#ifndef SUPERTUX_TITLE_H
#define SUPERTUX_TITLE_H
-enum MainMenuIDs {
- MNID_STARTGAME,
- MNID_LEVELS_CONTRIB,
- MNID_OPTIONMENU,
- MNID_LEVELEDITOR,
- MNID_CREDITS,
- MNID_QUITMAINMENU
- };
+#include <memory>
+#include <vector>
+#include "screen.hpp"
+#include "game_session.hpp"
+
+class Menu;
+class World;
+class CodeController;
+
+class TitleScreen : public Screen
+{
+public:
+ TitleScreen();
+ virtual ~TitleScreen();
+
+ virtual void setup();
+
+ virtual void draw(DrawingContext& context);
+
+ virtual void update(float elapsed_time);
+
+private:
+ std::string get_slotinfo(int slot);
+ std::string get_level_name(const std::string& levelfile);
+ bool process_load_game_menu();
+ void make_tux_jump();
+ void update_load_game_menu();
+ void generate_contrib_menu();
+ void check_levels_contrib_menu();
+ void check_contrib_world_menu();
+ void free_contrib_menu();
+
+ std::auto_ptr<Menu> load_game_menu;
+ std::auto_ptr<Menu> contrib_menu;
+ std::auto_ptr<Menu> contrib_world_menu;
+ std::vector<World*> contrib_worlds;
+ int current_world;
+ World* current_contrib_world;
-void title();
+ std::auto_ptr<CodeController> controller;
+ std::auto_ptr<GameSession> titlesession;
+};
-#endif //SUPERTUX_TITLE_H
+#endif