April 11, 2000 - March 15, 2004
*/
+#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "tile.h"
#include "resources.h"
-static texture_type bkg_title;
-static texture_type logo;
-static texture_type img_choose_subset;
+static Surface* bkg_title;
+static Surface* logo;
+static Surface* img_choose_subset;
static bool walking;
static Timer random_timer;
void display_credits();
+std::vector<st_subset> contrib_subsets;
+std::string current_contrib_subset;
+
+void update_contrib_menu()
+{
+ // FIXME: Hack to update only once
+ static bool up_to_date = false;
+
+ if (!up_to_date)
+ {
+ string_list_type level_subsets = dsubdirs("/levels", "info");
+
+ contrib_menu->clear();
+ contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < level_subsets.num_items; ++i)
+ {
+ st_subset subset;
+ subset.load(level_subsets.item[i]);
+ contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+ contrib_subsets.push_back(subset);
+ }
+
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,"Back",0,0);
+
+ string_list_free(&level_subsets);
+ up_to_date = true;
+ }
+}
+
+void check_contrib_menu()
+{
+ static int current_subset = -1;
+
+ int index = contrib_menu->check();
+ if (index != -1)
+ {
+ index -= 2; // FIXME: Hack
+ if (index >= 0 && index <= int(contrib_subsets.size()))
+ {
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ st_subset& subset = contrib_subsets[index];
+
+ current_contrib_subset = subset.name;
+
+ std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ for (int i = 1; i <= subset.levels; ++i)
+ {
+ Level level;
+ level.load(subset.name, i);
+ contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
+ }
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
+ }
+ }
+ else
+ {
+ // Back button
+ }
+ }
+}
+
+void check_contrib_subset_menu()
+{
+ int index = contrib_subset_menu->check();
+ if (index != -1)
+ {
+ index -= 1; // FIXME: Hack
+ std::cout << "Sarting level: " << index << std::endl;
+ GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+ session.run();
+ menu_reset();
+ Menu::set_current(main_menu);
+ show_menu = 1;
+ }
+}
+
void draw_background()
{
/* Draw the title background: */
- texture_draw_bg(&bkg_title);
+ bkg_title->draw_bg();
}
void draw_demo(GameSession* session, double frame_ratio)
walking = false;
tux->draw();
-
- /* DEMO end */
}
/* --- TITLE SCREEN --- */
bool title(void)
{
- string_list_type level_subsets;
st_subset subset;
- level_subsets = dsubdirs("/levels", "info");
random_timer.init(true);
walking = true;
st_pause_ticks_init();
- GameSession session(datadir + "/levels/misc/menu.stl");
+ GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
//FIXME:activate_particle_systems();
/* Load images: */
- texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA);
- texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA);
- texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
+ logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
+ img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
/* --- Main title loop: --- */
bool done = 0;
frame = 0;
/* Draw the title background: */
- texture_draw_bg(&bkg_title);
+ bkg_title->draw_bg();
load_hs();
update_time = st_get_ticks();
draw_demo(&session, frame_ratio);
if (current_menu == main_menu)
- texture_draw(&logo, 160, 30);
+ logo->draw( 160, 30);
- text_draw(&white_small_text,
+ white_small_text->draw(
" SuperTux " VERSION "\n"
"Copyright (c) 2003 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
{
#if 0
case 0:
+ string_list_type level_subsets;
+ level_subsets = dsubdirs("/levels", "info");
+
// Quick Play
// FIXME: obsolete
done = 0;
subset.load(level_subsets.item[0]);
while(!done)
{
- texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0);
+ img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0);
if(level_subsets.num_items != 0)
{
- texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78);
+ subset.image->draw((screen->w - subset.image.w) / 2 + 25,78);
if(level_subsets.num_items > 1)
{
if(i > 0)
- texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
+ arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
if(i < level_subsets.num_items-1)
- texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20);
+ arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20);
}
text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
#endif
case 0:
// Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu, true);
+ update_load_save_game_menu(load_game_menu);
break;
case 1:
// Contrib Menu
+ update_contrib_menu();
break;
case 3:
done = true;
}
else if(current_menu == contrib_menu)
{
-
+ check_contrib_menu();
+ }
+ else if (current_menu == contrib_subset_menu)
+ {
+ check_contrib_subset_menu();
}
mouse_cursor->draw();
}
/* Free surfaces: */
- texture_free(&bkg_title);
- texture_free(&logo);
- string_list_free(&level_subsets);
-
+ delete bkg_title;
+ delete logo;
+
/* Return to main! */
return done;
}
draw_background();
- text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
+ white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
{
else
{
if(names.item[i][0] == ' ')
- text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
+ white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
else if(names.item[i][0] == ' ')
- text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
+ white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
+ white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
else
- text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
}
}