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split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git]
/
src
/
title.cpp
diff --git
a/src/title.cpp
b/src/title.cpp
index
579598c
..
a688667
100644
(file)
--- a/
src/title.cpp
+++ b/
src/title.cpp
@@
-46,7
+46,7
@@
#include "level.hpp"
#include "world.hpp"
#include "game_session.hpp"
-#include "worldmap.hpp"
+#include "worldmap
/worldmap
.hpp"
#include "player_status.hpp"
#include "tile.hpp"
#include "sector.hpp"