-/*
- title.c
-
- Super Tux - Title Screen
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include <config.h>
#include <iostream>
+#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
#endif
#include "defines.h"
-#include "globals.h"
+#include "app/globals.h"
#include "title.h"
-#include "screen.h"
+#include "video/screen.h"
+#include "video/surface.h"
#include "high_scores.h"
-#include "menu.h"
-#include "texture.h"
+#include "gui/menu.h"
#include "timer.h"
-#include "setup.h"
+#include "special/frame_rate.h"
+#include "app/setup.h"
#include "level.h"
+#include "level_subset.h"
#include "gameloop.h"
+#include "worldmap.h"
#include "leveleditor.h"
#include "scene.h"
#include "player.h"
-#include "math.h"
#include "tile.h"
+#include "sector.h"
+#include "tilemap.h"
#include "resources.h"
+#include "app/gettext.h"
+#include "misc.h"
+#include "camera.h"
static Surface* bkg_title;
static Surface* logo;
static Surface* img_choose_subset;
static bool walking;
-static Timer random_timer;
+static Timer2 random_timer;
-static SDL_Event event;
-static SDLKey key;
-static int frame, i;
-static unsigned int last_update_time;
-static unsigned int update_time;
+static int frame;
-void display_credits();
+static GameSession* titlesession;
-std::vector<st_subset> contrib_subsets;
-std::string current_contrib_subset;
+static std::vector<LevelSubset*> contrib_subsets;
+static LevelSubset* current_contrib_subset = 0;
+static int first_level_index;
-void update_contrib_menu()
+static std::set<std::string> worldmap_list;
+
+static FrameRate frame_rate(100);
+
+/* If the demo was stopped - because game started, level
+ editor was excuted, etc - call this when you get back
+ to the title code.
+ */
+void resume_demo()
{
- // FIXME: Hack to update only once
- static bool up_to_date = false;
+ // FIXME: shouldn't be needed if GameSession
+ // didn't relay on global variables
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
- if (!up_to_date)
+ frame_rate.update();
+}
+
+void update_load_save_game_menu(Menu* pmenu)
+{
+ for(int i = 2; i < 7; ++i)
{
- string_list_type level_subsets = dsubdirs("/levels", "info");
+ // FIXME: Insert a real savegame struct/class here instead of
+ // doing string vodoo
+ std::string tmp = slotinfo(i - 1);
+ pmenu->item[i].kind = MN_ACTION;
+ pmenu->item[i].change_text(tmp.c_str());
+ }
+}
+
+void free_contrib_menu()
+{
+ for(std::vector<LevelSubset*>::iterator i = contrib_subsets.begin();
+ i != contrib_subsets.end(); ++i)
+ delete *i;
+
+ contrib_subsets.clear();
+ contrib_menu->clear();
+}
+
+void generate_contrib_menu()
+{
+ /** Generating contrib levels list by making use of Level Subset */
+ std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
+
+ free_contrib_menu();
+
+ contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+ int i = 0;
+
+ for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
+ {
+ WorldMapNS::WorldMap worldmap;
+ worldmap.loadmap((*it).c_str());
+ contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
+ ++i;
+ }
- contrib_menu->clear();
- contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
- contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
- for (int i = 0; i < level_subsets.num_items; ++i)
+ first_level_index = i;
+ for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
+ {
+ LevelSubset* subset = new LevelSubset();
+ subset->load(*it);
+ if(subset->hide_from_contribs)
{
- st_subset subset;
- subset.load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
- contrib_subsets.push_back(subset);
+ delete subset;
+ continue;
}
+ contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
+ contrib_subsets.push_back(subset);
+ ++i;
+ }
- contrib_menu->additem(MN_HL,"",0,0);
- contrib_menu->additem(MN_BACK,"Back",0,0);
+ contrib_menu->additem(MN_HL,"",0,0);
+ contrib_menu->additem(MN_BACK,_("Back"),0,0);
- string_list_free(&level_subsets);
- up_to_date = true;
- }
+ level_subsets.clear();
}
-void check_contrib_menu()
+void check_levels_contrib_menu()
{
static int current_subset = -1;
int index = contrib_menu->check();
- if (index != -1)
+ if (index == -1)
+ return;
+
+ if((unsigned)index < worldmap_list.size())
{
- index -= 2; // FIXME: Hack
- if (index >= 0 && index <= int(contrib_subsets.size()))
- {
- if (current_subset != index)
- {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- st_subset& subset = contrib_subsets[index];
-
- current_contrib_subset = subset.name;
+ WorldMapNS::WorldMap worldmap;
+ std::set<std::string>::iterator it = worldmap_list.begin();
