- added draw_part()
[supertux.git] / src / title.cpp
index 10b7c4c..d1e93d7 100644 (file)
@@ -10,6 +10,7 @@
   April 11, 2000 - March 15, 2004
 */
 
+#include <iostream>
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -41,9 +42,9 @@
 #include "tile.h"
 #include "resources.h"
 
-static texture_type bkg_title;
-static texture_type logo;
-static texture_type img_choose_subset;
+static Surface* bkg_title;
+static Surface* logo;
+static Surface* img_choose_subset;
 
 static bool walking;
 static Timer random_timer;
@@ -56,11 +57,99 @@ static unsigned int update_time;
 
 void display_credits();
 
+std::vector<st_subset> contrib_subsets;
+std::string current_contrib_subset;
+
+void update_contrib_menu()
+{
+  // FIXME: Hack to update only once
+  static bool up_to_date = false;
+
+  if (!up_to_date)
+    {
+      string_list_type level_subsets = dsubdirs("/levels", "info");
+
+      contrib_menu->clear();
+      contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
+      contrib_menu->additem(MN_HL,"",0,0);
+
+      for (int i = 0; i < level_subsets.num_items; ++i)
+        {
+          st_subset subset;
+          subset.load(level_subsets.item[i]);
+          contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
+          contrib_subsets.push_back(subset);
+        }
+
+      contrib_menu->additem(MN_HL,"",0,0);
+      contrib_menu->additem(MN_BACK,"Back",0,0);
+
+      string_list_free(&level_subsets);
+      up_to_date = true;
+    }
+}
+
+void check_contrib_menu()
+{
+  static int current_subset = -1;
+
+  int index = contrib_menu->check();
+  if (index != -1)
+    {
+      index -= 2; // FIXME: Hack
+      if (index >= 0 && index <= int(contrib_subsets.size()))
+        {
+          if (current_subset != index)
+            {
+              current_subset = index;
+              // FIXME: This shouln't be busy looping
+              st_subset& subset = contrib_subsets[index];
+          
+              current_contrib_subset = subset.name;
+
+              std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
+      
+              contrib_subset_menu->clear();
+
+              contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+              contrib_subset_menu->additem(MN_HL,"",0,0);
+              for (int i = 1; i <= subset.levels; ++i)
+                {
+                  Level level;
+                  level.load(subset.name, i);
+                  contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
+                }
+              contrib_subset_menu->additem(MN_HL,"",0,0);      
+              contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
+            }
+        }
+      else
+        {
+          // Back button
+        }
+    }
+}
+
+void check_contrib_subset_menu()
+{
+  int index = contrib_subset_menu->check();
+  if (index != -1)
+    {
+      index -= 1; // FIXME: Hack
+      std::cout << "Sarting level: " << index << std::endl;
+      GameSession session(current_contrib_subset, index, ST_GL_PLAY);
+      session.run();
+      menu_reset();
+      Menu::set_current(main_menu);
+      show_menu = 1;
+    }  
+}
+
 void draw_background()
 {
   /* Draw the title background: */
 
-  texture_draw_bg(&bkg_title);
+  bkg_title->draw_bg();
 }
 
 void draw_demo(GameSession* session, double frame_ratio)
@@ -129,23 +218,19 @@ void draw_demo(GameSession* session, double frame_ratio)
     walking = false;
 
   tux->draw();
-
-  /* DEMO end */
 }
 
 /* --- TITLE SCREEN --- */
 bool title(void)
 {
-  string_list_type level_subsets;
   st_subset subset;
-  level_subsets = dsubdirs("/levels", "info");
   random_timer.init(true);
 
   walking = true;
 
   st_pause_ticks_init();
 
-  GameSession session(datadir + "/levels/misc/menu.stl");
+  GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
 
   //FIXME:activate_particle_systems();
 
@@ -158,9 +243,9 @@ bool title(void)
 
   /* Load images: */
 
-  texture_load(&bkg_title,datadir + "/images/title/background.jpg", IGNORE_ALPHA);
-  texture_load(&logo,datadir + "/images/title/logo.png", USE_ALPHA);
-  texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+  bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
+  logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
+  img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
 
   /* --- Main title loop: --- */
   bool done = 0;
@@ -168,7 +253,7 @@ bool title(void)
   frame = 0;
 
   /* Draw the title background: */
-  texture_draw_bg(&bkg_title);
+  bkg_title->draw_bg();
   load_hs();
 
   update_time = st_get_ticks();
@@ -213,9 +298,9 @@ bool title(void)
       draw_demo(&session, frame_ratio);
       
       if (current_menu == main_menu)
-        texture_draw(&logo, 160, 30);
+        logo->draw( 160, 30);
 
-      text_draw(&white_small_text, 
+      white_small_text->draw(
                 " SuperTux " VERSION "\n"
                 "Copyright (c) 2003 SuperTux Devel Team\n"
                 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
@@ -241,6 +326,9 @@ bool title(void)
             {
 #if 0
             case 0:
+              string_list_type level_subsets;
+              level_subsets = dsubdirs("/levels", "info");
+
               // Quick Play
               // FIXME: obsolete
               done = 0;
@@ -250,16 +338,16 @@ bool title(void)
                   subset.load(level_subsets.item[0]);
                   while(!done)
                     {
-                      texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0);
+                      img_choose_subset->draw((screen->w - img_choose_subset.w) / 2, 0);
                       if(level_subsets.num_items != 0)
                         {
-                          texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78);
+                          subset.image->draw((screen->w - subset.image.w) / 2 + 25,78);
                           if(level_subsets.num_items > 1)
                             {
                               if(i > 0)
-                                texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
+                                arrow_left->draw((screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
                               if(i < level_subsets.num_items-1)
-                                texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20);
+                                arrow_right->draw((screen->w / 2) + ((subset.description.length())*16)/2,20);
                             }
                           text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
                           text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
@@ -320,10 +408,11 @@ bool title(void)
 #endif
             case 0:
               // Start Game, ie. goto the slots menu
-              update_load_save_game_menu(load_game_menu, true);
+              update_load_save_game_menu(load_game_menu);
               break;
             case 1:
               // Contrib Menu
+              update_contrib_menu();
               break;
             case 3:
               done = true;
@@ -357,7 +446,11 @@ bool title(void)
         }
       else if(current_menu == contrib_menu)
         {
-          
+          check_contrib_menu();
+        }
+      else if (current_menu == contrib_subset_menu)
+        {
+          check_contrib_subset_menu();
         }
 
       mouse_cursor->draw();
@@ -375,10 +468,9 @@ bool title(void)
     }
   /* Free surfaces: */
 
-  texture_free(&bkg_title);
-  texture_free(&logo);
-  string_list_free(&level_subsets);
-
+  delete bkg_title;
+  delete logo;
+  
   /* Return to main! */
   return done;
 }
@@ -474,7 +566,7 @@ void display_credits()
 
       draw_background();
 
-      text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
+      white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
 
       for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
         {
@@ -483,13 +575,13 @@ void display_credits()
           else
             {
               if(names.item[i][0] == ' ')
-                text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
+                white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
               else if(names.item[i][0] == '    ')
-                text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
+                white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
               else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
-                text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
+                white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
               else
-                text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
+                blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
             }
         }