// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
#include <iostream>
+#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
+#include <cmath>
#include <SDL.h>
#include <SDL_image.h>
#endif
#include "defines.h"
-#include "globals.h"
+#include "app/globals.h"
#include "title.h"
-#include "screen/screen.h"
-#include "screen/surface.h"
+#include "video/screen.h"
+#include "video/surface.h"
#include "high_scores.h"
-#include "menu.h"
+#include "gui/menu.h"
#include "timer.h"
-#include "setup.h"
+#include "special/frame_rate.h"
+#include "app/setup.h"
#include "level.h"
#include "level_subset.h"
#include "gameloop.h"
#include "leveleditor.h"
#include "scene.h"
#include "player.h"
-#include "math.h"
#include "tile.h"
#include "sector.h"
#include "tilemap.h"
#include "resources.h"
-#include "type.h"
-#include "gettext.h"
+#include "app/gettext.h"
+#include "misc.h"
+#include "camera.h"
static Surface* bkg_title;
static Surface* logo;
static Surface* img_choose_subset;
static bool walking;
-static Timer random_timer;
+static Timer2 random_timer;
static int frame;
-static unsigned int last_update_time;
-static unsigned int update_time;
static GameSession* titlesession;
static std::vector<LevelSubset*> contrib_subsets;
static LevelSubset* current_contrib_subset = 0;
+static int first_level_index;
-static string_list_type worldmap_list;
+static std::set<std::string> worldmap_list;
-static LevelEditor* leveleditor;
+static FrameRate frame_rate(100);
+
+/* If the demo was stopped - because game started, level
+ editor was excuted, etc - call this when you get back
+ to the title code.
+ */
+void resume_demo()
+{
+ // FIXME: shouldn't be needed if GameSession
+ // didn't relay on global variables
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
+
+ frame_rate.update();
+}
+
+void update_load_save_game_menu(Menu* pmenu)
+{
+ for(int i = 2; i < 7; ++i)
+ {
+ // FIXME: Insert a real savegame struct/class here instead of
+ // doing string vodoo
+ std::string tmp = slotinfo(i - 1);
+ pmenu->item[i].kind = MN_ACTION;
+ pmenu->item[i].change_text(tmp.c_str());
+ }
+}
void free_contrib_menu()
{
void generate_contrib_menu()
{
- /** Generating contrib levels list by making use of Level Subset */
- string_list_type level_subsets = dsubdirs("/levels", "info");
+ /** Generating contrib levels list by making use of Level Subset */
+ std::set<std::string> level_subsets = FileSystem::dsubdirs("/levels", "info");
free_contrib_menu();
contrib_menu->additem(MN_LABEL,_("Contrib Levels"),0,0);
contrib_menu->additem(MN_HL,"",0,0);
+ int i = 0;
- for (int i = 0; i < level_subsets.num_items; ++i)
+ for(std::set<std::string>::iterator it = worldmap_list.begin(); it != worldmap_list.end(); ++it)
+ {
+ WorldMapNS::WorldMap worldmap;
+ worldmap.loadmap((*it).c_str());
+ contrib_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0, i);
+ ++i;
+ }
+
+ contrib_menu->additem(MN_HL,"",0,0);
+
+ first_level_index = i;
+ for (std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
{
LevelSubset* subset = new LevelSubset();
- subset->load(level_subsets.item[i]);
- contrib_menu->additem(MN_GOTO, subset->title.c_str(), i,
- contrib_subset_menu, i+1);
+ subset->load(*it);
+ if(subset->hide_from_contribs)
+ {
+ delete subset;
+ continue;
+ }
+ contrib_menu->additem(MN_GOTO, subset->title, 0, contrib_subset_menu, i);
contrib_subsets.push_back(subset);
+ ++i;
}
contrib_menu->additem(MN_HL,"",0,0);
contrib_menu->additem(MN_BACK,_("Back"),0,0);