+ for(int i = index; i > 0; --i)
+ ++it;
- std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
-
- contrib_subset_menu->clear();
+ std::string map_filename = *it;
- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
- for (int i = 1; i <= subset.levels; ++i)
- {
- Level level;
- level.load(subset.name, i);
- contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
- }
- contrib_subset_menu->additem(MN_HL,"",0,0);
- contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
- }
- }
- else
+ // some fading
+ fadeout(256);
+ DrawingContext context;
+ context.draw_text(white_text, "Loading...",
+ Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.do_drawing();
+
+ worldmap.set_map_filename(map_filename);
+
+ // hack to erase the extension
+ unsigned int ext_pos = it->find_last_of(".");
+ if(ext_pos != std::string::npos)
+ map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+ worldmap.display(); // run the map
+
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
+ else if (index < (int)contrib_subsets.size() + first_level_index)
+ {
+ index -= first_level_index;
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ LevelSubset& subset = * (contrib_subsets[index]);
+
+ current_contrib_subset = ⊂
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < subset.get_num_levels(); ++i)
+ {
+ /** get level's title */
+ std::string level_title = "<no title>";
+
+ std::string filename = subset.get_level_filename(i);
+ std::string filepath;
+ filepath = st_dir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
{
- // Back button
+ filepath = datadir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
+ {
+ std::cerr << "Error: Level: couldn't find level: " << filename << std::endl;
+ continue;
+ }
}
+
+ LispReader* reader = LispReader::load(filepath, "supertux-level");
+ if(!reader)
+ {
+ std::cerr << "Error: Could not open level file. Ignoring...\n";
+ continue;
+ }
+
+ reader->read_string("name", level_title, true);
+ delete reader;
+
+ contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
+ }
+
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
+ }
}
}
int index = contrib_subset_menu->check();
if (index != -1)
{
- index -= 1; // FIXME: Hack
- std::cout << "Sarting level: " << index << std::endl;
- GameSession session(current_contrib_subset, index, ST_GL_PLAY);
- session.run();
- Menu::set_current(main_menu);
+ if (contrib_subset_menu->get_item_by_id(index).kind == MN_ACTION)
+ {
+ std::cout << "Starting level: " << index << std::endl;
+
+ GameSession session(
+ current_contrib_subset->get_level_filename(index), ST_GL_PLAY);
+ session.run();
+ player_status.reset();
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
}
}
-void draw_background()
+void draw_demo(float elapsed_time)
{
- /* Draw the title background: */
+ Sector* world = titlesession->get_current_sector();
+ Player* tux = world->player;
- bkg_title->draw_bg();
-}
-
-void draw_demo(GameSession* session, double frame_ratio)
-{
- World::set_current(session->get_world());
- //World* world = session->get_world();
- Level* plevel = session->get_level();
- Player* tux = session->get_world()->get_tux();
+ world->play_music(LEVEL_MUSIC);
- /* FIXME:
- // update particle systems
- std::vector<ParticleSystem*>::iterator p;
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->simulate(frame_ratio);
- }
-
- // Draw particle systems (background)
- for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
- {
- (*p)->draw(scroll_x, 0, 0);
- }
- */
-
- // Draw interactive tiles:
- for (int y = 0; y < 15; ++y)
- {
- for (int x = 0; x < 21; ++x)
- {
- Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
- plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
- global_frame_counter++;
- tux->key_event(SDLK_RIGHT,DOWN);
+ tux->key_event((SDLKey) keymap.right,DOWN);
- if(random_timer.check())
- {
+ if(random_timer.check()) {
+ random_timer.start(float(rand() % 3000 + 3000) / 1000.);
+ walking = !walking;
+ } else {
if(walking)
- tux->key_event(SDLK_UP,UP);
+ tux->key_event((SDLKey) keymap.jump,UP);
else
- tux->key_event(SDLK_UP,DOWN);
- }
- else
- {
- random_timer.start(rand() % 3000 + 3000);
- walking = !walking;
- }
-
+ tux->key_event((SDLKey) keymap.jump,DOWN);
+ }
+
// Wrap around at the end of the level back to the beginnig
- if(plevel->width * 32 - 320 < tux->base.x)
+ if(world->solids->get_width() * 32 - 320 < tux->get_pos().x)
{
- tux->base.x = tux->base.x - (plevel->width * 32 - 640);
- scroll_x = tux->base.x - 320;
