Unified Messaging Subsystem
[supertux.git] / src / title.cpp
index 7b3b89d..c231864 100644 (file)
 #include <cmath>
 #include <SDL.h>
 #include <SDL_image.h>
-
-#ifndef WIN32
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-
-#include "app/globals.h"
-#include "title.h"
-#include "video/screen.h"
-#include "video/surface.h"
-#include "gui/menu.h"
-#include "timer.h"
-#include "special/frame_rate.h"
-#include "app/setup.h"
-#include "lisp/lisp.h"
-#include "lisp/parser.h"
-#include "level.h"
-#include "level_subset.h"
-#include "game_session.h"
-#include "worldmap.h"
-#include "leveleditor.h"
-#include "player_status.h"
-#include "tile.h"
-#include "sector.h"
-#include "object/tilemap.h"
-#include "object/camera.h"
-#include "object/player.h"
-#include "resources.h"
-#include "app/gettext.h"
-#include "misc.h"
-#include "textscroller.h"
-#include "control/joystickkeyboardcontroller.h"
-#include "control/codecontroller.h"
-#include "main.h"
+#include <physfs.h>
+
+#include "title.hpp"
+#include "video/screen.hpp"
+#include "video/surface.hpp"
+#include "audio/sound_manager.hpp"
+#include "gui/menu.hpp"
+#include "timer.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "level.hpp"
+#include "level_subset.hpp"
+#include "game_session.hpp"
+#include "worldmap.hpp"
+#include "player_status.hpp"
+#include "tile.hpp"
+#include "sector.hpp"
+#include "object/tilemap.hpp"
+#include "object/camera.hpp"
+#include "object/player.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "misc.hpp"
+#include "textscroller.hpp"
+#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "control/codecontroller.hpp"
+#include "main.hpp"
+#include "exceptions.hpp"
+#include "msg.hpp"
 
 static Surface* bkg_title;
 static Surface* logo;
-static Surface* img_choose_subset;
+//static Surface* img_choose_subset;
 
 static bool walking;
-static Timer2 random_timer;
+static Timer random_timer;
 
 static int frame;
 
@@ -80,8 +76,7 @@ static CodeController* controller;
 
 static std::vector<LevelSubset*> contrib_subsets;
 static LevelSubset* current_contrib_subset = 0;
-
-static FrameRate frame_rate(100);
+static int current_subset = -1;
 
 /* If the demo was stopped - because game started, level
    editor was excuted, etc - call this when you get back
@@ -89,16 +84,16 @@ static FrameRate frame_rate(100);
  */
 void resume_demo()
 {
-  player_status.reset();
+  player_status->reset();
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
 
-  frame_rate.update();
+  //frame_rate.update();
 }
 
 void update_load_save_game_menu(Menu* menu)
 {
-  printf("update loadsavemenu.\n");
+  msg_debug("update loadsavemenu");
   for(int i = 1; i < 6; ++i) {
     MenuItem& item = menu->get_item_by_id(i);
     item.kind = MN_ACTION;
@@ -114,12 +109,21 @@ void free_contrib_menu()
 
   contrib_subsets.clear();
   contrib_menu->clear();
+  current_contrib_subset = 0;
+  current_subset = -1;
 }
 
 void generate_contrib_menu()
 {
   /** Generating contrib levels list by making use of Level Subset  */
-  std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+  std::vector<std::string> level_subsets; 
+  char** files = PHYSFS_enumerateFiles("levels/");
+  for(const char* const* filename = files; *filename != 0; ++filename) {
+    std::string filepath = std::string("levels/") + *filename;
+    if(PHYSFS_isDirectory(filepath.c_str()))
+      level_subsets.push_back(filepath);
+  }
+  PHYSFS_freeList(files);
 
   free_contrib_menu();
 