- string_list_free(&level_subsets);
+ level_subsets.clear();
}
void check_levels_contrib_menu()
static int current_subset = -1;
int index = contrib_menu->check();
- if (index != -1)
+ if (index == -1)
+ return;
+
+ if((unsigned)index < worldmap_list.size())
{
- index -= 1;
- if (index >= 0 && index <= int(contrib_subsets.size()))
- {
- if (current_subset != index)
- {
- current_subset = index;
- // FIXME: This shouln't be busy looping
- LevelSubset& subset = * (contrib_subsets[index]);
-
- current_contrib_subset = ⊂
+ WorldMapNS::WorldMap worldmap;
+ std::set<std::string>::iterator it = worldmap_list.begin();
+ for(int i = index; i > 0; --i)
+ ++it;
- contrib_subset_menu->clear();
+ std::string map_filename = *it;
- contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
- contrib_subset_menu->additem(MN_HL,"",0,0);
-
- for (int i = 0; i < subset.get_num_levels(); ++i)
- {
- Level* level = new Level;
- level->load(subset.get_level_filename(i));
- contrib_subset_menu->additem(MN_ACTION, level->get_name(), 0, 0, i);
- delete level;
- }
-
- contrib_subset_menu->additem(MN_HL,"",0,0);
- contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+ // some fading
+ fadeout(256);
+ DrawingContext context;
+ context.draw_text(white_text, "Loading...",
+ Vector(screen->w/2, screen->h/2), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.do_drawing();
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
- }
- }
- else
+ worldmap.set_map_filename(map_filename);
+
+ // hack to erase the extension
+ unsigned int ext_pos = it->find_last_of(".");
+ if(ext_pos != std::string::npos)
+ map_filename.erase(ext_pos, map_filename.size() - ext_pos);
+
+ // TODO: slots should be available for contrib maps
+ worldmap.loadgame(st_save_dir + "/" + map_filename + "-slot1.stsg");
+
+ worldmap.display(); // run the map
+
+ Menu::set_current(main_menu);
+ resume_demo();
+ }
+ else if (index < (int)contrib_subsets.size() + first_level_index)
+ {
+ index -= first_level_index;
+ if (current_subset != index)
+ {
+ current_subset = index;
+ // FIXME: This shouln't be busy looping
+ LevelSubset& subset = * (contrib_subsets[index]);
+
+ current_contrib_subset = ⊂
+
+ contrib_subset_menu->clear();
+
+ contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+
+ for (int i = 0; i < subset.get_num_levels(); ++i)
+ {
+ /** get level's title */
+ std::string level_title = "<no title>";
+
+ std::string filename = subset.get_level_filename(i);
+ std::string filepath;
+ filepath = st_dir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
{
- // Back button
+ filepath = datadir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
+ {
+ std::cerr << "Error: Level: couldn't find level: " << filename << std::endl;
+ continue;
+ }
}
+
+ LispReader* reader = LispReader::load(filepath, "supertux-level");
+ if(!reader)
+ {
+ std::cerr << "Error: Could not open level file. Ignoring...\n";
+ continue;
+ }
+
+ reader->read_string("name", level_title, true);
+ delete reader;
+
+ contrib_subset_menu->additem(MN_ACTION, level_title, 0, 0, i);
+ }
+
+ contrib_subset_menu->additem(MN_HL,"",0,0);
+ contrib_subset_menu->additem(MN_BACK, _("Back"), 0, 0);
+
+ titlesession->get_current_sector()->activate();
+ titlesession->set_current();
+ }
}
}
session.run();
player_status.reset();
Menu::set_current(main_menu);
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
+ resume_demo();
}
}
}
-void check_contrib_worldmap_menu()
-{
- int index = contrib_worldmap_menu->check();
