const float POSITION_FIX_AY = 50; // y-wise acceleration applied to player when trying to align player and Climbable
}
-Climbable::Climbable(const Reader& reader)
- : climbed_by(0)
+Climbable::Climbable(const Reader& reader) :
+ climbed_by(0),
+ activate_try_timer()
{
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
bbox.set_size(w, h);
}
-Climbable::Climbable(const Rect& area)
- : climbed_by(0)
+Climbable::Climbable(const Rect& area) :
+ climbed_by(0),
+ activate_try_timer()
{
bbox = area;
}