+ tux->level_begin();
+ world->camera->reset(tux->get_pos());
}
- float last_tux_x_pos = tux->base.x;
- tux->action(frame_ratio);
+ tux->can_jump = true;
+ float last_tux_x_pos = tux->get_pos().x;
+ world->action(elapsed_time);
+
+ // disabled for now, since with the new jump code we easily get deadlocks
// Jump if tux stays in the same position for one loop, ie. if he is
// stuck behind a wall
- if (last_tux_x_pos == tux->base.x)
- walking = false;
+ if (last_tux_x_pos == tux->get_pos().x)
+ {
+ walking = false;
+ }
- tux->draw();
+ world->draw(*titlesession->context);
}
/* --- TITLE SCREEN --- */
-bool title(void)
+void title(void)
{
- st_subset subset;
- random_timer.init(true);
-
walking = true;
+ LevelEditor* leveleditor;
- st_pause_ticks_init();
-
- GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
+ Ticks::pause_init();
- clearscreen(0, 0, 0);
- updatescreen();
+ titlesession = new GameSession("misc/menu.stl", ST_GL_DEMO_GAME);
/* Load images: */
+ bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
+ logo = new Surface(datadir + "/images/title/logo.png", true);
+ img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
+
+ /* Generating contrib maps by only using a string_list */
+ worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
- bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
- logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
/* --- Main title loop: --- */
- bool done = 0;
frame = 0;
- /* Draw the title background: */
- bkg_title->draw_bg();
- load_hs();
-
- update_time = st_get_ticks();
- random_timer.start(rand() % 2000 + 2000);
+ random_timer.start(float(rand() % 2000 + 2000) / 1000.0);
+ Uint32 lastticks = SDL_GetTicks();
+
Menu::set_current(main_menu);
- while (!done)
+ DrawingContext& context = *titlesession->context;
+ while (Menu::current())
{
// Calculate the movement-factor
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
- frame_ratio /= 2;
-
- /* Handle events: */
+ Uint32 ticks = SDL_GetTicks();
+ float elapsed_time = float(ticks - lastticks) / 1000.;
+ global_time += elapsed_time;
+ lastticks = ticks;
+ // 40fps is minimum
+ if(elapsed_time > .04)
+ elapsed_time = .04;
+
+ /* Lower the speed so that Tux doesn't jump too hectically throught
+ the demo. */
+ elapsed_time /= 2;
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
- if (event.type == SDL_QUIT)
+ if (Menu::current())
{
- done = true;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- /* Keypress... */
- key = event.key.keysym.sym;
-
- if (Menu::current())
- {
- Menu::current()->event(event);
- }
-
- if (!Menu::current())
- {
- /* Escape: Quit: */
- done = true;
- }
+ Menu::current()->event(event);
}
+ // FIXME: QUIT signal should be handled more generic, not locally
+ if (event.type == SDL_QUIT)
+ Menu::set_current(0);
}
-
+
/* Draw the background: */
- draw_background();
- draw_demo(&session, frame_ratio);
+ draw_demo(elapsed_time);
+
if (Menu::current() == main_menu)
- logo->draw( 160, 30);
+ context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
+ LAYER_FOREGROUND1+1);
- white_small_text->draw(" SuperTux " VERSION "\n"
- "Copyright (c) 2003 SuperTux Devel Team\n"
- "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
- "are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n",
- 0, 420, 0);
+ context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
+ Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(white_small_text,
+ _("Copyright (c) 2003 SuperTux Devel Team\n"
+ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+ "are welcome to redistribute it under certain conditions; see the file COPYING\n"
+ "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
/* Don't draw menu, if quit is true */
- if(!done)
+ Menu* menu = Menu::current();
+ if(menu)
{
- Menu::current()->action();
- Menu::current()->draw();
- }
-
- if(Menu::current() == main_menu)
- {
- switch (main_menu->check())
+ menu->draw(context);
+ menu->action();
+
+ if(menu == main_menu)
{
- case 0:
- // Start Game, ie. goto the slots menu
- update_load_save_game_menu(load_game_menu);
- break;
- case 1:
- // Contrib Menu
- update_contrib_menu();
- break;
- case 3:
- done = true;
- done = leveleditor(1);
- Menu::set_current(main_menu);
- break;
- case 4:
- display_credits();
- break;
- case 5:
- done = true;
- break;
+ switch (main_menu->check())
+ {
+ case MNID_STARTGAME:
+ // Start Game, ie. goto the slots menu
+ update_load_save_game_menu(load_game_menu);
+ break;
+ case MNID_LEVELS_CONTRIB:
+ // Contrib Menu