- if (index != -1)
- {
- WorldMapNS::WorldMap worldmap;
- worldmap.loadmap(worldmap_list.item[index]);
- worldmap.display();
-
- Menu::set_current(main_menu);
- }
-}
-
-void draw_demo(double frame_ratio)
+void draw_demo(float elapsed_time)
{
Sector* world = titlesession->get_current_sector();
Player* tux = world->player;
world->play_music(LEVEL_MUSIC);
- global_frame_counter++;
tux->key_event((SDLKey) keymap.right,DOWN);
- if(random_timer.check())
- {
+ if(random_timer.check()) {
+ random_timer.start(float(rand() % 3000 + 3000) / 1000.);
+ walking = !walking;
+ } else {
if(walking)
tux->key_event((SDLKey) keymap.jump,UP);
else
tux->key_event((SDLKey) keymap.jump,DOWN);
- }
- else
- {
- random_timer.start(rand() % 3000 + 3000);
- walking = !walking;
- }
+ }
// Wrap around at the end of the level back to the beginnig
- if(world->solids->get_width() * 32 - 320 < tux->base.x)
+ if(world->solids->get_width() * 32 - 320 < tux->get_pos().x)
{
tux->level_begin();
+ world->camera->reset(tux->get_pos());
}
tux->can_jump = true;
- float last_tux_x_pos = tux->base.x;
- world->action(frame_ratio);
+ float last_tux_x_pos = tux->get_pos().x;
+ world->action(elapsed_time);
// disabled for now, since with the new jump code we easily get deadlocks
// Jump if tux stays in the same position for one loop, ie. if he is
// stuck behind a wall
- if (last_tux_x_pos == tux->base.x)
+ if (last_tux_x_pos == tux->get_pos().x)
{
walking = false;
}
/* --- TITLE SCREEN --- */
void title(void)
{
- random_timer.init(true);
-
walking = true;
+ LevelEditor* leveleditor;
- st_pause_ticks_init();
+ Ticks::pause_init();
- titlesession = new GameSession(datadir + "/levels/misc/menu.stl", ST_GL_DEMO_GAME);
+ titlesession = new GameSession("misc/menu.stl", ST_GL_DEMO_GAME);
/* Load images: */
- bkg_title = new Surface(datadir + "/images/background/arctis.jpg", IGNORE_ALPHA);
- logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
- img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
+ bkg_title = new Surface(datadir + "/images/background/arctis.jpg", false);
+ logo = new Surface(datadir + "/images/title/logo.png", true);
+ img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", true);
/* Generating contrib maps by only using a string_list */
- worldmap_list = dfiles("levels/worldmap", NULL, NULL);
-
- contrib_worldmap_menu->additem(MN_LABEL, _("Contrib Worlds"), 0,0);
- contrib_worldmap_menu->additem(MN_HL, "", 0,0);
- for(int i = 0; i < worldmap_list.num_items; i++)
- {
- WorldMapNS::WorldMap worldmap;
- worldmap.loadmap(worldmap_list.item[i]);
- contrib_worldmap_menu->additem(MN_ACTION, worldmap.get_world_title(),0,0,i);
- }
- contrib_worldmap_menu->additem(MN_HL,"",0,0);
- contrib_worldmap_menu->additem(MN_BACK,"Back",0,0);
+ worldmap_list = FileSystem::dfiles("levels/worldmap", "", "icyisland.stwm");
titlesession->get_current_sector()->activate();
titlesession->set_current();
/* --- Main title loop: --- */
frame = 0;
- update_time = st_get_ticks();
- random_timer.start(rand() % 2000 + 2000);
+ random_timer.start(float(rand() % 2000 + 2000) / 1000.0);
+ Uint32 lastticks = SDL_GetTicks();
+
Menu::set_current(main_menu);
DrawingContext& context = *titlesession->context;
while (Menu::current())
{
- // if we spent to much time on a menu entry
- if( (update_time - last_update_time) > 1000)
- update_time = last_update_time = st_get_ticks();
-
// Calculate the movement-factor
- double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