@@ -127,24 +131,26 @@ void generate_contrib_menu()
   contrib_menu->add_hl();
   
   int i = 0;
-  for (std::set<std::string>::iterator it = level_subsets.begin();
-      it != level_subsets.end(); ++it)
-    {
-      LevelSubset* subset = new LevelSubset();
+  for (std::vector<std::string>::iterator it = level_subsets.begin();
+      it != level_subsets.end(); ++it) {
+    try {
+      std::auto_ptr<LevelSubset> subset (new LevelSubset());
       subset->load(*it);
       if(subset->hide_from_contribs) {
-        delete subset;
         continue;
       }
-      contrib_menu->add_submenu(subset->title, contrib_subset_menu, i);
-      contrib_subsets.push_back(subset);
-      ++i;
+      contrib_menu->add_submenu(subset->title, contrib_subset_menu, i++);
+      contrib_subsets.push_back(subset.release());
+    } catch(std::exception& e) {
+#ifdef DEBUG
+      msg_warning("Couldn't parse levelset info for '"
+        << *it << "': " << e.what() << "");
+#endif
     }
+  }
 
   contrib_menu->add_hl();
   contrib_menu->add_back(_("Back"));
-  
-  level_subsets.clear();
 }
 
 std::string get_level_name(const std::string& filename)
@@ -161,15 +167,13 @@ std::string get_level_name(const std::string& filename)
     level->get("name", name);
     return name;
   } catch(std::exception& e) {
-    std::cerr << "Problem getting name of '" << filename << "'.\n";
+    msg_warning("Problem getting name of '" << filename << "'.");
     return "";
   }
 }
 
 void check_levels_contrib_menu()
 {
-  static int current_subset = -1;
-
   int index = contrib_menu->check();
   if (index == -1)
     return;
@@ -179,6 +183,7 @@ void check_levels_contrib_menu()
   if(subset.has_worldmap) {
     WorldMapNS::WorldMap worldmap;
     worldmap.set_map_filename(subset.get_worldmap_filename());
+    sound_manager->stop_music();
 
     // some fading
     fadeout(256);
@@ -188,15 +193,13 @@ void check_levels_contrib_menu()
     context.do_drawing();
 
     // TODO: slots should be available for contrib maps
-    worldmap.loadgame(user_dir + "/save/" + subset.name + "-slot1.stsg");
-
+    worldmap.loadgame("save/" + subset.name + "-slot1.stsg");
     worldmap.display();  // run the map
 
     Menu::set_current(main_menu);
     resume_demo();
   } else if (current_subset != index) {
     current_subset = index;
-    // FIXME: This shouln't be busy looping
     LevelSubset& subset = * (contrib_subsets[index]);
 
     current_contrib_subset = &subset;
@@ -225,20 +228,17 @@ void check_levels_contrib_menu()
 void check_contrib_subset_menu()
 {
   int index = contrib_subset_menu->check();
-  if (index != -1)
-    {
-      if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
-        {
-          std::cout << "Starting level: " << index << std::endl;
-          
-          GameSession session(
-              current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
-          session.run();
-          player_status.reset();
-          Menu::set_current(main_menu);
-          resume_demo();
-        }
-    }  
+  if (index != -1) {
+    if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION) {
+      sound_manager->stop_music();
+      GameSession session(
+          current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
+      session.run();
+      player_status->reset();
+      Menu::set_current(main_menu);
+      resume_demo();
+    }
+  }  
 }
 
 void draw_demo(float elapsed_time)
@@ -254,14 +254,12 @@ void draw_demo(float elapsed_time)
   controller->press(Controller::RIGHT);
   
   if(random_timer.check() || 
-      (walking && (int) last_tux_x_pos == (int) tux->get_pos().x)) {
+      (walking && fabsf(last_tux_x_pos - tux->get_pos().x)) < .1) {
     walking = false;
-    printf("Walking: %d.\n", walking);
   } else {
-      if(!walking && (int) tux->get_pos().y == (int) last_tux_y_pos) {
+      if(!walking && fabsf(tux->get_pos().y - last_tux_y_pos) < .1) {
         random_timer.start(float(rand() % 3000 + 3000) / 1000.);
         walking = true;
-        printf("Walking: %d.\n", walking);
       }
   }
   if(!walking)
@@ -275,7 +273,7 @@ void draw_demo(float elapsed_time)
     sector->camera->reset(tux->get_pos());
   }
 