+ puts("Entering contrib menu");
+ generate_contrib_menu();
+ break;
+ case MNID_LEVELEDITOR:
+ leveleditor = new LevelEditor();
+ leveleditor->run();
+ delete leveleditor;
+ Menu::set_current(main_menu);
+ resume_demo();
+ break;
+ case MNID_CREDITS:
+ fadeout(500);
+ display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
+ fadeout(500);
+ Menu::set_current(main_menu);
+ break;
+ case MNID_QUITMAINMENU:
+ Menu::set_current(0);
+ break;
+ }
}
- }
- else if(Menu::current() == options_menu)
- {
- process_options_menu();
- }
- else if(Menu::current() == load_game_menu)
- {
- if (process_load_game_menu())
+ else if(menu == options_menu)
{
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- // reset tux
- scroll_x = 0;
- //titletux.level_begin();
- update_time = st_get_ticks();
+ process_options_menu();
+ }
+ else if(menu == load_game_menu)
+ {
+ if(event.key.keysym.sym == SDLK_DELETE)
+ {
+ int slot = menu->get_active_item_id();
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
+
+ if(confirm_dialog(bkg_title, str.c_str()))
+ {
+ str = st_save_dir + "/slot" + stream.str() + ".stsg";
+ printf("Removing: %s\n",str.c_str());
+ remove(str.c_str());
+ }
+
+ update_load_save_game_menu(load_game_menu);
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
+ else if (process_load_game_menu())
+ {
+ resume_demo();
+ }
+ }
+ else if(menu == contrib_menu)
+ {
+ check_levels_contrib_menu();
+ }
+ else if (menu == contrib_subset_menu)
+ {
+ check_contrib_subset_menu();
}
- }
- else if(Menu::current() == contrib_menu)
- {
- check_contrib_menu();
- }
- else if (Menu::current() == contrib_subset_menu)
- {
- check_contrib_subset_menu();
}
- mouse_cursor->draw();
-
- flipscreen();
+ mouse_cursor->draw(context);
+
+ context.do_drawing();
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
+ frame_rate.update();
/* Pause: */
frame++;
- SDL_Delay(25);
-
}
/* Free surfaces: */
+ free_contrib_menu();
+ worldmap_list.clear();
+ delete titlesession;
delete bkg_title;
delete logo;
-
- /* Return to main! */
- return done;
+ delete img_choose_subset;
}
-#define MAX_VEL 10
-#define SPEED 1
-#define SCROLL 60
-void display_credits()
-{
- int done;
- int scroll, speed;
- Timer timer;
- int n,d;
- int length;
- FILE* fi;
- char temp[1024];
- string_list_type names;
- char filename[1024];
- string_list_init(&names);
- sprintf(filename,"%s/CREDITS", datadir.c_str());
- if((fi = fopen(filename,"r")) != NULL)
- {
- while(fgets(temp, sizeof(temp), fi) != NULL)
- {
- temp[strlen(temp)-1]='\0';
- string_list_add_item(&names,temp);
- }
- fclose(fi);
- }
- else
- {
- string_list_add_item(&names,"Credits were not found!");
- string_list_add_item(&names,"Shame on the guy, who");
- string_list_add_item(&names,"forgot to include them");
- string_list_add_item(&names,"in your SuperTux distribution.");
- }
-
-
- timer.init(SDL_GetTicks());
- timer.start(50);
-
- scroll = 0;
- speed = 2;
- done = 0;
-
- n = d = 0;
+// EOF //
- length = names.num_items;
-
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
- while(done == 0)
- {
- /* in case of input, exit */
- while(SDL_PollEvent(&event))
- switch(event.type)
- {
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
- {
- case SDLK_UP:
- speed -= SPEED;
- break;
- case SDLK_DOWN:
- speed += SPEED;
- break;
- case SDLK_SPACE:
- case SDLK_RETURN:
- if(speed >= 0)
- scroll += SCROLL;
- break;
- case SDLK_ESCAPE:
- done = 1;
- break;
- default:
- break;
- }
- break;
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
-
- if(speed > MAX_VEL)
- speed = MAX_VEL;
- else if(speed < -MAX_VEL)
- speed = -MAX_VEL;
-
- /* draw the credits */
-
- draw_background();
-
- white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
-
- for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
- {
- if(names.item[i] == "")
- n--;
- else
- {
- if(names.item[i][0] == ' ')
- white_small_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i][0] == ' ')
- white_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
- white_big_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
- else
- blue_text->drawf(names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
- }
- }
-
- flipscreen();
-
- if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
- done = 1;
-
- scroll += speed;
- if(scroll < 0)
- scroll = 0;
-
- SDL_Delay(35);
-
- if(timer.get_left() < 0)
- {
- frame++;
- timer.start(50);
- }
- }
- string_list_free(&names);
-
- SDL_EnableKeyRepeat(0, 0); // disables key repeating
- Menu::set_current(main_menu);
-}