
-  // Jump if tux stays in the same position for one loop, ie. if he is
-  // stuck behind a wall
-  if (last_tux_x_pos == tux->get_pos().x)
-    {
-      walking = false;
-    }
+  if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
+    sector->activate("main");
+    sector->camera->reset(tux->get_pos());
+  }
 
-  world->draw(*titlesession->context);
+  sector->update(elapsed_time);
+  sector->draw(*titlesession->context);
 }
 
 /* --- TITLE SCREEN --- */
-void title(void)
+void title()
 {
   walking = true;
-  LevelEditor* leveleditor;
-
-  Ticks::pause_init();
+  //LevelEditor* leveleditor;
+  MusicRef credits_music;
+  controller = new CodeController();
 
   titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"),
       ST_GL_DEMO_GAME);
 
   /* Load images: */
   bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
-  logo = new Surface(datadir + "/images/title/logo.png", true);
-  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+  logo = new Surface(datadir + "/images/engine/menu/logo.png", true);
+  //img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
 
-  /* Generating contrib maps by only using a string_list */
-  worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
-
-  titlesession->get_current_sector()->activate();
+  titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
 
+  Player* player = titlesession->get_current_sector()->player;
+  player->set_controller(controller);
+
   /* --- Main title loop: --- */
   frame = 0;
 
@@ -345,7 +298,8 @@ void title(void)
   
   Menu::set_current(main_menu);
   DrawingContext& context = *titlesession->context;
-  while (Menu::current())
+  bool running = true;
+  while (running)
     {
       // Calculate the movement-factor
       Uint32 ticks = SDL_GetTicks();
@@ -361,39 +315,40 @@ void title(void)
       elapsed_time /= 2;
 
       SDL_Event event;
-      while (SDL_PollEvent(&event))
-        {
-          if (Menu::current())
-            {
-              Menu::current()->event(event);
-            }
-         // FIXME: QUIT signal should be handled more generic, not locally
-          if (event.type == SDL_QUIT)
-            Menu::set_current(0);
+      main_controller->update();
+      while (SDL_PollEvent(&event)) {
+        if (Menu::current()) {
+          Menu::current()->event(event);
         }
+        main_controller->process_event(event);
+        if (event.type == SDL_QUIT)
+          throw std::runtime_error("Received window close");
+      }
   
       /* Draw the background: */
       draw_demo(elapsed_time);
-      
-      
+
       if (Menu::current() == main_menu)
-        context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
             LAYER_FOREGROUND1+1);
 
       context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
-              Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
+              Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(white_small_text,
-        _("Copyright (c) 2003 SuperTux Devel Team\n"
-          "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
-          "are welcome to redistribute it under certain conditions; see the file COPYING\n"
-          "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
+        _(
+"Copyright (c) 2005 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
+"redistribute it under certain conditions; see the file COPYING for details.\n"
+        ),
+        Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
+        LEFT_ALLIGN, LAYER_FOREGROUND1);
 
       /* Don't draw menu, if quit is true */
       Menu* menu = Menu::current();
       if(menu)
         {
           menu->draw(context);
-          menu->action();
+          menu->update();
          
           if(menu == main_menu)
             {
@@ -405,24 +360,29 @@ void title(void)
                   break;
                 case MNID_LEVELS_CONTRIB:
                   // Contrib Menu
-                  puts("Entering contrib menu");
                   generate_contrib_menu();
                   break;
-                case MNID_LEVELEDITOR:
-                  leveleditor = new LevelEditor();
+#if 0
+                case MNID_LEVELEDITOR: {
+                  LevelEdtiro* leveleditor = new LevelEditor();
                   leveleditor->run();
                   delete leveleditor;
                   Menu::set_current(main_menu);
                   resume_demo();
                   break;
+                }
+#endif
                 case MNID_CREDITS:
                   fadeout(500);
-                  display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
+                  credits_music = sound_manager->load_music(
+                    get_resource_filename("/music/credits.ogg"));
+                  sound_manager->play_music(credits_music);
+                  display_text_file("credits.txt");
                   fadeout(500);
                   Menu::set_current(main_menu);
                   break;
                 case MNID_QUITMAINMENU:
-                  Menu::set_current(0);
+                  running = false;
                   break;
                 }
             }
@@ -441,7 +401,7 @@ void title(void)
                 
                 if(confirm_dialog(bkg_title, str.c_str()))
                   {
-                  str = st_save_dir + "/slot" + stream.str() + ".stsg";
+                  str = user_dir + "/save/slot" + stream.str() + ".stsg";
                   printf("Removing: %s\n",str.c_str());
                   remove(str.c_str());
                   }
@@ -465,11 +425,15 @@ void title(void)
             }
         }
 
-      mouse_cursor->draw(context);
-     
+      // reopen menu of user closed it (so that the app doesn't close when user
+      // accidently hit ESC)
+      if(Menu::current() == 0) {
+        Menu::set_current(main_menu);
+      }
+
       context.do_drawing();
 
-      frame_rate.update();
+      //frame_rate.update();
 
       /* Pause: */
       frame++;
@@ -477,10 +441,8 @@ void title(void)
   /* Free surfaces: */
 
   free_contrib_menu();
-  worldmap_list.clear();
   delete titlesession;
   delete bkg_title;
   delete logo;
-  delete img_choose_subset;
+  //delete img_choose_subset;
 }
-