-  sector->action(elapsed_time);
+  sector->update(elapsed_time);
   sector->draw(*titlesession->context);
 }
 
@@ -284,18 +282,14 @@ void title()
 {
   walking = true;
   //LevelEditor* leveleditor;
-  MusicRef credits_music;
   controller = new CodeController();
 
-  Ticks::pause_init();
-
-  titlesession = new GameSession(get_resource_filename("levels/misc/menu.stl"),
-      ST_GL_DEMO_GAME);
+  titlesession = new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME);
 
   /* Load images: */
-  bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
-  logo = new Surface(datadir + "/images/title/logo.png", true);
-  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+  bkg_title = new Surface("images/background/arctis.jpg");
+  logo = new Surface("images/engine/menu/logo.png");
+  //img_choose_subset = new Surface("images/status/choose-level-subset.png");
 
   titlesession->get_current_sector()->activate("main");
   titlesession->set_current();
@@ -318,7 +312,7 @@ void title()
       // Calculate the movement-factor
       Uint32 ticks = SDL_GetTicks();
       float elapsed_time = float(ticks - lastticks) / 1000.;
-      global_time += elapsed_time;
+      game_time += elapsed_time;
       lastticks = ticks;
       // 40fps is minimum
       if(elapsed_time > .04)
@@ -336,21 +330,21 @@ void title()
         }
         main_controller->process_event(event);
         if (event.type == SDL_QUIT)
-          throw std::runtime_error("Received window close");
+          throw graceful_shutdown();
       }
   
       /* Draw the background: */
       draw_demo(elapsed_time);
 
       if (Menu::current() == main_menu)
-        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->w/2, 30),
+        context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
             LAYER_FOREGROUND1+1);
 
       context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
               Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
       context.draw_text(white_small_text,
         _(
-"Copyright (c) 2003 SuperTux Devel Team\n"
+"Copyright (c) 2006 SuperTux Devel Team\n"
 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
 "redistribute it under certain conditions; see the file COPYING for details.\n"
         ),
@@ -362,7 +356,7 @@ void title()
       if(menu)
         {
           menu->draw(context);
-          menu->action();
+          menu->update();
          
           if(menu == main_menu)
             {
@@ -374,7 +368,6 @@ void title()
                   break;
                 case MNID_LEVELS_CONTRIB:
                   // Contrib Menu
-                  puts("Entering contrib menu");
                   generate_contrib_menu();
                   break;
 #if 0
@@ -388,11 +381,11 @@ void title()
                 }
 #endif
                 case MNID_CREDITS:
+                  sound_manager->stop_music();
                   fadeout(500);
-                  credits_music = sound_manager->load_music(
-                    get_resource_filename("/music/credits.ogg"));
-                  sound_manager->play_music(credits_music);
+                  sound_manager->play_music("music/credits.ogg");
                   display_text_file("credits.txt");
+                  sound_manager->stop_music();
                   fadeout(500);
                   Menu::set_current(main_menu);
                   break;
@@ -414,12 +407,11 @@ void title()
                 stream << slot;
                 std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
                 
-                if(confirm_dialog(bkg_title, str.c_str()))
-                  {
-                  str = user_dir + "/save/slot" + stream.str() + ".stsg";
-                  printf("Removing: %s\n",str.c_str());
-                  remove(str.c_str());
-                  }
+                if(confirm_dialog(bkg_title, str.c_str())) {
+                  str = "save/slot" + stream.str() + ".stsg";
+                  msg_debug("Removing: " << str);
+                  PHYSFS_delete(str.c_str());
+                }
 
                 update_load_save_game_menu(load_game_menu);
                 Menu::set_current(main_menu);
@@ -446,11 +438,10 @@ void title()
         Menu::set_current(main_menu);
       }
 
-      mouse_cursor->draw(context);
-     
       context.do_drawing();
+      sound_manager->update();
 
-      frame_rate.update();
+      //frame_rate.update();
 
       /* Pause: */
       frame++;
@@ -461,5 +452,5 @@ void title()
   delete titlesession;
   delete bkg_title;
   delete logo;
-  delete img_choose_subset;
+  //delete img_choose_subset;
 }