- frame_ratio /= 2;
+ Uint32 ticks = SDL_GetTicks();
+ float elapsed_time = float(ticks - lastticks) / 1000.;
+ global_time += elapsed_time;
+ lastticks = ticks;
+ // 40fps is minimum
+ if(elapsed_time > .04)
+ elapsed_time = .04;
+
+ /* Lower the speed so that Tux doesn't jump too hectically throught
+ the demo. */
+ elapsed_time /= 2;
SDL_Event event;
while (SDL_PollEvent(&event))
if (event.type == SDL_QUIT)
Menu::set_current(0);
}
-
+
/* Draw the background: */
- draw_demo(frame_ratio);
-
+ draw_demo(elapsed_time);
+
+
if (Menu::current() == main_menu)
context.draw_surface(logo, Vector(screen->w/2 - logo->w/2, 30),
LAYER_FOREGROUND1+1);
- context.draw_text(white_small_text, " SuperTux " VERSION "\n", Vector(0, screen->h - 70), LAYER_FOREGROUND1);
+ context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
+ Vector(0, screen->h - 70), LEFT_ALLIGN, LAYER_FOREGROUND1);
context.draw_text(white_small_text,
_("Copyright (c) 2003 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
"are welcome to redistribute it under certain conditions; see the file COPYING\n"
- "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LAYER_FOREGROUND1);
+ "for details.\n"), Vector(0, screen->h - 70 + white_small_text->get_height()), LEFT_ALLIGN, LAYER_FOREGROUND1);
/* Don't draw menu, if quit is true */
Menu* menu = Menu::current();
{
menu->draw(context);
menu->action();
-
+
if(menu == main_menu)
{
switch (main_menu->check())
// Start Game, ie. goto the slots menu
update_load_save_game_menu(load_game_menu);
break;
- case MNID_WORLDMAP_CONTRIB:
- break;
case MNID_LEVELS_CONTRIB:
// Contrib Menu
puts("Entering contrib menu");
leveleditor->run();
delete leveleditor;
Menu::set_current(main_menu);
- update_time = st_get_ticks();
+ resume_demo();
break;
case MNID_CREDITS:
- display_text_file("CREDITS", bkg_title, SCROLL_SPEED_CREDITS);
+ fadeout(500);
+ display_text_file("credits.txt", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text );
+ fadeout(500);
Menu::set_current(main_menu);
break;
case MNID_QUITMAINMENU:
if(event.key.keysym.sym == SDLK_DELETE)
{
int slot = menu->get_active_item_id();
- char str[1024];
- sprintf(str,_("Are you sure you want to delete slot %d?"), slot);
+ std::stringstream stream;
+ stream << slot;
+ std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
- if(confirm_dialog(bkg_title, str))
+ if(confirm_dialog(bkg_title, str.c_str()))
{
- sprintf(str,"%s/slot%d.stsg", st_save_dir, slot);
- printf("Removing: %s\n",str);
- remove(str);
+ str = st_save_dir + "/slot" + stream.str() + ".stsg";
+ printf("Removing: %s\n",str.c_str());
+ remove(str.c_str());
}
update_load_save_game_menu(load_game_menu);
Menu::set_current(main_menu);
- update_time = st_get_ticks();
+ resume_demo();
}
else if (process_load_game_menu())
{
- // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
- titlesession->get_current_sector()->activate();
- titlesession->set_current();
- //titletux.level_begin();
- update_time = st_get_ticks();
+ resume_demo();
}
}
else if(menu == contrib_menu)
{
check_contrib_subset_menu();
}
- else if(menu == contrib_worldmap_menu)
- {
- check_contrib_worldmap_menu();
- }
}
mouse_cursor->draw(context);
context.do_drawing();
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
+ frame_rate.update();
/* Pause: */
frame++;
- SDL_Delay(25);
}
/* Free surfaces: */
free_contrib_menu();
+ worldmap_list.clear();
delete titlesession;
delete bkg_title;
delete logo;
delete img_choose_subset;
}
+
// EOF //